The Blind Fragging the Blind
fastfinge writes "With the recent wired article, the Blind Fragging the Blind, the audio games industry is getting some much deserved coverage. Starting out from 3 or 4 games in 1998, the list of audio games has grown to over 150 titles, and shows no signs of slowing."
How did they turn doom or quake into an audio game. They seem to mention a bunch of times that they did this, but how? I'm just wondering how you play that. any insight?
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