Literate Gaming Analysis
aderack writes "The first issue of The Gamer's Quarter, a magazine that tries to take a more literary approach to videogames than do current publications, has been released in .pdf format. Included are fourteen lengthy articles, each with a unique perspective; one piece looks at the cultural meaning of Katamari Damacy, while another piece speaks of the writer's gradual acceptance of death as a learning tool."
"while another piece speaks of the writer's gradual acceptance of death as a learning tool."
It really sucks. I mean you make a mistake, you die and you don't even get a chance to learn from that mistake. It's like game over, man! How the hell are you supposed to learn from that?
Oh you mean video game deaths?
Sometimes my arms bend back.
you guys are morons if you think this is intelligent discussion. it's just a bunch of hyperemotional lit majors writing in the most convoluted, self-important, cluttered, and cliched style imaginable. for christ's sake, it takes one of the authors most of a page to explain to readers why they don't truly understand the life-affirming, mind-expanding revalation from God that is Metal Gear Solid: Snake Eater, before launching into a description of what the DVD case looks like. truly, that is some penetrating and insightful writing...FOR ME TO POOP ON!!!
"How good the prince moves is the most notable presentation of the Prince of Persia series."
Hey, they do write very good!
You forgot Might & Magic. Just pointing it out because forgetting Might & Magic in a discussion of Western RPGs is like forgetting Jose Carreras in a discussion of great tenors: He might be "the third guy" but it's still bad form to leave him out.
Rob