Literate Gaming Analysis
aderack writes "The first issue of The Gamer's Quarter, a magazine that tries to take a more literary approach to videogames than do current publications, has been released in .pdf format. Included are fourteen lengthy articles, each with a unique perspective; one piece looks at the cultural meaning of Katamari Damacy, while another piece speaks of the writer's gradual acceptance of death as a learning tool."
I am impressed. This is definently quality reading, although it does reak of a stench of self importance. It feels like they are trying to use big words for the sake of using big words, however if you can get around that (I did) it is actually very well written and insightful. Very insightful, and leaps and bounds beyond the standard magazine/gamesite review. While I certainly wouldn't recommend reading it to decide if you want to purchase a game (in fact it is written in a way that in order to appreciate it you should have already played the game in question), I would definently recommend it for anyone looking for a deeper more intellectual look then games are often given.
--- "End Of Line" - MCP
I don't think I've seen that much intelligent discussion about video games in one place ever before.
The articles are all well-written (saw a typo here and there, though), with insightful content relating personal experiences, gaming epiphanies, reviews of interesting games with novel ideas. It is a thoroughly enjoyable read, and I would without a doubt subscribe to this magazine were it distributed as such.
you guys are morons if you think this is intelligent discussion. it's just a bunch of hyperemotional lit majors writing in the most convoluted, self-important, cluttered, and cliched style imaginable. for christ's sake, it takes one of the authors most of a page to explain to readers why they don't truly understand the life-affirming, mind-expanding revalation from God that is Metal Gear Solid: Snake Eater, before launching into a description of what the DVD case looks like. truly, that is some penetrating and insightful writing...FOR ME TO POOP ON!!!
I can't decide whether or not you're serious, but I'll respond as though you are.
I can authoritatively say that no one at The Gamer's Quarter is a "wannabe-intellectual weenie." We're just a bunch of people who love videogames, and love to write about them. We're not out to be "journalists," as nothing in TGQ is traditional journalism. None of our articles are reviews, and nobody is pretending that they would be useful things to read if you want to make a purchasing decision.
Our writing is for a different purpose--not a "higher" purpose, not a "totally new purpose that's going to fucking rock your world," but a purpose all the same. Rather than writing dry, purely informative and objective articles about games, we try to give things a more personal, introspective spin. Yeah, if you want, you can look at a game, sitting down with it and saying, okay, it looks nice, and it sounds nice, but the control is shit and it's all over in six hours; 7.3/10. But...what is that accomplishing? In analyzing the game that way, have you learned anything deeper about the game, or even about yourself?
The idea is, we try to establish a personal context, and to analyze games more in terms of their themes, their tone. How do they make us feel? Is it important that they make us feel that way? What more can we get from them? You can say that they're "just videogames," but...what the hell does that even mean? Are books "just books?" Is the sky "just the sky?" Is life "just life," something that doesn't need to be examined?
People, you know, some of them care about games, and what they mean. I know I do. And it's not just videogames--you analyze everything you come into contact with, on a sensitive, personal level. When you read a good book, it's not something cut-and-dried, something that was assigned a numerical score by a reviewer for a huge media conglomorate. It's something you felt; something you understood.
The point is: the same thing applies not just to videogames, but to all things in life. The Gamer's Quarter just focuses on the videogame part.
And, you know, it looks like you don't want to think about this sort of thing. It looks, to me, like you're spouting off vitriol about how we're just freaks patterning ourselves on gonzo journalism having secret conventions and plotting to destroy your hobby. Trust me. We're not out to get you. No one, very likely, is out to get you. Relax.
There is no movement to speak of. When you talk about us being "frauds," what the--pardon--flying fuck are you talking about? No one is defrauding anyone. We think videogames deserve sensitive, critical analysis, for reasons I've already laid out. So, you know, we're trying to provide that. Maybe some of our writing is shit, and we need to work on that. Okay, fine. Maybe our magazine didn't catch your fancy. That's fine, too. People want different things, in life. If you think this is all "bullshit," that's cool. Don't read it.
But why the defensiveness? Why the vitriol? Why do you feel you have an obligation to stop this "nonsense?"
I mean, honestly.
That's not very sensible.
The writing may appear a little whimsical, but this sort of 'magazine' writing is important for the world of gaming.
It is nice to have an alternative to the sort of games writing that will only tell us if a game is totally awesome or not, and if the grafixx are 10/10.
Personally I find this sort of game editorial of value, and indeed cool 2 tha maxxxxx! 93%!!OMG.
Sure, I have some specific complaints regarding what they were saying (the PoP author never mentioned the Dahaka), and I was a bit overwhelmed by the massive amount of knowledge that they possessed (especially the Sonic Article. Major fanboy of the originals), but the idea is exactly what is needed.
It treats video games as something of an art form, which is something that I think is sorely needed. I like the lack of focus on the visuals when compared to the gameplay. In the entire MGS article, he mentioned the graphics only once, to say that they were a bit sluggish when compared to the first two games, because of the massive environments. He spent the other ten pages talking about the gameplay.
Definitely looking forward to the next issue.
Beyond the Polygons : Because 50,000 polygo