Makeovers For The Mystery House
nickmontfort writes "In Mystery House Taken Over, a group of us reverse-engineered and reimplemented Mystery House, the 1980 Sierra game. With some others, we've created eight "occupied" houses (remakes and mods of the original) and provided a downloadable kit (for Windows, Mac, and Linux) and a web-accessible system to let people easily create their own versions."
Now if they will just remake the hugo games i will be set!
-Dan
I just played it, and I must say, it was pretty stinking bad. Like, you have to find a candle and matches really quickly, or it gets dark, and you can't do anything (as far as I can tell), and if you go in one room, you trip on a rug and light the house on fire... Every time. It is interesting if you are into old adventure games, but otherwise it is really pretty bad. Also, the graphics are hilarious. There's a wall going through a refrigerator in the kitchen.
Hey! Leave our house alone! ;)
My website
The inflin executable included in their toolkit is actually too old to use -- it doesn't understand the commands in the build scripts. Installing a newer version of inform and symlinking it to inflin made it work, though (version 6.21.4 in my case).
Be thankful they didn't decide to redo (Sierra) On-Line's Wizard and the Princess. You'll spend hours (or with today's short attention spans, 4 minutes, give or take 2) searching for a friggin' rock.
If you're only going to try one of these versions -- and if you try the original, that's almost certain to end up being the case -- go with one of the mods. The original is just plain bad, and not just by today's standards. It is a landmark game, but an awful one. The modded games, on the other hand, are written by respected modern adventure game authors. I recommend Adam Cadre's work as especially good.