Three Rings Releases Open Source Java Game Toolkit
TheSpoom writes "Three Rings, developers of Puzzle Pirates, a recently mentioned MMORPG, has released their Java game toolkit (a.k.a. Narya) under the GPL and are providing free hosting for games developed in it on GameGardens. Want to create your own multiplayer puzzle game? This might be a great way to get started."
I enjoyed Puzzle Pirates immensely when I had an account, although I found myself unwilling to invest the time to go beyond playing puzzles and having day-to-day fun with strangers. Still, the underlying technology seemed to work well enough, and it was a good time.
I can't fucking stand this. Morons who know absolutely nothing about Java reading blogs about someone's uninformed grudge against Java, then they go and reproduce these opinions as their own.
Moron, get it right. The stereotype that Java ridiculously slow (10% of a native implementation? You're fucking crazy) is entirely false.
By slow, I assume you're talking about an abitrary program that was written using a Swing GUI with too many operations in the event handlers, thus tying up the main thread and causing pauses in the painting of the JFrame.
As a developer for Tyrant, a Java game remotely similar to the game in question, I know that our engine uses almost no Swing aside from the actual pane and tile renderings which have no event handlers other than a WindowAdapter. Tyrant renders and runs quite quickly and I'm sure this new engine, which probably uses JOGL instead of Swing, is no different.