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Playstation 3 Development Underway

At least in the United Kingdom, developers are already being handed development hardware for Sony's next-gen platform in anticipation of its debut at E3. From the article: "Sony plans to show the next-generation PlayStation off in public for the first time at its pre-E3 conference in Los Angeles in May, where it will almost certainly debut within a few hours of the public unveilings of Nintendo's Revolution and Microsoft's next-gen Xbox."

17 of 105 comments (clear)

  1. Too Fast? by Nos. · · Score: 5, Insightful

    I wonder at what point next-gen consoles will begin to not create the positive hype that seems to currently surround them. I'm not a huge console gamer, but at some point people will no longer be willing to shell out the money to move to the newest console until a time when the price of the console has dropped well below its initial levels. Even in the PC world, the percentage of people that will rush out to pick up the newest video card seems to be dropping. There isn't quite the anticipation that there once was.

    1. Re:Too Fast? by Crimsane · · Score: 5, Funny

      In most cases I would agree with you, but I would give an exception to the PS3.

      As a geek and longtime gamer, I'd let go of one of Natalie Portman's breasts to hold onto a cell processor right about now.

  2. I don't get it by dauthur · · Score: 5, Funny

    What's with all of this Playstation stuff? I've still got my NES.

  3. Re:Sorry your console is out of date... by ArsonSmith · · Score: 4, Interesting

    I think you meant years not minutes. I've had my PS2 for around that long. And yes I even updated my Debian Linux distribution twice in that time.

    --
    Paying taxes to buy civilization is like paying a hooker to buy love.
  4. not any time soon by Ender+Ryan · · Score: 4, Insightful
    That hasn't even BEGUN to happen with consoles. Console generations are generally at least 5 years apart, whereas new high-end video cards are released like ever single year.

    People jump to upgrade graphics cards based on the games they want to play. Several notable games have caused huge surges in card sales.

    With PC games in general waning in popularity, and with current cheap cards being able to play the top games well enough, it's no wonder people aren't jumping to buy the latest and greatest all the time.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:not any time soon by Bios_Hakr · · Score: 4, Insightful

      When's the last time the resolution on your TV changed?

      For years, the PC monitor has had a resolution that cards couldn't max. That's starting to change.

      Especially with LCDs that top at 1280.

      But even with HDTV, the current consoles do just fine. A next-gen console has to offer something truly remarkable.

      Look at a PS game and then a PS2 game. Compare GT2 to GT4. But the differences between GT3 and GT4 are almost unnoticable.

      So, what will the PS3 offer? More CPUs to dedicate taskings between AI, graphics, and physics? Maybe another for sound? Then you add complexity to the developers's job. The games will become very expensive with the testing required to debug locking issues.

      Things I'd like to see:

      HDTV support.

      Better surround-sound.

      Better data caching to reduce load times.

      Support for a PC monitor.

      Headphone jack built in.

      Wireless controller standard built in.

      Standardised MP3 support for in-game audio.

      There are tons of other things they could add. But will they? Or will the PS3 be a PS2 with marginally better graphics?

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    2. Re:not any time soon by MatthewNewberg · · Score: 3, Insightful

      TV resolution doesn't effect quality that much considering the current state of graphics. Much can be still be done even at normal TV resolutions. Sure HD is going to help quality, but resolution is only part of the graphics rendering problem, there are a lot of things (like lighting, bumpmapping, reflection) that developers are just now jumping into.

      The P3 is going to offer a lot more processing power in order to add new AI, new Physics, new levels of graphic detail, bigger worlds, better sound, more realistic sound. With more memory, faster processors, and better development tools(Cell Programming). Developers will hopefully not need to spend so much time tweaky every single last bit of performance out of the rather complicated PS2 system. If you really play games, the $300-$500 dollars is going to be completely worth it.

      And Yes, I am waiting for the p3 to have good surround sound for in game audio.

    3. Re:not any time soon by Anonymous Coward · · Score: 3, Informative

      > Support for a PC monitor.
      what's the point?


      An HDTV costs ~5 times as much as a CRT PC monitor, or ~3 times as much as a PC LCD. HDTVs are very hard to find in Europe. Finally, they're huge, and student apartments aren't.

      Never used a wavebird? I didn't notice any latency, and I'm usually pretty sensitive to it.

      Hard drive prices have come down, at least where I am. Right now I can order the cheapest (30GB ATA133) for under £25. 18 months ago that would have been £50 for a similar drive. I agree about the video cards...

    4. Re:not any time soon by DeadScreenSky · · Score: 3, Informative

      (I am assuming you are referring to the current console generation in general, not just the PS2.)

      > HDTV support.
      Done. Xbox, GC, and to a lesser extent the PS2 all support HDTV to some degree. So did the Dreamcast (via VGA). HDTV will get much better in this generation, of course. (Xbox2 will have all games support at least 720p, for example, which was something you only occasionally saw with Xbox1 games.)

      > Better surround-sound.
      Done. Xbox1 features ingame DTS. Good luck getting that on the PC nowadays with what happened to Soundstorm. This is an area where the PC actually needs to catch up...

      > Better data caching to reduce load times.
      Pretty much done. The PS2 has definite problems with load times, though many games are getting good at hiding it. But the Xbox and GC both feature very quick load times generally.

      > Support for a PC monitor.
      Done. Only the PS2 doesn't do this natively for most games. Consoles have done this since Dreamcast.

      > Headphone jack built in.
      ??? Consoles used to do this (ex: Sega Genesis). I really don't see any demand for this. Unless you meant more a headphone + mic adaptor, which is standard for Xbox2 controllers (and is easily accomplished on the Xbox1 and PS2 - both Gamecube and Dreamcast also had mic adaptors).

      > Wireless controller standard built in.
      Supposedly that's coming. I actually really don't want this (vibration support seems to get left out, and wireless mic audio is pretty bad in my experience), but I am apparently in a minority on this. I am perfectly happy with the Xbox1's extra long cables and special 'trip-guard'.

      > Standardised MP3 support for in-game audio.
      Xbox1 can do this now with various MS software. I believe it transcodes the MP3 to WMA, but it is basically done. Xbox2 takes this further (games apparently have to support custom soundtracks now).

      So current consoles should actually be meeting your standards pretty adequetely. :D So I will be shocked if the next-gen doesn't do the same...

      (Most of the known next-gen features are Xbox2 specific, but Sony will have to meet most of them to keep the PS3 competitive. Odds are they will even one-up MS in some areas, due to extra prep time if nothing else.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    5. Re:not any time soon by JFMulder · · Score: 3, Interesting

      If you think TV resolution doesn't matter, try playing any game wih component out on a widescreen 32 inch TV. Even with that 'small' a TV, you can see jaggies. The only game I didn't notice them much was when I played SoulCalibur2 in 720p on the Xbox. That and fullscene antialiasing is going to make for a great visual experience for the next generation of games. I can't wait for my console to use the full potential of my TV.

      Interrestingly, isn't it odd that people pay 2000$ displays to play wit their 300$ console while PC gamers pay 300$ to play with their 2000$ machine?

  5. Hrmm by Ianoo · · Score: 4, Funny

    Playstation 3 - IBM Processor.
    X-Box Next - IBM Processor.
    Nintendo Revolution - IBM Processor.

    Is anyone noticing a pattern here?

  6. Wow... by s4m7 · · Score: 3, Funny

    from TFA:

    "they're more advanced than the PowerMac kits [Microsoft] has given us [for Xenon] - they're still prototypes, but they're closer to what'll be in the final console... The graphics chip isn't there, say, but we can get a pretty good idea by taking an NVIDIA 6800 and saying, okay, it'll be like this but faster."

    This seems a far cry from what Sony was promising us just after the release of the PS2... I can't seem to find the old press release but i remember them talking about integrating some kind of organic or biomechanical components into the processor and that the spare cycles from net-connected PS3's not in use would be available as some kind of grid computing enhancement. Way to deliver, Sony!!!

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    This comment is fully compliant with RFC 527.
  7. Re:Sorry your console is out of date... by incom · · Score: 3, Informative

    PS2 came out in 2000, ps3 comes out in mid 2006(approx.), so that a 6 year lifespan.
    Gamecube came out in 2001, revolution comes out in late 2006(approx.), so thats 5 year lifespan.
    Xbox came out in 2001, xbox2 comes out in late 2005(approx), so thats a 4 year lifespan. Other than the xbox, those seem pretty good intervals.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
  8. Re:Sorry your console is out of date... by oGMo · · Score: 4, Informative

    The 5-6 year lifespan on consoles is fairly typical, too. A brief timeline of consoles shows you have the NES at 6, SNES at 5, PS1 at 5. The trend continues, as you have noted, with the Cube and the PS2.

    Of course, if you look at some of the other, "runner-up" consoles... say, Sega's... you'll find them often being released in 3-4 year increments.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

  9. Re:This is one time... by hibiki_r · · Score: 4, Interesting

    Maybe you weren't paying much attention when Sony made the 'Rendering Toy Story in real time' claims. That sounded pretty revolutionary and cutting edge back in 2000. Unfortunately, it was all a big lie.

    A new console will cost up to $300 or so. Even if the console manufacturers take a, let's say, $100 loss on each console sold in the first year, it's still only $400 worth of hardware, built by the same companies that make computer processors and GPUs. The best we can hope for at a console launch is the same amount of raw power of a high end PC.

    If you were an ATI or nVidia executive, and you could manufacture a video card for a console manufacturer for, let's say, $200. Wouldn't you try to sell the same base components in the PC market for 2x the price? I know I would.

  10. Re:But how hard will it be to develop for? by Mandoric · · Score: 3, Insightful

    Sony's made a -lot- of noise about providing mature dev tools; not being a dev I can't say how much of these are accurate, but one of the top rumors is that the multiple processors will be abstractable.

    That said, their key advantage in "dev friendliness" this generation won't be so much what they're doing as what everyone else is doing.

    While the XBox was effectively a PC in a gaudy box last generation, the Xenon is slated to be a tri-processor PowerPC; this will be much more difficult to port to from PC (as it's no longer the same arch) and develop for in general (as not only are there multiple processors, but they're occasionally pressed into service as graphics coprocessors too).

    The Revolution is, well, an enigma. It may well be the simplest machine to develop for, as there's been no reports of it having multiple CPUs; on the other hand, they've got what they consider a big UI secret that might make things all wonky.

    Not to mention, it's Microsoft rather than Sony that have been pushing the idea of $55 or $60 games.

    As for "did not fare so well" and "loss of market share percentage", I call bullshit. XBox had a decent run in the US and Europe, GC in the US and Japan, but similar patterns occured with the N64 and Saturn last gen.

  11. Yep, memories are short... by DeadScreenSky · · Score: 3, Insightful

    The same was true of Xbox1. It basically has an early Geforce4 in it (weaker than what eventually was released as a Geforce4 on PC, IIRC). This was released while the PC market was still making due with the cutting-edge Geforce3. Nevermind how many years it was before PC games were really written for that level of hardware...

    But yeah, early footage of next-gen console games (like Heavenly Sword) destroys any coming game I've seen for the PC. Unreal3 engine tech is impressive, but I want to see games with release dates. That Heavenly Sword footage shows the kind of graphics the consoles are getting this year (and it will probably look even better, since that footage is of the game more than a year age).

    And a lot of the "high end PC games look better than console games always" argument is silly anyway when you look at the games. Panzer Dragoon Orta, Phantom Dust, Amped 2, Team Ninja's games, etc. all look just as good (and arguably better if you don't hold resolution to be the most important visual factor) than the best looking PC games. Writing to a unchanging dedicated gaming platform gives amazing performance benefits.

    Even if you want to argue that some PC game does look better than Panzer Dragoon Orta or GT4 (aesthetic tastes certainly vary), you probably won't find one in most of the genres that the consoles provide. Where are the beautiful PC fighting games? 3D action games (a la Ninja Gaiden and God of War)? Platformers (Ratchet & Clank)? Rail shooters (Rez, Panzer Dragoon Orta)? Etc.

    --
    There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon