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e-Scrabble gets Cease and Desist Order from Hasbro

Matthew Dull writes "Home-brewed e-Scrabble.com recently received a cease-and-desist order from Hasbro Inc., owners of the famous board game Scrabble. E-scrabble, home to over 100,000 active players, has been hosting up online versions of the game to happily addicted players for over a year now (maybe more), and only now does Hasbro come forth with a lawsuit. The creator of the site, known only as Jared, has posted the letter he received from Hasbro's lawyers. However common it may be, it always seems a tragedy when a big corporation stomps its heavy foot on a fledgling but very successful piece of web software that is close to many people's heart." (It's also the best online Scrabble game I've seen; Hasbro should pay Jared, not sue him.)

8 of 774 comments (clear)

  1. Copyrightable? by tepples · · Score: 5, Informative

    I am not a lawyer, but I have followed the similar Tetris issue.

    Change the name from e-scrabble to something else, and the trademark claim is pretty much out the window. True, the rule sheet packaged with the game is copyrighted, but given Copyright Office publication FL108, I'm not so positive that copyright applies to the elements of a game itself.

  2. Another great site / client by haluness · · Score: 4, Informative

    http://www.isc.ro/ is an alternative site. You can't play on the website itself but it has Java clients which you can download and then connect to the isc.ro server.

    It's definitely reduced my sleeping hours!

  3. Re:Well, a better name would have helped by saddino · · Score: 4, Informative

    Looks like one of those newfangled 'words in the dictionary' that arent suppose to be trademark-able to me. Whats wrong with the world.

    What's wrong is that you think "newfangled 'words in the dictionary'...arent suppose to be trademark-able".

    Go to the store. Do you see:
    - Tide
    - Scope
    - Crest

    Good. Now open your dictionary.

    Any word makes a fine trademark as long as its not generic in its market. The "dictionary test" is a myth.

  4. Re:Uhhh by Anonymous Coward · · Score: 5, Informative
    If I get the coke formula and sell coke, the money belongs to Coca Cola.

    Not so. The formula for Coke is a trade secret, not a patent or a copyright. If the formula ever leaked out, it would obviously be a secret no longer. There would be nothing (legally) that Coca Cola could do to you unless you were dumb enough to sell your drink under one of their trademarked names.

  5. You get sued by Marvel. by the_skywise · · Score: 4, Informative

    That's what's happening with City of Heroes. Marvel is suing on the basis that, with their generic engine, they can build and play Marvel characters.

    1. Re:You get sued by Marvel. by gowen · · Score: 4, Informative

      Not any more, because Marvel is getting creamed in the City Of Heroes Lawsuit.

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      Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
  6. Re:Well, a better name would have helped by stonecypher · · Score: 4, Informative

    This is a well-meaning misunderstanding. The reason that game designs cannot be copywritten is not that they are not legally defensible. The reason is because they get patented instead. Tengen and Mirrorsoft found this out from Nintendo, Spectrum Holobyte and Elorg. Sega found this out from Hudsonsoft, and then a second time later from Sammy, who now owns them. Many small software developers have recently found this out (in a remarkably pleasant fashion) from Capcom, because Rio Grande games used to take a very lenient stance on independant development of their games including the popular Settlers of Cataan, but later sold the game rights to Capcom, who turned around and put a stop to the amateur developers.

    Capcom wrote an apologetic letter and gave out free money just to make people feel better, but they didn't actually have to do that. They were just being good people, which shocks the hell out of me in this day and age.

    There are two ways to protect a game. You protect the mechanics and the branding seperately. I'll show how this works.

    Consider the case of Monopoly, a well protected Parker Brothers property which has been through huge amounts of battle in US legal history and established most of the law which led to the very protections being discussed. (You might read up on Monopoly's legal background; it's quite convoluted and interesting, and the amount of wrestling for control which happened over a fifty year period is just astonishing.)

    Monopoly is a good example because it has a lot of variants, both in theme and in game mechanic. We're all pretty familiar with the recent bevy of "star wars monopoly," "simpsons monopoly," "lord of the rings monopoly," et cetera. That's branding. If I were to release, say, "Stoner monopoly," I would be liable against Parker Brothers' game design patents. They couldn't take me to task on copyright law, because instead of Park Avenue I'd have "The Park Street Dealer;" instead of community chest, "the weird hippie gather in the park," et cetera. No copyright infringement; Marvin Gardens doesn't appear anywhere on the board.

    Now, consider that there's another kind of monopoly variant, with many fewer examples, most of which aren't well known. Monopoly Junior is probably my best chance: it was a short-lived early 90s monopoly-style game, but the rules were simplified and the board made a little smaller with fewer statistical quirks. Now, if I were to release "monopoly senior," which was the same sort of thing - I make the game more complex, add more statistical anomalies, make some more detailed rent rules, whatever - then I'm not liable under patent law, because the game design isn't the same. However, at that point I am liable under copyright law - I'm using the monopoly title, my board names all of the cells on the original board (plus some new ones,) community chest contains all the old community chest cards, etc etc etc.

    Yes, game designs are legally defensible; the annals of gaming history are littered with bitter fights over who invented what, especially post-depression and in the strategy gaming community. Whole game companies have disappeared because of these lawsuits, and control of some of the most lucrative properties in history has been exchanged by the courts on these rights. Consider that there's an estimate that ownership of the Tetris property by all parties cumulative over time has been worth almost 600 million dollars; when you get into those sorts of numbers, lawyers will make damn sure that the law is clear one way or the other. In this case, of game mechanics being defensible, the court has ruled only one way since the early 1950s: if the game mechanics satisfy a certain closeness to the claimant, then they are considered a duplication of a protected process, and regulation is undertaken.

    I mean, look, there's a ton of case law about this. Probably the best thing to look up is the tengen-elorg thing over tetris; the feud was huge, the losing side owned a media empire and tried t

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    StoneCypher is Full of BS
  7. Re:WTF? Scrabble is not copyrighted. by humankind · · Score: 5, Informative

    Scrabble is a registered trademark owned in the United States and Canada by Hasbro, Inc., and in Great Britain and everywhere else in the world, by J.W. Spear & Sons PLC, a subsidiary of Mattel.

    Selchow & Righter, listed as the US owner on many of your boards, was bought -- in good health -- in 1986 by Coleco, which shortly went into bankruptcy due to the collapse of the market for their Cabbage Patch dolls. Coleco also led itself to bankruptcy in 1987 by losing a fortune on the Adam home computer flop, and the unexpected (to them) slowdown in Trivial Pursuit sales. (Trivial Pursuit was marketed in the US by Selchow & Righter). Scrabble was sold off to Milton Bradley, which was in turn gobbled up by Hasbro. Hasbro since has transferred Scrabble to its Parker Brothers division, itself a fierce Milton Bradley competitor before its absorption.

    In North America, Hasbro needs it to appear that the public thinks that the term Scrabble refers to any game or related product Hasbro cares to label that way, while the popular board game is "Scrabble Crossword Game." Most people -- including Hasbro's own publication before their lawyers clamped down -- use the term Scrabble to refer to the game itself. To most, it is "the crossword game Scrabble" (although the "crossword game" part is far from almost everyone's mind), rather than "the Scrabble Crossword Game."

    The magazine Financial World (July 8, 1996, p. 65) estimated the value of the Scrabble brand to Hasbro as $76 million, and 1995 sales under that brand at $39 million.