Something to Sidetalk About
nigelthezebra writes "The N-Gage is at it again, what with the news that the price is being dropped and that the redesigned handheld is going to be redesigned again. In "Something to Sidetalk About," AllRPG.com's Richard Goodness recounts his experiences with the N-Gage QD. To put a long story short, it's very obvious why the system is failing. When you can't even figure out how to turn something on, you know it's time to go back to the drawing board." From the article: "I've always been a big proponent of the axiom, when in doubt, see if Mr. Casual can do it. Games ought not to need big instruction booklets. They should be simple enough to figure out by picking up and fiddling for a moment or two. Turning a system on, that goes without saying."
- 16-bit graphics!
- 15 MB storage for your favorite MP3s!
- Stereo Sound!
- Easy to replace (Only need to unscrew one thing) game cartrages!
- Wireless technology allowes you to play with someone up to fifteen (15) feet away!
BUY IT NOW!!!
I am a viral sig. Please copy me and help me spread. Thank you.
Nokia's problem is that they think like a cell phone company. They're making a phone, with extended gaming features. They're not making a gaming box with cell connectivity.
Maybe they'll eventually get it right, and even be successful. But they need to make the thing play games completely and exclusively. Give it a few (FEW) buttons and a dpad, a bigger screen, and make it simple and elegant. And get some damn games.
That's why the PSP is looking to be such a winner. Sleek, elegant, simple. And a ton of games that are getting suprisingly good reviews (especially for launch titles!).
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage