24 Hours In The Matrix
Both E! Online and Gamespy have looks at the most recently launched Massively Multiplayer Online Roleplaying game, The Matrix Online. From the Gamespy article: "Since the close of the beta, Warner Bros. Interactive Entertainment announced that it has employed a troupe of 20-odd people whose job it will be to enact narrative scenarios in The Matrix Online live. These people will assume the roles of popular characters, interact with players, and generally move the stories in ways that only live "actors" can."
The coding system is absolutely terrible in MxO. You get your raw resources (bits) by decompiling items. From there, you create code fragments which can be used to create items and abilities. A major problem is there is no way to tell the chance you have to succeed in crafting. It tells you nothing about whether your coding skill really has an effect on the outcome of your crafting attempt. Also, the rarity of the bits is very skewed, with some of the most necessary bits for even low level items and abilities being rare.
Wheel in the sky keeps on turnin'.