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24 Hours In The Matrix

Both E! Online and Gamespy have looks at the most recently launched Massively Multiplayer Online Roleplaying game, The Matrix Online. From the Gamespy article: "Since the close of the beta, Warner Bros. Interactive Entertainment announced that it has employed a troupe of 20-odd people whose job it will be to enact narrative scenarios in The Matrix Online live. These people will assume the roles of popular characters, interact with players, and generally move the stories in ways that only live "actors" can."

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  1. Crafting (Coding) in MxO is horrible! by JNighthawk · · Score: 3, Informative

    The coding system is absolutely terrible in MxO. You get your raw resources (bits) by decompiling items. From there, you create code fragments which can be used to create items and abilities. A major problem is there is no way to tell the chance you have to succeed in crafting. It tells you nothing about whether your coding skill really has an effect on the outcome of your crafting attempt. Also, the rarity of the bits is very skewed, with some of the most necessary bits for even low level items and abilities being rare.

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    Wheel in the sky keeps on turnin'.
    1. Re:Crafting (Coding) in MxO is horrible! by {8_8} · · Score: 2, Informative

      You can somewhat gauge your chances of success by looking at your WriteCode skill. If an item requires a WriteCode skill of 15 and your skill is at 15, I've seen a 50/50 shot at creating the item. You can boost this by coding near the booster antennas (although a small part of me wonders if the rumors of the antennas helping coding are true or not)

      The rarity of bits 1-8 isn't an issue at all. The best way to obtain a bit stock pile, as well as some of the less common bits, is to decompile Redpill Specials and Black Beanies (or whatever they're called). The Redpill Specials have a good chance of getting you every bit except 8, and the Black Beanies have a good chance of getting you every bit except 3 or 5, I think. Once you learn the recipe for both items, just make an item code, compile 15 times and decompile. I filled up storage space this way. The only downside to this method is the time it takes to compile/decompile.