24 Hours In The Matrix
Both E! Online and Gamespy have looks at the most recently launched Massively Multiplayer Online Roleplaying game, The Matrix Online. From the Gamespy article: "Since the close of the beta, Warner Bros. Interactive Entertainment announced that it has employed a troupe of 20-odd people whose job it will be to enact narrative scenarios in The Matrix Online live. These people will assume the roles of popular characters, interact with players, and generally move the stories in ways that only live "actors" can."
"Whoa..."
Don't blame Durga. I voted for Centauri.
In the 72hrs prior to shutdown of the beta, it was patched up to the QA server updates. There was immediate improvements across the board in tability, etc., . The initial criticism of Matrix Online being a bugfest was no longer warranted but it did suffer the labelling because of Stress Test.
The end of the beta - the almighty Matrix system crash that happened in game was amazing and a very involving MMORPG experience. Agents were spawning from game characters, major player controlled characters were being hunted down which was interaction at a pretty intense level. Major clans that had been involved over the months were summoned to appearances of Morpheus, etc., . Basically, we all got a glimpse of the plot and how it would work with the game.
At the same time, we had Radio Free Zion streaming in with live actors. This was excellent immersion and was not as cheesy as you think. It was all very "real" with this added element, plus with great music streaming in the background on this station.
So it built up over a period of hours, with sightings of Neo, the machines and the zionists breaking a truce with Morpheus insisting on the return of Neos body, etc., . Very well scripted and shows a lot of story potential. I was surprised at how well it actually all came together in the end but I'd recommend it definitely.
WHile the key to the start of the game proper is you being a freshly freed human you choose your side - Merovingian, Machinist, Zionist. Characters from the movies come into play in your missions as you go up in rank. Also, the traditional warrior/magician classes remain but the magician is represented by matrix "hackers" who can fuck with the matrix world, etc., . Very well implemented.
OK, so the whole breakdown of the human-machine truce from the end of Revolutions based on Morpheus demanding Neo's body is a bit lame it's better than humans starting a trade war or something equally Lucas-esque.
Acting stupid isn't much fun when there's someone around who knows better
This is great and all, but the problem is that in games like this, everybody is determined to exist *outside* the game. People aren't playing against the game, they are playing against the rules - as if the designers have set them a challenge of how to defeat the system. This renders all role-play bogus. It is all the worse in MMORPGs like this (as opposed to single player RPGs), where peer pressure ensures that highest level = the winner.
I mean, let's not kid ourselves, for all this fancy talk, we know that this game is all about whomping mobs and collection phat loot, whilst "omfg wtf lolling" with strangers. A few role-playing actors aren't going to fix that.
For the last time, NO, you DON'T. /Trebek
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E! Online and Gamespy... hard to say which company's game reviewing I respect most...
;-)
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FreeiPods.com [freeipods.com] is legit (See Journal)
And this coming from a guy hawking an iPod pyramid scheme. Hm...
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