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Time Traveling With Mizuguchi

Mark Edelsberg writes "For fans of Tetsuya Mizuguchi's works (Sega Rally, Space Channel 5, Rez, and Lumines), 1UP.com has a brilliant retrospective called Time Traveling With Tetsuya Mizuguchi where they took the designer on an aural trip through time. It's probably the most fascinating games interview I've ever seen."

17 comments

  1. So what? by Anonymous Coward · · Score: 0

    Crazy Japanese guy makes amazing games... What else is new?

  2. Shouldn't have been conducted in English by ShinSugoi · · Score: 2, Interesting

    Mizuguchi is obviously a bit uncomfortable with the English language, even if he is fairly competent with it. Perhaps if he wasn't reaching for words all the time, the interviews would be a bit more interesting.

    Still, the interviews are interesting, and there's no doubt the guy is a genius: How many people can claim to have created not one, but two tetris-calibur puzzle games in the span of less than a year?

    1. Re:Shouldn't have been conducted in English by Anonymous Coward · · Score: 0

      Are you kidding me?

      Lumines, while fun and addictive, is just an upgrade to Tetris. No more, no less.

    2. Re:Shouldn't have been conducted in English by Anonymous Coward · · Score: 0

      Perhaps if he wasn't reaching for words all the time, the interviews would be a bit more interesting.

      Well, or if they would just do the interview in Japanease and use a translator. That would be better.

    3. Re:Shouldn't have been conducted in English by Anonymous Coward · · Score: 0

      Lumines and what else?

    4. Re:Shouldn't have been conducted in English by ShinSugoi · · Score: 1

      Meteos.

    5. Re:Shouldn't have been conducted in English by UWC · · Score: 1

      Meteos is a DS game not out in the US yet. From what I hear, it's a bit faster-paced than Lumines.

    6. Re:Shouldn't have been conducted in English by floodo1 · · Score: 0

      no it wouldnt be "better". half of the goodness of this interview is that its conducted by hardcore fans. who else would have compiled different songs to use as an interview scheme?

      tho i WOULD say that it would be interesting to have a translated japanese interview

      --
      I KUT J00 M4NG!!!
  3. See the unseen by Torgo's+Pizza · · Score: 1

    If you actually saw this aural trip, your powers of perception obviously far exceed mine.

  4. Re:FP CLAIMED FOR YOUR MOM by Anonymous Coward · · Score: 0

    You lose it

    dumbass

  5. Edited down article text by Anonymous Coward · · Score: 0

    TM: ...So I heard he's playing Lumines in the bathroom...

    1UP: That's awesome.

  6. space channel 5 by inhalentbroom · · Score: 1

    I think we can all agree that we need more video games that involve saving the world through dance (alongside Michael Jackson no less).

  7. Dull interview with an interesting person by Goosey · · Score: 4, Informative

    I can't help but be impressed by Mizuguchi's accomplishments. He has innovated the gaming industry by using sound in a way that is incomparible. While some of the more important music-game innovations he is unable to hold in his credit (DDR anyone?) that doesn't take away from what he has created.

    But as interesting as Mizuguchi is, that interview was just dull. As another poster pointed out, it shouldn't have been conducted in English. Mizuguchi definently didn't seem comfortable in English, and I think there would have been much more in depth responses with subtitled Japanese. Let the man speak his native language!

    The interview (I took it in totally from the videos) had far too many dead spots. I was afraid to fast forward since I did not want to miss anything, but edited you could cut it down to about 1/4th size and not lose anything.

    But the most dissapointing this was that there was not much insightful info going on. It was a stroll down nostalgia lane for Mizuguchi, and didn't really have a lot of great information about what thought process goes into his design.

    An interesting man, but a boring interview.

    --
    --- "End Of Line" - MCP
    1. Re:Dull interview with an interesting person by Psiven · · Score: 0

      Totally agree with you, my friend. Mizuguchi has created the funnest games I've ever played. They're mysterious, intuitive, exciting, fun and happy. Someone reading this interview would never realize this without playing his works. Even the interviewer seemed more comfortable on MTV than talking about game design and was quite dull with his questions. The interview became pigeon holed from the objectives of centering the discussion around his soundtracks and ended up snubbing any sort of real raport and connection, not to mention the language barrier.

      Totally lame interview. 1UP needs some new talent, preferrably someone who doesn't need a spliff at the end of a day to become enlightened.