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Stardock Developing MMORTS Game

John Callaham writes "Computer Games Magazine has learned that Stardock, developer of Galactic Civilizations and The Political Machine, is now working on an unnamed massively multiplayer real time strategy title that will be free to play." From the article: "...the development team is trying to solve the problems that have kept other similar games from being as popular as other MMO titles. When asked to describe the gameplay Wardell said, 'I like to call it The Sims meets Total Annihilation.'"

4 of 61 comments (clear)

  1. Hasnt this already happened? by kizzbizz · · Score: 2, Interesting

    Basically any DnD Computer RPG acts like "The Sims meets Total Anniliation". Creating your character, tweaking stats, strategic placement in battles, it basically seems like a neat way to say something that has been done 30 million times before.

  2. Total Annihilation... by pudding7 · · Score: 5, Interesting

    ...being the best RTS game ever, of course. Never understood this fascination people have with Starcraft and C&C. To me, those games were like junior high. Dumbed down interfaces, limited units and command options, etc. TA was grad school. Insane unites, complex commands and unit construction...

    1. Re:Total Annihilation... by Snowmit · · Score: 2, Interesting

      Insane unites, complex commands and unit construction...

      When I was a kid, we invented a variation on chess. There were, like, twice as many units, some of them moved using dice, some units could come back to life I think at one point we raided a stratego box for playing peices. We might have even used the Stratego board.

      This game was much more complex than chess but it was not a better game.

      --
      I have a lot of opinions about Cyborgs and Architects
  3. Boneyards by Supurcell · · Score: 2, Interesting

    Total Annihilation had the best multiplayer system of any RTS game. The Boneyards. You had a galactic map with the Arm and Core controlling half of the systems. Player registered as either Arm and Core and they fought it out on the contested worlds. At the end of the day, whichever side had the most wins would get control of the planet. This would go on until one side controlled the entire map and then there would be a new map. This system really gave me a feeling of accomplishment when I contributed in winning the war for my side. I wonder how this new game will be different from the Boneyards. I would be happy if another RTS used this system for multiplayer.