SWG Combat Upgrade Final Details
lunatick writes "After a year and a half in the making, details for the fabled Combat Upgrade for Star Wars Galaxies are posted to the message boards. It is being met with cheers, boo's and a certain amount of skepticism. Can the game truly survive such a massive reconstruction almost 2 years into live?" From the post: "The Combat Upgrade focuses on the entire spectrum of the combat experience, combat-related professions, their special abilities, and all of the weapons and types of armor in the game. Choices players make about each of these elements will be more intuitive and be significantly more impactful in the new system. Individual profession abilities and attributes, terrain and environmental elements will take on more consequence, making combat more engaging and fun."
This is the collective realization that MMO developers are coming to - not every gamer enjoys the mindless, automated, watered down combat that is associated to these games. I despise it: it takes no skill whatsoever, with advancement being based solely on how much time you spend in the game. Concessions are ALWAYS made to players on laggy links, too; as a result you'll have people exploiting this to cheat death.
WoW's proponents argue for things like quests and instanced dungeons, but it strikes me as an MMO that isn't as annoying as other ones. That doesn't make it a GOOD game, it just makes it suck less than the alternatives.
And once combat is up to par with every other MMO, you'll still have a game totally devoid of content.
SWG needs to do anything it can to come back to life and be a viable option for those who aren't SW nuts.
"I only speak the truth"
Karma: null(Mostly affected by an unassigned variable)
Most of them would settle for a bigger "chest" slider. Darth Parton pwnz j000
I played SWG for about 3 months starting back in October. It is true, the game had serious combat issues. PvPing was very boring and was based around who had the best macros. Towards the end of my play period I started to see more and more people playing one of two professions (Rifleman and Tera Kasi Master). This is because they were heavly favored in winning in PvP due to the combat imbalance.
The PvE system was quite messed up too. SWG was by far the most boring for leveling out of the 4 MMORPGs I have played. Like PvP, there was zero skill required and was merely about pushing the same two buttons over and over again. That and finding someone to buff you. You will not see me returning to SWG. The severe lack of support and the fact it took them until now to attempt to fix something they promised to fix 1.5 years ago will keep me out of this game forever. I looked over the changes and they are very drastic.. I just do not see this overhaul making people go back to the game. If anything, it could make the people who have stayed this long quit.
I couldn't think of anything witty to say, so...you're stuck with this.
First off, I'll start by saying my opinion that most of SWG's problems are no fault of the developers, but instead the fault of deciding to do an MMORPG in the Star Wars universe in the first place. All the fighting in Star Wars is either with vehicles, blasters, or lightsabers. That's it. Doesn't allow for much variety in professions/classes. SWG has plenty of professions, but they're really forced variety, and it deludes the usefulness of each profession just for the goal of having plenty of professions. I would've preferred they'd done Planetside in the SW universe. Can you imagine that?! Wow. Anyways, the CU looks promising. For combat it's really a "wait-and-see" standpoint, but healing-wise it looks very good. Although I enjoy crafting, crafting for Docs and CMs was so expensive that it was very prohibitive, with Docs and CMs really not having many options for income. I think SWG is a great game with some big problems, so hopefully the CU will fix or reduce the problems. The ground combat was really the only thing keeping me away. The JtL expansion is truly amazing.
Okay, I'm off to a store, picking up my copy of Duke Nukem Forever.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
As Dave Berry said,
I spent a year playing SWG afer launch. It went from ok, to bad, to unplayable faster than anything I have ever witnessed before. The affect that hologrinding had on that game, and how bad the combat system was initially planned out, was truly stunning. WoW is a superior game in almost every aspect, save for maybe crafting. SWG does have a well thought out and complex crafting system. But the problem with WoW is that they so woefully underplanned their capacity, that it is basically a 6 day a week game right now. They just can not keep their servers up. 2 hour maintenance windows turn into 24 hour down times. Players are at their breaking point with WoW it seems. What good is a great game when you cant log in to play? I will be closely watching SWG and this upgrade, if it looks remotely interesting and if WoW is still having troubles... I'm switching back.
This is going to improve SWG IMMENSELY. I subscribed to SWG after not playing for over 6 months because of the upcoming CU. I really do believe they will gain subscribers from this. I can't wait till May 5th.
The high population WoW servers suck and are often offline. The low pop servers are fine. SIgn up, make a character on a server listed in green, and have fun. My server has 10k people, the ones people whine about have 20k+.
Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
Population affets things such as waiting times, and city and auction house lag... it has nothing to do with the uptime problems of late, or the bugs that brought us down from the recent patch.
I am on a low population server - and was not able to play at all last night. I will also be affected - as will all of us - by the ill concieved "compensation" downtime that will hit us on the 31st.
This is not just a High Population vs Low Population issue.
If you'd read the Blizzard support forum, you'd see that the high-pop servers shared infrastructure with low-pop servers, and that was causing issues for everyone. I'm on a low-pop server (Terenas), and we weren't down last night. :-)
From the sounds of it, Blizzard is working their tails off to improve things. Kudos for them.
I played SWG some... And maybe it's because I was burned out on MMOG's in general at the time, but I never could escape feeling like it was essentially AO with a Star Wars license. The combat was as mindless as any other MMOG (although EQ2 and WoW at least have a bit more interaction than hitting a button and walking away). The crafting system was there, but not worthwhile, at least until you've spent tons of time doing it. I'm looking forward to a sci-fi based MMOG done right. Preferably a Shadowrun theme...
"It is a miracle that curiosity survives formal education." -Albert Einstein