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Nintendo Revolution Details Reaffirmed

Nintendo President Iwata has reaffirmed details already released about the upcoming Revolution console. Gamsutra has details from his talk, where Iwata touches on the wireless capability of the Revolution, the designer friendly attitude of the console, and the secretive nature of the console's controllers. From the article: "For the next-generation console, we plan to introduce a friendly user interface so that, for example, a mother who's watching her child playing a game might say, 'Oh, I'd like to try that too.' However, user interfaces are devices that can be easily imitated by other companies, so I can't reveal any details right now." GamesIndustry.biz also has coverage on this topic.

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  1. Other links by frikazoyd · · Score: 5, Informative

    Also of interest,
    Rumor Control: http://www.gamespot.com/news/2005/03/25/news_61211 12.html
    Same story from Gamespot: http://www.gamespot.com/news/2005/03/29/news_61212 64.html
    More Rumors and speculation from IGN: http://cube.ign.com/articles/522/522559p1.html?fro mint=1

    The latter has some interesting theories and "leaks", as well as some drawings of interest.

  2. Re:Note to Nintendo: by Anonymous Coward · · Score: 3, Informative

    Mostly because Nintendo has gone on record as saying that they want whatever online gameplay they come up with to be free.

  3. Re:Note to Nintendo: by still_sick · · Score: 1, Informative

    b.) It's not all that popular. Only a small fraction of PS2 or XBOX users actually pay for the service.

    ... Wait, what?

    What "pay" service for the PS2 are you referring to?

    Last time I checked, getting a PS2 online only required a PS2 network adapter, and a network connection.

    --
    ...Also, I didn't know Buggalo could fly.
  4. Too much innovation by xenocide2 · · Score: 2, Informative

    At this pace, Nintendo is going to innovate themselves into the ground. Sony has been moving forward in a very conservative manner, and it's only lead them to greater success. The PSX controller was essentially a SNES pad with two extra buttons. I forget which game introduced the dualshocks, but again, an incremental update to the standard design. The Dualshock 2s were similar.

    The advantage here is ports from arcade games, especially fighters. Smash bros proved that if you take the time to think and examine the hardware, you can brainstorm up something really great and really platform specific. Mortal Kombat proved you don't need to think nearly that hard to get millions in sales, as long as the controller fits the same style they used ten years ago.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  5. Re:Waste of my time? by Anonymous Coward · · Score: 1, Informative

    Analogue sticks are a terrible interface for most games; the only reason we really use them is because the analogue stick was the first workable solution of analogue input into a gaming system.

    No. Either you're stupid, or you're trolling. A) Analog sticks are very good for everything execept traditional fighting games and games with re-fucking-tarded control schemes, like Resident Evil. B) "First workable solution"? Has someone come up with something better? (Other than keyboard and mouse, which no one will ship with a console.)

    Now before you argue with me, watch a novice gamer play using analogue sticks and notice how poorly they do. The point is, just because you got used to using the system doesn't mean that it is a good system to use.

    Again, I'm gonna say no. "Novice gamer"? It takes anyone with an IQ above 80 two minutes to get used to using an analog stick, tops. Happy trolling.