Second Life Game Developer's Competition
Linden Labs, the makers of the virtual world Second Life, is sponsoring a new 2L Game Developer's Competition. The contest invites users to create quests, races, brain teasers, combat games, or anything designed to get Second Life citizens together. First prize is $500 per team member, a year's subscription to 2L, and 8 acres of Second Life land to do with as you please. From the contest page: "Linden Lab will select up to eight teams of 2 to 4 members each to participate in the competition. Each selected team will receive, for a period of up to three months, free temporary accounts for team members, free use of the Second Life development tools, and free use of approximately 3 acres of land in Second Life for the purpose of creating its proposed game and offering it for play by Second Life residents."
So, make a game, you get the copyright and ownership but 2ndL gets the financial benefients (save for the prize money you get.)
Oh yeah, and they get to use your name and likeness (photo of your ugly self) as long as they wish... [I bet some pissed off employee will enjoy your face decorating their dartboard when you win with an idea they should have implemeted themselves]
There are lies, damned lies, and statistics.
Doesn't seem like many slashdot users are intersted in 2nd life, i bet because reading slashdot and EQ/WOW take up all their free time. Plus as a subscription service 2nd life doesn't seem to offer much in the way of "fun" (in my opinion). Anyways it seems hard to get people interested in developing for something they probably won't be able to enjoy, as only the winning team gets a free subsrciption. It seems more likely that any developers who could be doing this would find it much more rewarding to do Open Source work, after all they would get to use it after they were done.
Philosophy.
I know I'm asking this goddamn everytime I see a Second Life article on slashdot, but I'm asking again: does anybody know if there is there a Linux client in progress? When Second Life started, they said it would have Windows/OSX/Linux clients, but I've yet to see mention of Linux on their page yet. I'd be interested in trying this, but not enough to reboot to Windows (or run it through Wine).
This thing does sound really cool for people already into Second Life though.
mnewberg.com
Tringo You make a game, you get recognition from real life companies. You don't even have to win the contest for this; anybody participating will get seen by other game developers. This is something you can put on your resume and be proud of. I think that's enough of a reason for any prospective game developer to give this a try.
The idea that a $500 prize "is not worth it" for the time and effort put into the creation of a game just made me cackle.
As a Second Life resident since August, I can easily say it's the most fun online experience I've ever had. But, I'm a creative guy. Only creative and imaginative people will really get the most from their Second Life -- others would prefer to let other people create their worlds for them.
The point of this developer competition is to take some of the already talented and creative folk in-game and give them an opportunity to make a career-changing contribution. Second Life is a hobby for folks who love to make their dreams a reality and those folks have gotten pretty darned good at it. It's not "work" it's play. Many people are creating games in SL for fun anyway. Linden Lab contributing a nice fat pot is just a bonus.
Also, some correction to other ill-informed remarks:
Second Life is not a subscription service. Using SL costs just a one time fee of ten bucks for life. If you'd like to own land in the game, you pay a maintenance fee monthly, but it isn't required for maximum enjoyment of the game and not everyone is a landholder.