The Keyboard is Mightier Than The Sword
Wired has an article up which harkens back to the days of yore, when men played Zork and women congregated in MUDs and MOOs. The Keyboard is Mightier Than The Sword takes a look at the still extant realms of the text-based virtual space. From the article: "For me, asking why I play a MU (multi-user text game) when I could play EverQuest is like asking someone why they would read a book instead of watching the movie of the same story..."
is like asking someone why they would read a book instead of watching the movie of the same story
Because you can check out the book for free from the library (MUD) while the movie costs money (EverQuest).
Duh!
See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
Wasn't it really: "Men played Zork and MUDs and MOOs. Some of the men playing MUDs and MOOs said they were women."
Don't blame Durga. I voted for Centauri.
It's almost a universal snobbery that inhabits the world...where people will always say "the book was better than the movie". Why can't the two artforms exist on an even keel?
There exist movies that are better as a visual form than any book. Movies that convey emotion and character that no book, no matter how eloquent the author, could never approach. Stanley Kubrick once said "If it can be written or thought; it can be filmed". This is true.
Yes, there are many many examples of books turned into movies that were disasters. But there are some that transend mere words. I of course could give you a list of films that I feel truly reach these hights, but it can often be personal. So I ask that you think for yourself if you've found a movie that exceeds the printed word. If not, that doesn't mean one doesn't exist, mearly that you haven't found it.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
I started playing back in '95, I was bored and at a friends house and doing random searches for games on webcrawler.com and I stumbled across a mud (what i dont remember anymore) I rushed to get home so I can try it out, and proceeded to play for hours every day for the next 7 or 8 years! Theres always something new to do, and Muds are never hampered by what you can do like their graphical counterparts.. Your only limited by your imagination.
My personal preference over the years was GodWars (http://www.mindcloud.com/) Does anyone know any good servers? and Realms of Despair (www.game.org)
Anyone interested in starting up to play, I would go check out Realms of Despair, and go download zmud over at www.zuggsoft.com..
Please. This is hardly a valid metaphor. Unless of course you really want to compare literature with hoary flavour text and:
The orc hits you for 9 damage!
You hit the orc for 4 damage!
The orc missed you!
You hit the orc for 14 damage!
The orc hits you for 3 damage!
You hit the orc for 8 damage!
You kill the orc!
I think the reason the two are still unequal has to do with the amount of control players have. In MUD's, players can often obtain much more realm influencing roles than in MMORPG's. Not to mention, MMORPG's are a money maker, designed to be a time sink. More time = more money. MUD's on the other hand, are community driven, but simply lack the visual side. I also think that if anyone COULD pull off a free expansive world like an MMORPG they would have. Saying MUDs are better because they are like books though is ridiculous. MUD's have the added advantage of not being corporate controlled, and THAT is what makes them more enjoyable to players.
Microsoft Sucks, F/OSS Rocks. I get mod points now right?