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Games That Shoot Back

syousef writes "A shooting game that shoots back, delivering electric shocks through the player's hips when they're shot, is being used for recruitment (Hey shooting people is fun) and training by the U.S. military. There's talk of developing it into a PC game. Here's a quote from the article: 'It has the same power as a stun gun. It knocks you down. You have to continue to work through the pain and keep on fighting, as that is what you need to do - to keep on fighting even when wounded.' I guess in Soviet America, games shoot you. How many law suits would this cause based on unknown heart conditions? I also hope there's some sort of built-in safety in case the thing starts to zap you repeatedly. (Deadly endless loop, anyone?)"

4 of 499 comments (clear)

  1. Predicted in fiction by meckardt · · Score: 4, Interesting

    This was written about in Piers Anthony's "Kilobyte" 20 years ago.

    1. Re:Predicted in fiction by Dan+East · · Score: 4, Interesting

      And 22 years ago a two-player video game appeared in the James Bond movie Never Say Never Again (1983) which would shock the losing player through dual metal joysticks. If the player let go they would lose, and the voltage increased as the other player took over their virtual territory (global conquest type game).

      Speaking of getting shocked by current flowing from one hand to the other (conveniently placing current flow dangerously close to the heart), anybody see the recent episode of Myth Busters where the assistants rig a fake Ark of the Covenant with an electric fence transformer and had the host grab a hold of the two terminals with his hands? I'm surprised someone didn't get fired (or sued) over that one.

      Dan East

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      Better known as 318230.
  2. Natural Evolution by purduephotog · · Score: 5, Interesting

    Pain is one of the greatest behavior modifiers there is.

    The whole point of a FPS trainer is to educate reality out of an individual. When you fire a pistol, sometimes your body will jerk the hand in anticipation of the shot. Dryfiring a few hundred times is enough to condition the pull back out, but it will eventually creep back.

    I'm remember reading that 3/4 of the soldiers in WWI and WWII didn't aim at anything. They were conditioned to shoot at little bullseyes, not people. Notice how the military trains on human shaped targets now? Human-aim-fire-response.

    This is all good, believe it or not.

    Getting shot in a game there is no pain and risky behaviours can continue to flourish. Getting hit with a live round is most likely to inflict pain. Therefore, make the game as realistic as possible without killing your candidate :)

    Will I play this? Nope. I already take Americas Army seriously and do my darndest not to die. But then again I'm not one of those people that beg the S-24 in order to get a pistol, either ;)

  3. This would be great for fencing. by VidEdit · · Score: 5, Interesting

    My geeky $.02:

    Maybe a shock belt could be used to improve the increasingly unrealistic sport of Olympic fencing.

    While fencing is not a video game, it lacks a certain realism in the sense that there is not a significant enough penalty for getting hit. In epee' fencers learn to do many very silly attacks that put their face in danger so that they can attempt a toe shot.

    By attaching a shock belt to the electronic scoring equipment that is already used, fencers would learn to use the kind of caution that they might in a real duel.

    Of course that doesn't solve the problem of sacrifice that is encouraged by making all of the target area worth the same number of points, or the unrealistic use of the coupe--where a fencer often whips his foil into a "J" shape to touch his opponent on the back. But the shock belt may be a step in the right direction along with some other changes.

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