24-Hour Atari 2600 Video Game Design Contest
morcheeba writes "Retro Redux was a 24-hour video game programming contest held last weekend in New York. Nine teams worked through the night to produce new Atari 2600 compatible games. Awards were given for the most innovative game, best
visuals, and best sound. The best game overall was "Ninja Garden," and it will be featured in a future version of the Atari® Flashback(TM) Game Console. The New York Times was there with event coverage."
I think this was the link the submitter meant.
This contest should be named in honor of that old Atari 2600 ET game, which, from looking at it, must have been designed and completed in two and a half hours.
Don't blame Durga. I voted for Centauri.
Oh, whoa, am I embarrassed! I even double-checked it, too, argh... Here are the corrected links:
No-registration required link (thanks to the NY Times link generator!)
registration-required link
HIV Crosses Species Barrier... into Muppets
Yeah, this was required. The contest's introduction/sample design document is here (zip w/ MS Word files). It looks like gamemaker isn't 2600-specific, and, in fact, the rules say to use snap-to-grid to approximate the resolution of the 2600. That's kindof disappointing - I'm guessing that the gamemaker can do a whole lot more in terms of control logic than the limited memory of the 2600.
HIV Crosses Species Barrier... into Muppets
screenshots
I always found that these kind of pixel games, because they lack details, set our imagination to work, giving them a lot of 'atmosphere'. -- I rest my case...