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New Xbox Titles Through 2007

Despite the fact that the next generation of the Xbox console is expected out before the end of the year, via Evil Avatar a story stating that Microsoft is committed to the original Xbox through 2007. From the article: "A Microsoft spokeswoman told Reuters that 2007 is not a hard stop, but rather a guideline for the last releases of new games developed for the Xbox. Microsoft has not said whether its next console will be compatible with the current Xbox."

59 comments

  1. I think this is a sign of... by keeleysam · · Score: 5, Interesting

    No backward comptibilty in the Xbox (2/Next), as this seems kind of early to state this, makes me think that high profile titles for Xbox may even come out after Xbox NExt comes out.

    Maybe they will even cross release games?

    --
    Nothing for you to see here, Please move along.
    1. Re:I think this is a sign of... by Headcase88 · · Score: 3, Insightful

      I dunno, to me it's the sign of the opposite; backward compatibility so non-Xbox owners are attracted to both the Xbox and Xbox2 games.

      But this is just a good step overall for them to make. Not everyone want to buy next-gen consoles as soon as they come out. They should sell a lot of games this way.

      But most AAA titles will probably be directed to selling XBox2s.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    2. Re:I think this is a sign of... by Anonymous Coward · · Score: 2, Interesting

      Rumours are that a large team is working on a cross compiler to recompile the top XBox titles. Updates will be available via broadband if you insert an original XBox title into the XBox2. Download can be stored on the memory cards of the XBox2. As they are based on SD Cards 1GB is less than $50 when its being released.

    3. Re:I think this is a sign of... by Anonymous Coward · · Score: 3, Insightful

      I think the opposite, just look at the PSOne release schedule for 2000-2004. The PS2 is backwards compatible, and games continue to come out for both systems. Cross-releases continued to happen between Playstation consoles as recent as 6 months ago, although more of the PSOne releases are from EA Sports than anyone else in the last year or two.

      http://www.us.playstation.com/games.aspx?id=SLUS -0 1585
      http://www.us.playstation.com/games.aspx?id= SLUS-2 1051

    4. Re:I think this is a sign of... by assassinator42 · · Score: 1

      I see it more as a sign that there will be backward compatability. Why make new games for xbox that xbox 360 users won't be able to play on that console? They used Forza at the GDC to show off some of xbox 360's new features. It's very plausable that they just didn't want to show off any new games yet, but what if Forza will operate like that on 360? Of course, I believe the first explanation is much more plausible.

    5. Re:I think this is a sign of... by Anonymous Coward · · Score: 0

      i have some bad news for you. You're an idiot.

  2. Upgrade Cycle by furry_wookie · · Score: 1, Insightful


    It would seem that Microsoft thinks they can get people on the ole upgrade cycle just like they do for their other products.

    Whats next?

    XBOX 2006, XBOX.net 2007, XBOX.sp2 2008?

    XBOXse 2009?

    I wonder if people will fall for it? I mean are there not people who still use their PS1? and Gamecubes and expect a few more years out of their PS2?

    --
    -- Given enough time and money, Microsoft will eventualy invent UNIX.
    1. Re:Upgrade Cycle by Jicksta · · Score: 5, Insightful
      In two years, with Xbox support starting falling off, the Xbox homebrew scene will have had two years (from now) to have developed and refined their software.

      Since I'm pressed for time, I'll keep the list of interesting advancements brief:
      • XBox Media Center, already one of the most popular SF.net projects, will be by far the sweetest media suite for any platform.
      • Someone may port the Blackdown Java VM to the Xbox, allowing for any presently developed Java program to be ran on the exotic Xbox.
      • The OpenXDK may be just as functional as its official counterpart, allowing for LEGAL xbox homebrew development.
      • Add about a few dozen more fun homebrew games to the current selection.
      Granted, these are all ifs and maybes, but Xbox hacking will be here to stay, with or without Microsoft's support.
    2. Re:Upgrade Cycle by gl4ss · · Score: 2, Informative

      well.. if you install linux on the baby.. why wouldn't you have java on the spot already _now_?(and without a real os at the back of things.. why would you want java anyways?)

      the big problem with legal xbox development is that you can't get it to run on the xbox without modding it.

      but looking on the bright side.. the current xboxes will be able to play nes games and other such emulators conviently to the foreseeable future way past the official lifespan of the xbox.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Upgrade Cycle by Jicksta · · Score: 2, Informative

      As a well-trainer xbox hacker, Gentoo Linux PC user, GentooX (Gentoo on Xbox) user, and Java developer, I believe I can speak with some merit here... :)

      "the big problem with legal xbox development is that you can't get it to run on the xbox without modding it."

      Actually, there are many "soft-mod" exploits in games such as MechAssault and 007: Agent Under Fire which allow you to boot unsigned code and ultimately flash your TSOP and EEPROM with a third party BIOS.

      Running GentooX for only interpreted code is really not worth it since an Xbox only has 64MB of RAM and a 733mhz Intel processor out of the box. A GentooX system would not only have to maintain the overhead of the interpreted language's runtime application, but also the WindowManager, its widget set, and any system services running such as apache, proftpd, smbd, webmin, and the system logging mechanism.

      Also, if you launch an Xbox distro from your dashboard, the linux kernel will need to use a virtual loopback device to mount the root partition. Because this is a loopback and not a physical extended partition, this also will cause a performance hit.

      If it were up to me to port a JRE to the Xbox, I'd probably write a menu launcher with a Xromwell backend that would execute a .Jar by booting a very minimalistic linux system with only the kernel, X server, alsa, network daemons, and JVM in memory.

    4. Re:Upgrade Cycle by aztektum · · Score: 1

      I see it more as a reason not to buy Xbox2/Next/360 until 2007. Especially since there is talk that the new console will *not* be backwards compatible.

      --
      :: aztek ::
      No sig for you!!
    5. Re:Upgrade Cycle by gl4ss · · Score: 1

      *Actually, there are many "soft-mod" exploits in games such as MechAssault and 007: Agent Under Fire which allow you to boot unsigned code and ultimately flash your TSOP and EEPROM with a third party BIOS.*

      well - that's just as well 'modding' as well(and don't you need to short some leg inside the case as well?). that is not trivial for a normal user.

      --
      world was created 5 seconds before this post as it is.
    6. Re:Upgrade Cycle by NanoGator · · Score: 4, Insightful

      "It would seem that Microsoft thinks they can get people on the ole upgrade cycle just like they do for their other products.

      Whats next?

      XBOX 2006, XBOX.net 2007, XBOX.sp2 2008?"


      WTH are you talking about? There's at least 4 years between the XBOX and XBOX 2. In the mean time, they're saying "We'll continue to support the original XBOX for 6 years". This isn't good news for current XBOX users?

      Maybe I'm just really tired here, but the only reason I can figure that this was modded up is that there's some expectation that the XBOX will follow the Windows business model. Never mind that it hasn't done that in all the years it has been around. Never mind that it's a game console firmly established in a market with a 5 year life cycle. Never mind that game consoles are not OS's and that Microsoft would actually be smart enough to not try to market them the same. No no no, let's assume MS is greedy and incompetent. Afterall, that's how they became a 20+ billion dollar company.

      --
      "Derp de derp."
    7. Re:Upgrade Cycle by ScottyUK · · Score: 1

      "well - that's just as well 'modding' as well(and don't you need to short some leg inside the case as well?). that is not trivial for a normal user."

      Actually, instructions are available on http://www.xbox-linux.org/ for the soft-mod exploit. It's as easy as going out, buying the game required and an adaptor cable for your USB pendrive to copy the save onto the xbox. It will ruin Xbox Live compatibility, but based on the assumption you wont be using the xbox for those games any more. It is trivial for the normal user; it just requires some extra hardware many people will already have (No need to buy an adaptor cable...splice together an inline-release cable from xbox, and an old USB cable, for example).

      --
      Nice weather for penguins...
    8. Re:Upgrade Cycle by ScottyUK · · Score: 1

      Also, no need to "short" a "leg" inside the case. :) Flashing the default MS BIOS might void the warranty though; it's not a hardware mod but I don't think you would stand a chance if you sent the xbox in for repair.

      --
      Nice weather for penguins...
    9. Re:Upgrade Cycle by Jicksta · · Score: 1

      Just flash back over the third-party BIOS with the official MS BIOS prior to sending it in. :)

    10. Re:Upgrade Cycle by tepples · · Score: 1

      It's as easy as going out, buying the game required and an adaptor cable for your USB pendrive to copy the save onto the xbox.

      Haven't newer versions of those games been corrected so as not to have the savegame buffer overflows that the soft-mods exploit? And are such adapter cables sold in national chains such as Best Buy and EB Games?

    11. Re:Upgrade Cycle by ScottyUK · · Score: 1

      Not sure on the corrections, but there's always ebay or pre-owned sections in games shops to try and grab an older version. As for the cables, I've only seen them once in a retail shop (A local Gamestation here in the UK). They are however readily available on the net, and I'd presume someone with the intent to install linux on their Xbox might also be capable of making their own (as simple as matching coloured wires and joining them together for a quick bodge job).

      --
      Nice weather for penguins...
    12. Re:Upgrade Cycle by tepples · · Score: 2, Funny

      I'd presume someone with the intent to install linux on their Xbox might also be capable of making their own (as simple as matching coloured wires and joining them together for a quick bodge job).

      You'd be surprised at how many competent Linux system administrators and homebrew game developers can't solder worth a.

    13. Re:Upgrade Cycle by ScottyUK · · Score: 2, Funny

      Bare the wires, stick em together with electrical tape :P A true bodge job.

      --
      Nice weather for penguins...
    14. Re:Upgrade Cycle by bitkari · · Score: 1

      Out here in Europe, I'm still waiting for my Xbox N.

    15. Re:Upgrade Cycle by MoriaOrc · · Score: 1

      I made my own when I softmodded my XBox. All you need is an extra little break off point (the last 5 inches or so that connects to the XBox from the controller) and a USB cable. Cut em both open and match the wires for either an XBox Controller -> USB adapter (use it for gamepads sometimes), or a USB -> Xbox adapter (usable w/ a thumb drive or USB keyboard) if you have a USB extension cable. Tape it all up with electric tape and you're good to go. Good thing you don't need to solder, too. If there were soldering involved, I'd probably have ended up dead or in the hospital trying to get it working.

  3. And also a sign of... by Iscariot_ · · Score: 2, Insightful

    And on top of that I'd also suspect this means the Xbox 360 hardware is going to cost a lot for quite a while... I'm thinking it'll take well over a year to go below $300.

    1. Re:And also a sign of... by __aailob1448 · · Score: 2, Insightful


      It would be a bad move for Microsoft to release their next console above the $299 mark. They need market share and they need it before the PS3 is released (which could happen anytime between march and november 2006).

      That means the Xbox has less than a year to take the advantage and convince enough gamers to buy it. This, combined with a pricedrop coinciding with Christmas 2006 may give it enough userbase to compete head to head with the PS3 when it is released because the PS3 *will* sell in huge numbers.

      And not just because of the name recognition and the hype surrounding the Cell processor but also because of the integrated BluRay drive. Remember how much of an incentive the DVD-playing capability of the PS2 proved to be back then.

    2. Re:And also a sign of... by Anonymous Coward · · Score: 0

      i love it when random schucks on the Internet, who have probably never brought a product to market, think they can tell a company the size of microsoft (or apple, or sony, or the record companies, etc. etc. etc.) what they need to do and how stupid they would be to ignore such advice.

      please keep it up. i get a lot of laughs from reading such stuff on slashdot.

    3. Re:And also a sign of... by cluke · · Score: 2, Insightful

      Hey, here's a newsflash for you : those companies aren't run by giant superbrains from the future, you know. They are run by people like you or I, and as people they are prone to stupid mistakes and wrong-headed decisions. They certainly do nothing to attain the papal-like air of infallibility you seem to grant them. (Just think of Enron or any of the innumerable failed business ventures of the last few years).

      And we ourselves as people are at least qualified to speculate on what they should or should not do. So yah boo sucks to you!

    4. Re:And also a sign of... by __aailob1448 · · Score: 1

      Thanks for the comment Captain Obvious.

  4. Also notable in xbox news by Jicksta · · Score: 2, Interesting

    This was just posted on Xbox-Scene.com too: Xbox 360 rumors.

    1. Re:Also notable in xbox news by nameless_child · · Score: 1

      I love the idea of downloadable games. That is until we find out it's "Pong 2006" for $45(US).

      Seriously though... Isn't this what Sony already said they'd end up doing? Then again it is M$ style to steal the competition's ideas, market them better, and PROFIT! I just can't wait to see the next gen battle. This maybe the jump-off point for one of the three compeititors.

  5. Backwards-compatibility: more likely than not by gxw · · Score: 5, Interesting

    Consider: Nintendo announced at the Game Developer's Conference in SF last month that the Nintendo Revolution (codename) will be backwards compatible with the GameCube...

    Consider: It has been previously confirmed that the PS3 will be backwards compatible: http://games.slashdot.org/article.pl?sid=03/09/02/ 1517232...

    Consider: development of XBOX software through at least 2007 provides opportunity for gateway games (like the new Zelda game that is coming out for the GameCube shortly before Revolution comes out; those that see the new Zelda on friend's GameCube may run out and purchase a Revolution to play it)...

    Consider: all of the hard drives in the original XBOXes will eventually fail, in a few short years -- guaranteed (moving parts and all). Which is easier to imagine: backwards compatibility, or repairing millions of old XBOXes?

    Imagine: the marketing nightmare that lack of XBOX backwards compatibility would generate, in face of the competition...

    The lack of a hard-drive is not a significant problem for backwards compatibility, but the lack of the white/black buttons on the new controller may be. While few games use them well, some games depend on them, including Bioware's Knights of the Old Republic. Perhaps backwards compatibility will require software updates/patches for the games?

    1. Re:Backwards-compatibility: more likely than not by rbarreira · · Score: 1

      Perhaps backwards compatibility will require software updates/patches for the games?

      That's a contradiction ;)

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    2. Re:Backwards-compatibility: more likely than not by Anonymous Coward · · Score: 0

      However, you have to remember that the 2nd Xbox system is a PPC based console, using IBM's power.
      While the current Xbox is x86 based Intel Mobile Celeron(yes look it up, it uses a mobile celeron chip, anandtech has the details).

      PPC and x86 are not compatable.
      In order for them to make back-wards compatablity possible, they need to put in a 2nd, x86 based CPU. (Kinda like what Gameboy has done in its GBA)

      Also ATi is making the graphics chipset for the 2nd xbox. Nvidia made the 1st Xbox chipset, some more reason why it might not be backwards compatable.

    3. Re:Backwards-compatibility: more likely than not by gxw · · Score: 3, Interesting

      Obviously the x86 can be emulated in software, just as VirtualPC does for Mac OS X and the PS2 does to support PSone games...

      Remember also, the XBOX uses a version of DirectX, which is a layer above hardware specifics inside the ATI or Nvidia chipsets.

      Creating an environment that will allow XBOX games to play on the Xenon will be a challege for Microsoft, but certainly not as hard as getting DirectX to work on all of the different video cards and proessors it has to run on for PCs...

    4. Re:Backwards-compatibility: more likely than not by gxw · · Score: 1

      Heh, yes it is, but...it is certainly a possible way to solve any game specific problems that might be too difficult or messy to solve through an emulation layer.

      Windows XP may offer 'backwards compatiblilty' with Windows 98 programs, but there were not an insignificant number of those programs that had to be patched for Windows XP...

    5. Re:Backwards-compatibility: more likely than not by rbarreira · · Score: 1

      Yeah, that's the problem with making very low level programs and/or programs which use undocumented features... which of course any decent programmer should avoid as much as possible :)

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    6. Re:Backwards-compatibility: more likely than not by Anonymous Coward · · Score: 0

      I thought the PS2 didn't use software emulation - it has a PS1 CPU in it. Possibly it uses it for something else. I know that the DS has a GBA CPU in which it uses to run GBA games. Software emulation certainly isn't that common in consoles, though stuff like NES/Atari Classic releases use it.

      btw, it's the card manufacturers that get DirectX to work on their cards. And all the PC processors that it runs on are x86... one binary will run on all of them with no modification.

    7. Re:Backwards-compatibility: more likely than not by Anonymous Coward · · Score: 0

      Remember also, the XBOX uses a version of DirectX, which is a layer above hardware specifics inside the ATI or Nvidia chipsets.

      While this is true, supposedly some XBox games took advantage of the fixed NVidia chipset to write custom pixel/vertex shaders that were heavily dependent on NVidia GPU instructions. Emulating these on the newer ATI hardware, while not impossible, will likely be yet another serious pain the neck.

    8. Re:Backwards-compatibility: more likely than not by Headcase88 · · Score: 1

      "...the lack of the white/black buttons on the new controller may be[a problem]"

      Hmmm, perhaps the Xbox2s will support XBox controllers the same way PS2s supports PS1 controllers.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    9. Re:Backwards-compatibility: more likely than not by GROOFY · · Score: 0

      Yes but emulation is simply too slow to run games at anywhere near 100% native speed (have you ever used VirtualPC? 3d support is literally non-existant). Also, the PS2 and PS1 are both MIPS architectures, so there is no emulation. Sony is adding a MIPS trio to the PS3 for back compatibility with both older systems. As well, Microsoft made the announcement a while ago that the next-gen Xbox will have a variant which runs Windows, and all Windows apps. This points to either a)G5 myths are an elaborate hoax, b)Microsoft is including an x86 processor in the Xbox 360, or c)Microsoft has an extremely innovative emulating tool up their sleeves, the likes of which has never been reckoned.

    10. Re:Backwards-compatibility: more likely than not by Golias · · Score: 3, Interesting

      Rubbish.

      Everybody talks about backwards compatibility like it will save (or kill) the second X-Box.

      If playing our old games on the new system was a priority, nobody would ever change platforms.

      Repeat: If playing our old games on the new system was a priority, nobody would ever change platforms.

      How many Sega owners looked at the PS2 and said, "hmmm... Grand Theft Auto 3 looks very cool, but the PS2 can't play my old Soul Calibur disk, so forget it"?

      Microsoft's success or failure with the new X-Box comes down to one thing and one thing only:

      If the flagship games they line up for it are good enough to be worth buying the console, people will buy the console. If not, they won't.

      The ability to play an old X-Box copy of Splinter Cell on it will make zero difference to anybody, apart from a few screaming know-it-alls on Internet chat forums.

      --

      Information wants to be anthropomorphized.

    11. Re:Backwards-compatibility: more likely than not by Anonymous Coward · · Score: 0

      Virtual PC isn't slow because emulating the x86 instruction set is slow (PPC was *designed* for emuolating). Virtual PC is slow because it needs to emulate a complete system (video, etc). Since MS has total control over the XBox(es) emulation may be simpler (and therefore faster).

    12. Re:Backwards-compatibility: more likely than not by Anonymous Coward · · Score: 1, Interesting

      If playing our old games on the new system was a priority, nobody would ever change platforms.

      Repeat: If playing our old games on the new system was a priority, nobody would ever change platforms.


      Saying a thing twice does not make it true.

      What is true is this: if playing our old games on the new system was the only priority, nobody would ever change platforms.

      That does not mean that playing old games on the new system is never a priority.

      Look at it this way. Sony went to some lengths to make sure the PS2 could play PS1 games. Nintendo went to some lengths to make sure the GBA could play GB games and the DS could play GBA games. If playing old games was never a priority, why the hell did they bother? If it was completely irrelevant to the prospects of their new consoles, why the fuck did they spend valuable money advertising the backwards-compatiblity, when they could have been hyping their launch titles instead?

      How many Sega owners looked at the PS2 and said, "hmmm... Grand Theft Auto 3 looks very cool, but the PS2 can't play my old Soul Calibur disk, so forget it"?

      Irrelevant. The real question is, how many PS1 owners looked at the PS2 and said, "hmmm, Final Fantasy 10 and it'll make Final Fantasy 9 look even better? Deal!"

      Microsoft's success or failure with the new X-Box comes down to one thing and one thing only: If the flagship games they line up for it are good enough to be worth buying the console, people will buy the console. If not, they won't.

      Bollocks. What will determine the success or failure of the next X-Box is neither the quality of their flagship launch titles nor the presence or absence of backwards compatibility: it will be the quality of their advertising campaign.

      Their advertising campaign will be stronger if they have good games lined up, yes. But backwards-compatibility would be another bullet point on the feature list - and one less thing Sony can say they haven't got.

    13. Re:Backwards-compatibility: more likely than not by mink · · Score: 1

      IIRC the PSX processor inthe PS2 is used to handle the mem card interface and the controllers. Maybe it was only one of them. From what I remember when you put in a PSX disc the PS2 hands control of the system over to the PSX chip to run the software. So the situation is a lot like how the GBA has a processor that handles the original GB games.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  6. Wait on a sec... by xshariq · · Score: 2, Informative

    I think it's not a bad idea, I mean yeah who wants to play old school xbox when you can play the brand new super cool xbox 2! but they're some people who like to play old games on their new system. This may cause them not to 'mod' their xbox 2 or whatever, it's like "oh damn! I can't play halo/halo2 on my xbox 2...this sucks!"

    1. Re:Wait on a sec... by Anonymous Coward · · Score: 0

      "oh damn! I can't play halo/halo2 on my xbox 2...this sucks!"

      The fact is, halo/halo2 sucks anyway.

  7. Halo 2 by tepples · · Score: 1

    This may cause them not to 'mod' their xbox 2 or whatever, it's like "oh damn! I can't play halo/halo2 on my xbox 2...this sucks!"

    I've played Halo 2 on an unmodded original PlayStation. (Photo evidence)

    1. Re:Halo 2 by Anonymous Coward · · Score: 0

      Oh man, I was all set to talk shit, but then I saw you had Pretty Hate Machine going - so instead all I'll say is, you are all right.

  8. This is not a new tactic. by Dash'n'SlashDot · · Score: 5, Interesting

    On December 10, 1994, most kids were playing second and third generation SNES games, but also on this day, the final NES game was released: Wario's Woods and Nintendo finally retired the system, several years AFTER the SNES took center stage. More recently, third-party developers developed games for the PS1, albeit for a younger audience. Microsoft is just getting this information out in the open before release trying to keep the sales of the Xbox going even though a newer system is nigh.

    1. Re:This is not a new tactic. by bVork · · Score: 1

      The NES had an abnormally long lifespan - surviving (just barely) until the 32-bit era. The Sega Saturn was released in Japan on November 22, 1994, and the Sony Playstation was released in Japan on December 3, 1994.

      So did the Super Famicom, actually. Nintendo and Capcom both released some games for the system in 1998.

      Other than that, no mainstream console has lasted as long. The NeoGeo doesn't count, as it was a niche product from the beginning.

      I doubt that there will be new XBox titles as late as 2007. It wouldn't make commercial sense to support the system that late, when it isn't even the most popular system right now! My money is on seeing the death of the XBox in early-to-mid 2006, depending on when Microsoft's new console is released.

    2. Re:This is not a new tactic. by superpulpsicle · · Score: 0

      People are falling for the M$ marketing bait again. When M$ claims they will continue release games until 2007, you need to look at their history.

      Their history saids M$ had lied way too many times about when the end support. win98, winME, winNT4... the list is a mile long. They have never EVER claim a end-of-life date, and stuck to it. Why would they do it for xbox?!

    3. Re:This is not a new tactic. by Anonymous Coward · · Score: 2, Interesting

      Are you even trying to make sense? In every single one of the cases you cite, Microsoft actually continued to support the system after they had claimed they would abandon support for it! And you're trying to make out this means they will stop supporting XBox earlier than they said they would?

      Either you're a very smart troll, or a blithering idiot. My money's on the latter.

    4. Re:This is not a new tactic. by leland242 · · Score: 1

      Thank you for posting that. I was going to say the same thing - as I was reading it, I though: "oh, so they will support it till 2010 then??"

    5. Re:This is not a new tactic. by Anonymous Coward · · Score: 0

      They have shifted end of support date 4 times for windows NT 4.0. It suggests they don't stick with the date.

  9. No big deal... by Taulin · · Score: 3, Interesting

    PS1 titles were still coming out several years or more after PS2 came out. Why all the fuss? I bet MS even gives a royaly break for those developing Xbox1 titles after XBox2's release.

  10. Re:Backwards-compatibility Licensing by fwitness · · Score: 1

    There are also licensing issues. NVidia owns patents for some shading algorithms and such. I don't remember the details, but I'm pretty sure there are fairly substantial legal ramifications to 'emulating' a nvidia gpu.

    Correct me if I'm wrong.

    --
    -- I have fans? Wow.
  11. Well, good. by th0mas.sixbit.org · · Score: 0

    As long as I get to play Halo XVIII on my original xbox I won't complain.

    --
    twitter.com/gravitronic
  12. $$$ My hard earned duckets $$$ by VolcomPimp · · Score: 1

    Well at least the $400 or so I spent modding my Xbox a few months back won't go to a complete waste.