Slashdot Mirror


NYT on In-Game Advertising

The New York Times has a piece on in-game advertising, likely sparked by the installment of RL billboards in Anarchy Online. They discuss the ways in which ads are placed into games and the possible negative reactions from game players as a result of advertising in entertainment they've already purchased. From the article: "I don't want to pick up a sword and have it read Nike on the side..."

24 of 100 comments (clear)

  1. Product placements by AtariAmarok · · Score: 5, Insightful
    I think much of the product placements in television are appropriate. Often, it makes the shows look more "real": those kids in Home Improvement would have been more likely to drink Coke or Pepsi, instead of the fakey looking generic "cola" with the Pepsi-like can they had in the show. It was distracting.

    This being said, such product placements would actually detract from most games, such as fantasy games. In GTA it would improve the look: a real city would have real products on billboards. However, I don't think it would add to the "Lord of the Rings" games to have Verizon "The One Ring Tone" cell phone ads in Tengwar etched on the Ring, or Citibank emblazoned across planet surfaces in Star Trek fleet combat games.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Product placements by jolande · · Score: 5, Insightful

      I agree with you to a point. Weird generic branded cola cans in movies can be a real eye sore. But at the same time, when every single can in a movie is a Pepsi product, it becomes irritating. Furthermore, when you only see Pepsi products, Frito-Lay products, Pizza Hut, Taco Bell, and KFC in a movie, it becomes just as distracting as somebody drinking a generic cola. This makes a world even less authentic. And it is more distracting because you keep feeling like you are being sold to. So let's recap. Pepsi can in a movie, fine. Every can in the movie a Pepsi can, not file.

  2. Anarchy Online by Staplerh · · Score: 5, Insightful

    Just before people jump on the bashing Anarchy Online bandwagon, I just wanted to remind readers that Anarchy Online's advertisements are only for those who are taking advantage of their free-play initiative. Paying subscribers do not see the advertisements.

    Seems to make sense to me.

    That being said, I do think that contemporary advertisements are out of place in MMORPGs that do not take place in a contemporary environment! The case of the 'Nike Sword' is an apt analogy, as nothing would shatter the illusion of 'reality' (for whatever thats worse) anything more than an extremely ill-planned product placement.

    --
    "There's no success like failure, and failure's no success at all."
    - Bob Dylan
    1. Re:Anarchy Online by Hayte · · Score: 2, Funny

      Nike is the Greek goddess of Victory. It seems appropriate that she have a sword in a fantacy game.

    2. Re:Anarchy Online by b1t+r0t · · Score: 3, Insightful
      Paying subscribers do not see the advertisements.

      They don't now. Who's to say that one day some bean counter won't decide that they should be turned on for everyone?

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
  3. Two Tiers? by MBraynard · · Score: 4, Interesting
    Much like /. turns off adverts for subscribers, perhaps these MMORPGs can have two tiers of subscribers. Those who pay a lower/free fee and see some adverts in-game, and those who pay a premium not to see them.

    As someone who works in a marketing related field, I can say how excited I am at the possibility to narrowcast to individuals. Perhaps these ingame ads can be player-sensitive? For women players, they see soap advertisements while guys see adverts for pickups.

    1. Re:Two Tiers? by Reignking · · Score: 2, Informative

      Wow, there's someone else in marketing on Slashdot? :) I wholeheartedly agree -- one of the biggest dilemmas facing marketers these days is ROI and how to most effectively reached the inteneded audience. Not only is this measureable, but you have a good sense as to who is seeing the ads. As for recall and driving the consumer to purchase, that's another story...

      BTW, it was brought up here, and in the AO Sprite Ad thread that paying subscribers to AO do not see the ads...

      --
      One man's Funny is another man's Offtopic.
  4. Ah I see you have a Nike sword. by Anonymous Coward · · Score: 3, Funny

    I have a Hush Puppies Hand Gun with silencer of course.

    1. Re:Ah I see you have a Nike sword. by AtariAmarok · · Score: 3, Funny
      "I have a Hush Puppies Hand Gun with silencer of course."

      I kind of like the idea of a machine gun that fires little cans of Coors Silver Bullet beer. And the land-shark gun that shoots out Hyundai Tiburon's.

      --
      Don't blame Durga. I voted for Centauri.
  5. If the shoe fits, wear it... by MMaestro · · Score: 5, Interesting
    If it doesn't fit, don't force it on. As long as the advertisement don't seem out of context, Coke and Pepsi signs in Everquest? Uh uh. In The Matrix Online? I can accept that. Simple as that.

    Obviously there are problems in some cases (what are you going to advertise in a world like World of Warcraft?) but thats a problem for another discussion.

  6. PEPSI?! by soniCron88 · · Score: 5, Insightful

    FTA: ""If the character drinks a Pepsi to get health points, it doesn't bug me," Mr. Fisher said."

    I'm a fan of Pepsi. I prefer it. But drinking Pepsi for health points is probably the worst idea ever! :) It's one thing to eat a hearty turkey and gain some benefit, but Pepsi...? Maybe increase speed a little, but even there, adrenaline packs or something would be a better design decision.

    Either way, fanboys, it doesn't really matter what we think of the idea. They're going to be a huge part of video gaming in the future, and there's nothing we can do about it. It's already taken over television (which, frankly, probably wouldn't exist without it), radio, movies, magazines. Basically every source of entertainment. Except books. But even there, they tend to advertise their own products on the last few pages, or the cover. But, as long as it's not annoying, I can't imagine many people would have a problem with it. We may even see some interesting ads:

    "Pepsi Cola - Neo's beverage of choice! Try one today!"

    Or, maybe that would suck too... ;)

    1. Re:PEPSI?! by NanoGator · · Score: 3, Funny

      "I'm a fan of Pepsi. I prefer it. But drinking Pepsi for health points is probably the worst idea ever! :) It's one thing to eat a hearty turkey and gain some benefit, but Pepsi...? Maybe increase speed a little, but even there, adrenaline packs or something would be a better design decision."

      Heh. This point would be more interesting if soda wasn't a common form of health regen for games. San Andreas comes to mind. I had a major shootout with a bunch of cops. My health was almost gone, but I managed to get to a soda machine. I drank two or three sodas (err somehow I didn't get shot during this, not sure if I could have) and all the damage done by a barrage of bullets was gone.

      At that point, whether or not it was Pepsi C.J. was drinking was not the big question.

      --
      "Derp de derp."
  7. Frankly, I'm all for it by NanoGator · · Score: 2, Interesting

    Truth be told, I'd like to see in-game advertising take off. It'd be nice for game companies to get another source of revenue going in a crowded market. Potentially, it could mean for more creative or ambitious games.

    As for the adverts being annoying, all I have to say is this: It won't take much to get a bad review in a mag over it. Supply and demand means they shouldn't blow it.

    --
    "Derp de derp."
  8. The Problems with In-game Ads by miyako · · Score: 5, Insightful

    I think that the problem with in-game ads is that at first it's all well and good to see ad's when you play for free in a game with a setting that's condusive to seeing ads, pretty soon they will start to creep into subscription based games where they don't fit at all.
    The first time I ever recall seing product placement in a game was in the Teenage Mutant Ninja Turtles 2 arcade game, with pizza hut billboards, this fit the game, as the characters were walking around a city where billboards would be common, and pizza was a big theme in the show anyway.
    The most vivid recollection of product-placement that I can remember was in Jet Moto for PSX, with Mountain Dew billboards, which also fit.
    I agree with the sentiments that I've seen from other posts that in these types of games, product placement can make the game feel more authentic. Even banner ads not actually in the game would be fine if it allowed me to play a game for free (especially if it was a preview so I could decide if I wanted to pay a monthly fee).
    What worries me is what happenes when game makers realize that they can make even more money by charging a monthly fee AND including product placement. How long until we see ads in loading screens (and reduce the incentive for game makers to reduce loading time), how long until we start seeing spam in our in-game message boxes, or have to complete a quest by punching the monkey.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  9. Frankly, I'm totally against it. by Drek · · Score: 3, Insightful

    Okay, I can understand Anarchy Online's form of advertising: you're using our product for free, you're going to see the occasional Sprite or Motley Crue billboard. I could also understand some product placement being thrown into the cheaper games, i.e. this game only costs $20 but all the soda machines in the game are Coke-branded. But when new games cost $50 and there's talk of the next generation of console games costing even MORE, why should we have to pay that much and STILL have advertising?

    Although I do agree that the well-placed ad (billboards, soda-machines, etc.) can increase the authenticity of a modern-themed game, I think it's more a sad statement on how raped our society has become by these money-hungry bastards. But the worst part is that we all know it won't stop there. I can imagine five years from now we'll be playing a fantasy-themed RPG and every time we level up, we'll have to sit through 2 minutes of commercials just like TV.

    I am bombarded with advertising in every facet of life. Why do I have to be force-fed even more ads during my favorite form of escapism?

    1. Re:Frankly, I'm totally against it. by werewolf1031 · · Score: 2, Insightful
      I am bombarded with advertising in every facet of life. Why do I have to be force-fed even more ads during my favorite form of escapism?

      I couldn't agree more. And here's something else to think about...

      Ok, games now have ads. As long as the ads make sense for the game, it won't be to intrusive for most players. BUT, not all game styles/genres are condusive to "natural"-feeling advertising, the most notable being fantasy games such as Warcraft, LOTR, Diablo, D&D, etc. Real-word advertising just doesn't work in those types of games. So they'll be created less often, because they don't generate the ad revenue like contemporary or near-future games (or even far-future... anyone remember the Pepsi ad in one of the Alien movies?).

      So, ad-based games == less fantasy, more "real-world" games. It also means that any sci-fi game will have to be set in a fictional world that's takes place in a direct future of Earth where the products might still make sense (eg. the Alien movies' timeline)... which means that more imaginative distant-galaxy-type sci-fi gameworlds won't be created.

      Another poster in this discussions suggested that the ads might spur creativity in games. I see the exact opposite happening.

  10. NYT has ads, why not games? by AHumbleOpinion · · Score: 5, Insightful

    Publishing is expensive, ads are supposed to defray the cost and save the customer a little money. If this is true for the NYT why would it not be true for games? If they are as ignorable as ads in the newspaper then fine, something like wall posters or billboards. Product placement like in TV and movies, fine as long as it makes sense in the context of the plot/action. A character wearing a Nike t-shirt would not be the end of the world, its not like you don't see that on the street a hundred times a day. If the brand is being artificially pushed in front of your face that's a different story. Having to make a Del Taco run every time your characters gets low on hit points would be bad.

  11. Nike logo on boots, blades would have Gillette by AHumbleOpinion · · Score: 4, Funny

    "I don't want to pick up a sword and have it read Nike on the side..."

    The Nike logo would be on the boots. The blade would probably be brought to you by Gillette or Remington.

    1. Re:Nike logo on boots, blades would have Gillette by AtariAmarok · · Score: 2, Funny
      "The Nike logo would be on the boots. The blade would probably be brought to you by Gillette or Remington."

      Thse Nike boots Mario is wearing? Look at him jump over that turtle with ease! And that Nike sword? It can hew 800 orc-necks and NEVER get dull!

      --
      Don't blame Durga. I voted for Centauri.
  12. My thoughts by Lord_Dweomer · · Score: 3, Interesting
    I preface this by saying I'm in the advertising industry. Now, that being said, I think that this is great, but needs some restrictions.

    Obviously there is the player concern about it being "world appropriate". Ie. having an ad on a sword in EQ would not, while billboards in AO are. To those worried about this, I say relax. People in advertising are WELL aware of your concerns (trust me, we're not stupid) and most likely would never do this unless they had a DAMN good reason.

    Now, I think its only a matter of time before these become clickable and maybe open a pop-under ad that you see once you close the game. If that ever happens and they move from passive ads to interactive ads, I think they should be clearly labeled as such with some text stating that it is a "sponsored ad" just so there's no confusion.

    Other than that, in-game ads are here to stay, and look forward to advertisers grabbing every available in-game space, especially once word gets around about how more men are playing video games than watching tv. Although I wouldn't be surprised if someone creative invents a 3rd party in-game popup blocker.

    --
    Buy Steampunk Clothing Online!
    1. Re:My thoughts by geminidomino · · Score: 4, Interesting

      People in advertising are WELL aware of your concerns (trust me, we're not stupid) and most likely would never do this unless they had a DAMN good reason.

      Yeah, like someone offered them US$0.005 per "impression".

      People in advertising may or may not be stupid, but the advertising industry in general has gone from "informing potential customers" to "scatterbomb every available eyeball whether they want to see it or not"

      So I hope you'll pardon me if I don't show a whole lot of faith in the good graces of ad companies not to destroy my gaming experience to make a few bucks...

  13. the right and the wrong way to do it by aendeuryu · · Score: 3, Interesting

    Personally, whenever I see any product brand, it takes me out of the money, but then again, that has a lot to do with me being a former hyper-analytical creative writing major who took a lot of media studies courses. Unrecognizable brand names and generic (ie: no-name) brands are quite common. When you're creating a work of art, every detail is important, and to use big brands as THE choice of a given product says either that you believe in a world where the average person only buys products from the corporations (read as much or as little sinister intent into it), or you've just flat-out sold the corporation advertising. Or you can take the harmless view, where not everything has a deeper meaning, and we really aren't surrounded by marketing propaganda everywhere we look.

    Consider this. The character is thirsty. Why not just have them drinking from a glass of cola? This way, you know it's cola, but you don't know what company it is. Why has the choice to actually show the CAN been implemented? Answer: marketing. Take it another way. Yes, a character going to fridge and opening a can, in the middle of some conversation, is a perfectly plausible act. So is a character going to the bathroom and taking a leak while maintaining a conversation, and both extraneous actions are equally relevent to the central story line (ie: not very). So, why the need for an action that includes branding? It's gotten that we're so conditioned to it, we pretend it doesn't exist, and the first reaction to having it pointed out to us is that the person doing the pointing is a silly hippy communist, if only because people don't like to learn just how sheeplike their habits are.

    Now, that said, in a world of neverending branding, it's still possible to use it in an artistic way.

    Right Way: Use of Coke and Pepsi in Election. Reese Witherspoon describes the need for marketing aggressively in her high school campaign, saying that Coke is number one in soft drinks because it spends more money than anybody else in marketing. An annoyed Matthew Broderick, upon drinking a can of Pepsi later on that night, looks at his can, remembers Witherspoon's quote, and decides to get a competitor against Witherspoon.

    Wrong Way: Use of Coke in The Thomas Crown Affair. A parched Rene Russo comes into to meet up with the rest of the detective crew. She pauses to pop open a can of Pepsi (not even your average, run of the mill Pepsi, but a Pepsi One), label perfectly held towards the camera, for an extended period. It was just bloody awful.

    PS: Gotcha. I don't really believe all that I wrote just now. Personally, I see how branding operates with verisimilitude. That said, sometimes it's worthwhile to have an opposing viewpoint argued out, and something can be both realistic and also a little insidious at the same time.

  14. EA is worse for adverts I have seen. by Zeussy · · Score: 3, Interesting
    Play Burnout 3 and drive around slowly. Theres PGA 2005 Golf Billboards, Need For Speed Underground 2 Billboards. Battlefield Billboards. Axe Deodorant Billboards which is the one that looks most inkeeping, even on a Cold Snow covered track.

    I find they really detract from the game, With all these damn EA Game Billboards over the place. Its bad enough with they're slogan:
    "EA Games, Challenge Everything"
    Makes me think of Gamers playing chicken with an oncoming bus in a supermarket trolley. But then it is a game where you are doing almost 200mph most of the time you don't really see them. A lot of people don't.
  15. Re:Lois Lane and the vanishing logo. by jackbird · · Score: 4, Interesting

    The New Yorker had an article a couple of weeks ago that talked about this phenomenon. Apparently advertisers are being involved now at the level of producing and writing the shows. For example, Ford is apparently deeply involved in American Dreams (a drama set in late 1960s America), and they coordinated an episode where the plot revolved around a Mustang with the launch of their new model year. This goes well beyond simple product placement (but I guess falls short of The Disney Channel, although there you know what you're getting yourself into).