Half-Life 2 - Lost Coast Details
Eurogamer.com has some more details on the mini-expansion cum tech demo that is "The Lost Coast". The release will be specifically for high-end PCs, and is intended to show off the places that Valve can stretch the Source technology into. From the article: "If you jump out of a dark space into a light area you're going to be blinded. It's going to be really bright until your eyes adjust. It can be used the other way around, too. Hide from a monster in a dark area and it will take a couple of seconds to go from a silhouette to detail..."
That's what I was thinking too. I can picture it now, a bunch of programmers and artists are sitting around congratulating themselves on how they used multiple layers and all kinds of mathematical magic to make the fps view adjust to the light levels, and then some smarty-pants pipes up and says "hey, I was just thinking, why didn't we just adjust the gamma?" and everyone else goed "Doh!"
for single player. Sounds like something that everyone would turn off in multiplayer though so they can show of their l33t skillz. That and turn up brightness so there isn't any shadows, increase thier POV range, and turn off all graphical prettyness so that they can run at 700 fps.
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