Modern Mac Development?
CDarklock asks: "I'm getting seriously interested in setting a new Mac next to my Windows box (to replace the Mac SE, which should tell you about how long it's been). But on Linux and Windows, I'm accustomed to writing lots of custom apps in C++ to fill the gaps around the system, but I haven't written anything on a Mac for something like fifteen years. As a professional Windows developer, what sort of expense am I facing to outfit a new Mac with development tools comparable to Microsoft's Visual Studio .NET, and what sort of learning curve should I expect?"
a troll to get someone point at some free xcode or what?
On a related subject, if I wait until May to buy a Mac Mini, will it come with Tiger and X-code?
"Freedom means freedom for everybody" -- Dick Cheney
You are not limited to using XCode on Mac OS X. Once you have the developer tools installed you can use Make and Emacs (or VIM, or whatever) if you want. You could even install KDevelop and use that, if you wanted. You can develop with Qt and its tools as well, if you want to go that direction as well.
You also don't need to develop in Cocoa, if you feel up to learning the lower-level Carbon APIs and do not want to write code in Objective C.
I expect that someone has provided Cocoa bindings for Python, if you want to write "native" look apps with that. However, the existing Tk interfaces just work.
I don't think that's the reasoning at work here.
On Windows, the platform is mature and widely adopted, with a rich variety of software from independent vendors. Microsoft feels they can charge for the development tools, and does so.
On OSX, the platform -- not counting the Unix foundation -- is young, with a comparitively miniscule pool of software vendors. Apple needs to grow the pool of available software for the platform, so giving their development suite away is a way to encourage more software to be available for the platform in the long run, and so to make the platform more viable in the long run. It's a short term expense, but a long term investment.
The motivations on the two sides are different, so of course the approaches are as well.
DO NOT LEAVE IT IS NOT REAL
There is no such thing as a good cross platform GUI. Either your GUI fits with the native platform's HIGs, or it is cross platform[1]. You can not have both. Fortunately, good code abstracts the application logic from the UI, so it is not a great deal of effort to port.
[1] Some UN*X desktop environments attempt to clone Windows, and so it is possible to run applications which have Windows-like UIs on these without it feeling too wrong.
I am TheRaven on Soylent News
It sounds like you had unreasonable expectations for XCode, and they weren't met. And now you think it's the tool's fault for being nothing more than what it is.
Slashdot. It's Not For Common Sense
An important example of such deviation is Apple's use of tabbed browsing in Safari. And now I'd like to take this opportunity to remind slashdotters that tabbed browsing was something I predicted years ago, but was slapped down by others who said that tabs would never happen in Safari because they violated Apple's HIGs. I was modded down for my premonition, but I would like to point out that I was right all along! Now give me my mod points!!
(Is there a +1, smug?)
Cocoa, nee Rhapsody, nee Yellow Box, nee OPENSTEP is _not_ part of the ``Unix foundation'' of Mac OS X --- one can see what OS X's Unix has matured to in Darwin, and Cocoa ain't there (which brings up an interesting question of how nice an environment would Darwin and GNUstep be).
NeXT used to charge a _lot_ more for their Dev tools for a while (they started out as free, then were an optional install, then were ~$4,995 and now are free again). The price change tracks pretty closely whether or no the company expects to make money on hardware --- since it's not feasible for Microsoft to bundle Visual Studio w/ an IntelliExplorer mouse and expect it to be used, they don't.
William
Sphinx of black quartz, judge my vow.