PerlNomic - An Experiment in Cooperative Coding
Anonymous Coward writes "PerlNomic is a game consisting of CGI scripts which allow you to submit proposals to alter ... the scripts themselves. All proposals must be approved by a voting process--at least for now. The game is styled after Peter Suber's Nomic. Deep knowledge of perl is helpful, but not required." Nomic is a really excellent game if you like mental puzzles, but somewhat difficult to get off the ground.
The rules for Nomic also have a distinction between immutable and mutable rules, kind of like a file-lock on really important system files, to enforce important restrictions (like a player may quit at any time, the game is not legally binding, you are never forced to perfore an action before being allowed to quit, etc) and keep them protected. However, it is possible to make immutable rules mutable in order for them to be changed, and that's when the game gets really weird.
Also, almost nobody wins by making it to 100 points (by the initial rules of the game). 9 times out of 10 the rules are ammended to allow another winning condition that is either easier or harder to achieve. A lot of times Nomic games are created just to keep them going for as long as possible. In many ways it's like a grown-up blend of AD&D and politics.
Nomic is really fun to mix with other games. Specifically my friends and I would play a mix of Nomic and Monopoly we'd call Nominopoly, and games would last for literally days or weeks. Mixing Nomic with a card game (essentially this is similar to Mao) is fun as well, especially if there's drinking involved.