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Opens Source Nvidia TNT/GeForce Driver Effort

Bender writes "Rudolf Cornelissen is working on an Open Source Nvidia TNT/GeForce driver for BeOS. He has already made more progress than the original Utah-GLX driver. With some community support, perhaps we'll have an open source X.org driver soon!"

7 comments

  1. NVIDIA users are too spoiled... by Jicksta · · Score: 2, Funny

    Just what we need....

    More NVIDIA drivers that actually WORK!

    NVIDIA users live life too luxuriously. We ATI Linux users live life in its truest form: harsh, painful, and cruel. :(

    1. Re:NVIDIA users are too spoiled... by tomstdenis · · Score: 1

      Which is why you shouldn't buy ATI. They do have the best hardware [though "best" means +1 FPS at 1600x1200 or etc...] but their drivers suck.

      So vote with your dollar, buy an equally capable but much more supported video card...

      A 5200FX is around $100 [CAD] and quite capable of playing UT2K4, Doom3, etc...

      Tom

      --
      Someday, I'll have a real sig.
    2. Re:NVIDIA users are too spoiled... by bersl2 · · Score: 1

      Drivers have value only to the extent that having bad ones cripple hardware and (conveniently) shorten the lifespan of older cards, the latter of which is absolutely coincidental with the fact that the 3D drivers' source and documentation largely remain under wraps.

    3. Re:NVIDIA users are too spoiled... by tomstdenis · · Score: 1

      They do what? My GeForce 3 that I bought two years ago is still working just fine in another computer.

      Maybe if you took care of your computer things wouldn't break?

      Tom

      --
      Someday, I'll have a real sig.
  2. Goods editings by Anonymous Coward · · Score: 0

    Man you editors sure are worth your pay.

  3. No 3D. by Anonymous Coward · · Score: 0

    • "# Hardware cursor support (on both heads on dualhead cards);
      # Full 2D acceleration;
      # Full BWindowScreen support (used for hardware pageflipping, scrolling/panning and acceleration in applications/games);
      # DPMS support for both DVI and analog connected screens (on both heads on dualhead cards), but not for panels on laptops ;
      # B_YCbCr422 hardware overlay support on both TNT and GeForce series cards, except for GeForce 6200 and 6600. Overlay output 'follows head' in dualhead stretch/switch modes;
      # Dualhead support on GeForce dualhead cards (use Mark Watson's 'Dualhead Setup' from BeBits for now);
      # DVI and laptop panel support;
      # Widescreen mode support (all screens must be widescreen type and they must all be digitally connected);
      # Basic AGP mode support on AGP cards, using the new (seperate) Haiku AGP busmanager;
      # Basic ('legacy') PCIe support;
      # Coldstart support for analog connected screens on most cards except TNT1, GeForce 6200, 6600 and 6800."


    3D is what's going to be hard. Not the 2D.