Half-Life 2 - A Canvas for Original Works
Moe Napoli writes "Nearly six months since its release, Half-Life 2 is not only making
ripples for its being a great game, but also for the works being made
from the game itself. Garry's Mod
(aka GMod) is a extremely popular and fun "sandbox" modification for
Half-Life 2, that allows you to play with the game's exceptional
physics engine as well as pose characters, create Rube Goldberg-type
devices and other physics phun inside of HL2. Taking advantage of GMod's
character posing, the compelling and professionally produced Apostasy
is an online comic that follows 3 characters
from the HL2 universe and is interwoven within and around the game's original
narrative. Still
Seeing Breen
is an excellent machinima music video created by intercutting the game
events with a singing G-Man - ultimately displaying Valve's powerful
FacePoser software (which comes with the game's SDK) and HL2's capabilities
for machinima development (spoiler alert for those who haven't
completed the game yet).
It's really great stuff - I'm looking forward to what the next six months brings."
Did you just link to a 90mg file hosted on a blog webserver?
Somethings going to burn, and it isn't city 17
The images in the comics load in one fell swoop; in Apostasy, for example, the cover and first seven pages are all on one screen. Of course, since it's been linked to on Slashdot, it's not going to be up long enough for it to be an issue. :)
Goo goo g'joob.
Some guy praises Half-Life 2 by pointing at a few machinima sites and it becomes newsworthy? Its not even an article for crying out loud!
is the physics engine that's used in half-life 2.
same physics engine is in a lot of other games, too.
and too bad it was never used in hl2 to enable creativity in the player. never, not once. every time the player just has to do something envisioned before.
I'm totally sick of all this HL2 hype, ESPECIALLY when it comes to "their amazing physics engine". Havok is great, but give credit where credit is due!
It's not really surprising, Valve developed Half Life 2 with modders in mind, the knew how the Mod Community helped make Half Life the huge success it was.
By opening the game up for easy modification, they increase the lifespan of their product, and it also allows them to fish for new talented staff from the fans who create the mods. Good going valve, and more importantly, good going to the mod creators.
Business Voyeur
All this sortof stuff was happening on Quake1, and has happened on every other id game, as well as many other games by diff companies. The fact that it happens with HL2 is not surprising, but totally obvious!
Still the stuff is cool, and I do like Garry'sMod
You're missing the point. The whole reason this is posted as "news" is because it is reporting on the status of the mod community, showing that it is hard at work. It isn't praising Half-Life 2 as a game, it is praising it as a canvas. It's news to me, because I don't follow the mod community religiously. It turns out to be kind of hard to find good mods that don't just modify core play in the original game. All I ever seem to be able to find is a swath of mods that are still making models of guns.
me likey the web comics. just in case of slashdottedness, here's a coupla coral caches for the first issue of the apostasy series:
Part 1i d=148.nyud.net:8090
Part 2http://www.phwcomics.com/index.php?pid=12&cs=13&c
http://www.phwcomics.com/index.php?pid=12&cs=13&c
Part 3i d=151.nyud.net:8090
http://www.phwcomics.com/index.php?pid=12&cs=13&c
Someone needs to learn to make a Coral Cache link...
p id=12&cs=13&cid=148
p id=12&cs=13&cid=150
p id=12&cs=13&cid=151
.nyud.net:8090 to the DOMAIN NAME part of the URL, otherwise it's just adding .nyud.net to either the path or the query string on the original server.
P1: http://www.phwcomics.com.nyud.net:8090/index.php?
P2: http://www.phwcomics.com.nyud.net:8090/index.php?
P3: http://www.phwcomics.com.nyud.net:8090/index.php?
Note the [nuyd.net] URL and the nyuddy slowness. You've got to add
Information wants to be free.
Entertainment wants to be paid.
You just want to be cheap.
Companies are going to be realizing more and more that innovative gameplay is what wins, and they can't provide it because they're too risk adverse. What they CAN provide is the best physics engines available since they have the time and R&D dollars to sink into it.
I really wouldn't be surprised if they bring more and more mod groups on board earlier so that mods are ready for release.
Buy Steampunk Clothing Online!
I posted about it on my AQFL site (might not connect due to domain changes right now).
See here for amusing screen shots. Be warned some of them contain nudity.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Have you played Max Payne 1 or 2? They both used the Havok physics engine, the same one HL2 licensed to use! id Software wrote their own physics engine for Doom3, Far Cry has it's own physics engine, Blood Rayne 2 and S.T.A.L.K.E.R. are both using the open source ODE physics engine, the list goes on...
Havok provided the physics engine. True, Valve gave it to the masses, but that doesn't mean they sunk a cent of R&D into physics, when they could focus on content.
And focus they did. Source sucks versus every other modern engine in every way imaginable, with one exception: Half-Life 2 runs on it.
Don't thank God, thank a doctor!
One thing that I don't get is how these movie developers can keep putting in obviously copyrighted music tracks into their movies (I'm assuming even Breen has done this without permission).
I'm about 97% sure that here in Australia doing such a thing requires two things:
1) A license from APRA (the not-for-profit that provides licensing for such things) for 'telesyncing'
2) Explicit permission from the copyright holder
Does including a whole audio track fall under 'fair use' in the US copyright laws?
A Canvas for Original Works? OK, HL2 is nice and everything and their mod tools aren't bad but a) Unreal still has a much better platform for both mods and machinima and about 100x more content to boot and b) Quake based works have been a "canvas" for years now, including their GPL'd engines.
It's always interesting to see a quick summary of what people are doing with an engine, but the fanboy title is just more evidence on how lazy slashdot has gotten.