Half-Life 2 - A Canvas for Original Works
Moe Napoli writes "Nearly six months since its release, Half-Life 2 is not only making
ripples for its being a great game, but also for the works being made
from the game itself. Garry's Mod
(aka GMod) is a extremely popular and fun "sandbox" modification for
Half-Life 2, that allows you to play with the game's exceptional
physics engine as well as pose characters, create Rube Goldberg-type
devices and other physics phun inside of HL2. Taking advantage of GMod's
character posing, the compelling and professionally produced Apostasy
is an online comic that follows 3 characters
from the HL2 universe and is interwoven within and around the game's original
narrative. Still
Seeing Breen
is an excellent machinima music video created by intercutting the game
events with a singing G-Man - ultimately displaying Valve's powerful
FacePoser software (which comes with the game's SDK) and HL2's capabilities
for machinima development (spoiler alert for those who haven't
completed the game yet).
It's really great stuff - I'm looking forward to what the next six months brings."
is the physics engine that's used in half-life 2.
same physics engine is in a lot of other games, too.
and too bad it was never used in hl2 to enable creativity in the player. never, not once. every time the player just has to do something envisioned before.
It's not really surprising, Valve developed Half Life 2 with modders in mind, the knew how the Mod Community helped make Half Life the huge success it was.
By opening the game up for easy modification, they increase the lifespan of their product, and it also allows them to fish for new talented staff from the fans who create the mods. Good going valve, and more importantly, good going to the mod creators.
Business Voyeur