Quake IV Details Emerge
1up.com has details as released by Activision and id about the upcoming first person shooter Quake IV. The game, in development by Madison, WI company Raven Software, QIV is going to return to the single-player roots of the second Quake title. From the article: " The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds."
The best part about Quake 1 was Coop and team fortress. We don't need team fortess since we technically have plenty of team alternatives like Wolfenstein. But Coop modes are really lacking in today's games.
Don't you mean 'Meat Shield(s)' helping me out?
Rhino Squad? I guess it's official -- there must be no good names for squads left now.
IMHO, every FPS is just like every other FPS in terms of gameplay. If you've played one then you've played them all. Sure, they keep adding eye candy, but that's about it. Only two FPS games every stood out from the pack in my opinion.
The first one was Quake 3. The thing that made is so different was the speed of it. That game was fast as hell. Particularly in some of the mods, like RA or threewave or CPMA, it felt like you could run like a bat out of hell. The maneuverability made it feel more like kung fu than a firefight. After playing quake for years, I tried to play UT2k3 and I just felt like I was stuck in molasses.
The other unusual game was tribes.
Anyway my point is, RTCW, Doom3, Halo, HF2, they all seemed pretty much the same to me. They're cool. Don't get me wrong (this being Slashdot I'm sure someone will take this the wrong way). All I'm saying is that Quake4 should be a sequel to Quake 3 in terms of gameplay. For the story, yeah you pretty much have to make a sequel to Q2 because Q3 didn't have much of a story. But for the gameplay, they should follow Q3 and make this a game unlike all the others. As it stands, I'm afraid Q4 is going to be YAFPS
but I'll buy it anyway I guess.
Amongst others.
I enjoy deathmatch, CTF, etc, but they get pretty old after a while. The pace is always the same - full throttle. With single player games you get slower paced exploration and puzzle solving (hopefully not just "find the key" puzzles) interspersed with gunplay. You also get characters with different motivations - no actual human character is going to want to hang around and guard the reactor. Only an NPC will tolerate something so boring. Even if you got a human player to do it, they would be "playing the game" rather than "playing the security guard." The NPC guard is more likely to be looking at his watch than strafing back and forth looking for somebody to snipe.
I guess the sum-up is that I like single player games because they tend to be more immersive. Of course, you could make a multiplayer game with these elements, and maybe such a game exists - but I haven't played it.
[javac] 100 errors
[javac] 100 errors
Multiplayer is only fun if you know a bunch of other people who have the same game, want to play, etc. (And admittedly, some games are definitely awesome if you have a group of gamer friends.)
Sure you could play online with random people, but frankly, as a group, people online are stupid assholes.
Give me a good single player game any day.
Quidquid latine dictum sit, altum sonatur.