World of Warcraft Honor System Live
Available now from the World of Warcraft Patch servers, the Honor System has been put into production. The Patch Notes are available on the official site and besides the Honor System includes new art, bug fixes, and new live events in Kalimdor and the Gurubashi Arena. There will also be, starting in May, a "Children's Week" celebrated in Orgrimmar and Stormwind. "It is a time to give back to the innocents of war: the orphans!"
It is live when I can login and download it.
It is not very live at the moment.
...to see how this will affect Horde / Alliance relations.
...however, with the new patch, it will be just as beneficial, if not MORE for us to simply kill each other, as that will give us honor points which will eventually translate in p|-|47 l00t.
I play on Sargeras, which is a PvP server. Considering that it is a PvP server, there are a lot of clashes between the Horde and Alliance. Raids are constantly led against Horde and Alliance towns alike and in contested areas, "ganking" is a popular activity.
Though the interesting thing to note is when Alliance and Horde play nice. In certain areas, Horde and Alliance co-exist (to a reasonable degree) as they are BOTH attempting to complete quests.
For example, I was in Felwood last night working on a quest and a couple of Horde were right next to me killing MOBs and we pretty much go into a rhythm were I would kill one, then they would kill one, so on and so forth. At the end, we completed our objective (fill the vial with corrupted water), saluted each other, and went on our merry way.
In this example, we played nice with each, because it was mutually beneficial for us to do so, after all, we both needed to complete the quest...
While the honor system MIGHT curb the rampant "problem" that is ganking (I don't see it as a problem, it's a pvp server, I deal with it) I think it will definitely escalate the desire for Horde and Alliance to kill each other, and make it more difficult to complete quests in contested areas.
Respect It.
I can't say I'm looking forward to this patch. I chose a PvP server to PvP...I still love that. I just don't like the way the rewards are implemented.
I have a wife and a job, and don't have as much time to play as the college students and bums who make up most of my guild. With the PvE stuff, I might not always have my stuff first, but I'd get it eventually. I got to 60 about a month after my friends. They had time to run three instances a day for their class sets. I could only run maybe one before bed, but that was fine. I didn't get my stuff first, but I got it eventually. Now we're working through Molten Core and have killed Onyxia several times, and I've got pieces of my epic class sets. I'll get the rest, eventually, too.
Now with the PvP system, you get your rank determined by the percentage of server-wide kills you got that week. Only a certain percentage of players per server will be able to get the higher PvP ranks. It doesn't matter if I'm the greatest PvP'er who ever lived, I will never get the epic PvP sets, simply because there's no way I can get more kills in the 1-2 hours a night I have to play than the people who have 8 hours a day to play. With the PvE stuff, I wouldn't be there FIRST, but I'd be there EVENTUALLY. With the PvP system, I'll never get there, and will only be somewhere in the middle of the pack, forever. Eh.
We don't have a state-run media we have a media-run state.
Well, keep in mind that you won't get honor points from killing players who are "gray" to you. That is, players who are much lower level. So if players are intent on farming people for honor points, they need to be killing people level 50-60. Camping level 30s won't do them any good, and they'll just be wasting their time when they could be earning honor points. The PvP rewards are only usable by level 58-60s anyway. I don't think this will have much impact on people pre-50.
That said, level 50 people are SCREWED! They are going to get farmed until they quit the game! They're green to level 60s, so they're honorable kill worthy.
We don't have a state-run media we have a media-run state.
Before you fire off a reply with a 'STFU n00b' or 'Cry some more' consider carefully how difficult it will be to run Molten Core, Maraudon, Dire Maul, Stratholm, and the like when you have effectively discouraged most other classes from levelling other than rogues.
I already see probems for rogues (and hunters) trying to get into groups for high level instances. There are simply too many of them. The problem may get worse with the honor system, but I think it will be self correcting, as people realize that there is too much competition for group slots among rogues and go back to their main characters.
My main is an Arms/Fury Warrior, and he eats rogues for breakfast, lunch and dinner. So I have no problems with the whole alliance using rogues.
You have a valid and insightful point. I must admit I am somewhat spoiled, as my new main since moving to Laughing Skull a month ago, is a priest. I can count the number of groups I have been turned away from in 44 levels on two fingers. When I played my rogue, I was continually turned away unless I knew someone in the group, and my old warlock main was about 50/50 on getting into instance runs.
That said: As a priest: Much love to the warriors! You keep us alive.
Hopefully the eventual release of Battlegrounds will defer some of the player farming away from the questing zones.
For starters, on my Server, Rogues are NOT the most played class. In fact, they are not even in the top 3. So stop making generalizations about the entire game bassed on your experience on one server. Next, complete stun lock is a myth. It just doesn't happen the way the Nerf Rogue crowd would have you believe. Stun lock is a method of keeping your opponent stunned so you can build up combo points and get off your big damage move. Stun lock ONLY happens if the Rogue gets off the first hit, and is only successful in a one on one environment because any other damage to stunned player will break the key stun in the combo. Even IF the rogue executes his perfect stun lock combo... a player of equal level will not be dead. And of course let us recognize that many classes have stun lock counters... such as the mage Blink. Last, The reason Rogues do not get invited to end content is not because there are so many of them. It is because they are absolutely useless end game. This is readon I ditched mine - a leather wearing aggro whore is not a fun character to be running around with when mobs hit you for 1k damage. (about 1 fourth of a good rogues health) So please, back off the rogues.... if a lot of people are playing them it is because they are fun to level, and they are relatively easy to play. A poorly played rogue will beat almost any other poorly played class. But with two evenly skilled players at level 50+, a Rogue is almost ALWAYS at a disadvantage. If you think a Rogues are godly in WoW you have either never played on to 60, or you simply dont know howto play your current character.