Why Must You Destroy The Industry, PSP?
Because I know you haven't had your fill of the surreal today, Grand Text Auto has up a link to a Flash movie which depicts a climactic battle between the consoles of old and the PSP...using the end of Final Fantasy VI. Commentary available at Game Girl Advance. My favorite part is where the GBA, GameBoy, GameCube, and N64 team up to defeat the Master Famicom and Rob. Actually pretty cool, if long.
The entire GGA post is:
"Simply fantastic flash video that manages to be at once a critique of the PSP, an elegy for consoles and games past, and a paean to one of the greatest RPGs ever. It's funny, but also extremely moving. At least, to me.
(To see thoe whole piece, click on New Game.)"
Note to Zonk: The above does not make a commentary! At most it's a "hey lookit this cool thing", or a "blurb" if you're feeling generous. A commentary would be an analysis of why single-purpose consoles would feel threatened by the PSP, and how it might really be threatening the industry (or at least changing its direction), or why each platform was a perfect choice to represent each FFVI character (example: the XBox as Umaro is freaking hilarious).
"Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
Innovation is a pretty loose subject in this case, too. An innovative system is nothing if it doesn't have solid and innovative games. It ends up getting delegated to gimick standing. The system feels like a waste since the games don't take advantage of what it was made for, and the games seem unfinished for the same reason.
A system completely devoid of innovation, however, can excell with innovative games. The games are great, and they earnthe system a reputation as innovative in doing so.