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Nintendo Revolution Under Wraps Past E3

The next-generation Nintendo console, codenamed Revolution, may not be shown at this year's E3. Eurogamer reports that the Japanese console maker is going to keep the console under wraps to keep the features of the new system out of the limelight a little while longer. From the article: "Nintendo boss Satoru Iwata is worried about rivals nicking all his best ideas at this early stage. That's how revolutionary the new console is, apparently... and also the exact same line Nintendo used to avoid showing Mario 128 at a previous E3."

12 of 741 comments (clear)

  1. Re:competition by Collision891 · · Score: 3, Informative

    Thats odd, considering the DS has sold more than half a million more units the PSP in Japan, and were released only within a few weeks of each other.

  2. Not so much as stealing as old by aussie_a · · Score: 3, Informative

    When is the new Nintendo system coming out? Before the next E3? If not, then I'd say they don't want to become old-hat before it does come out. They'll let Microsoft and Sony demonstrate all of their new features that will be seen as "older" when E3 comes around next year when Nintendo announces their new features.

    Nintendo can also concentrate on their Online component (which would be ignored even more if the new system was unveiled).

    The "stealing our ideas" is just PR bullshit.

    Having said that, if the systems are to be released before the next E3, I can see this as being a BIG mistake.

  3. Rare? by Ian+Action · · Score: 5, Informative
    Microsoft has Rare and Bungie.

    When's the last time Rare made a good game?

    --
    Why am I not rapping? I am rapping with you in a way.
  4. Re:Bad news by Anonymous Coward · · Score: 3, Informative

    Nintendo doesn't need to show off their system to let developers get a feel for it. It is 100% backwards compatible with the Gamecube and uses the same development API.

    Effectively they can run a more fine grained marketing strategy because of this. No need to shout "you should learn how to program like this." Once Nintendo 3rd parties have the devkits in hand they should already know how to program it.

    Remember: This is a TRADE SHOW. You let developers and publishers know what's up. Nintendo has already told them enough to get started. Know your Gamecube and Nintendo DS APIs and you should be good to go for everything Revolution.

  5. Re:Usual Nintendo hype by N5 · · Score: 3, Informative

    "The N64, which was originally the Dolphin, then the Ultra 64 was delayed almost two years"

    Actually it was originally called Project Reality, then Ultra64, which was going to be it's launch name until it got delayed.

    "Microsoft has Rare and Bungie"

    you may have something with bungie, but all of rare's talent left years ago. How many killer games has rare made since selling out to microsoft? I was happy to see them leave, their games were over-hyped, often delayed, all the talent had left anyway.

    --
    John 3:16 - The easiest way to a BETTER YOU.
  6. Here we go again by mcc · · Score: 5, Informative

    Because slashdot just absolutely has to print every single rumor without ever once actually saying the rumor is offered without basis...

    Nintendo has said multiple times that they will be unveiling the Revolution at E3. They've given warnings along the lines that it may be at an early stage, or that it won't be playable, or that some of the demos may be behind-closed-doors, at E3. But they at least have said they'll be showing it. And this has been said by Nintendo representatives, speaking on the record.

    So, what's the source for this article slashdot links, which is saying it won't be?

    "Reports". From "Japan".

    You'll excuse me if I take repeated statements by official persons speaking for Nintendo more seriously than "reports from Japan".

  7. Re:Lets just hope it isn't too revolutionary by NanoGator · · Score: 5, Informative

    Vibrating controllers came to be standard fare when the Rumble Pak came about.

    Not long after the N64 was unveiled, Sony released it's Dual Shock controller (complete with 2!! analog sticks and a built in 'rumble' feature.) to the PS1. Then, the Dreamcast had it's own 'rumble pak'. Then the PS2 came with the Dual Shock Controllers. Then the XBOX came along... etc.

    Personally, that little tidbit about the Dual Shock controller is what's making me wonder about Nintendo's secrecy, here. I personally think that they did something snazzy with the controller, but they're trying to prevent an imitation of the feature from making it into the boxes of the PS3 and XBOX02's.

    --
    "Derp de derp."
  8. It Doesn't Matter by superpulpsicle · · Score: 3, Informative

    They are diluting themselves in the market. If they launch systems this close, they need to drop support quicker. For example, they should only make only DS and GBA games in 2005.

    ???? Revolution
    2004 DS
    2003 Gameboy Advanced
    2001 Gamecube
    1999 Gameboycolor
    1998 Gameboypocket
    1996 N64
    1995 Virtualboy
    1991 SNES
    1989 Gameboy
    1985 NES

    1. Re:It Doesn't Matter by GFLPraxis · · Score: 4, Informative

      " So far, it looks like everything Nintendo has tried releasing with 2 screens has been a flop. I seriously doubt the new GBA will be DS compatable, yet alone continued production of DS games."

      What the heck?

      Considering that the DS had the highest launch sales of any console in the UK EVER, and has been outselling the PSP by 2x, I wonder how you are defining "flop".

  9. Re:Hmmm... by Osty · · Score: 3, Informative
    Hmm, so people are more impressed by the PSP than the DS, but the DS is the one with higher sales figures?
    The market has spoken, the DS is a success

    Care to provide numbers and sources? What games are driving DS sales? In my opinion, it's too early in the cycle for either handheld to call one or the other a success or failure yet, but if the DS doesn't get better games it's fate is pretty well sealed.

    And about the revolution online comment, nintendo has already confirmed it will be, and it will be FREE, and it that it ISN'T the revolutionary aspect. And Xbox Live is a step backwards over PC online, and it's a pay service, if it weren't for Halo2 it would be a total failure too.

    Whoopee! PS2 online play is also free, but it's not much of a strategy. Compare:

    PS2 online

    • Free
    • Supports narrowband connections, though many games require a broandband connection
    • No voice support unless a game explicitly designs for it
    • Each game (or set of games from a single publisher like EA) is self-contained. Different logins, friends lists, etc.
    • Cheating is rampant
    • No central feedback mechanism
    Xbox Live!
    • Costs less than $5 per month
    • Requires broadband (narrows the potential market, but makes the experience so much better)
    • Universal voice support in all Live! games, for "free" (in the development sense)
    • Every game is interconnected. My sign-on is the same for every game, and I can see when my friends are online, and what they're playing, and send them cross-game invites and messages
    • Cheating happens, but Microsoft does attempt to address it (modified Xboxes are banned from Live!, cheaters are often banned based on feedback, games are patched as necessary)
    • A central feedback mechanism exists, and while the results of the feedback are not public, it is not ignored (read through the Bungie forums sometime, and you'll see Microsoft representatives talking about feedback and what they do with it)
    As I see it, the only positive mark in the PS2 list is price, but for less than $5 a month, you get a cohesive online vision across all games with Xbox Live!. I'd give up a latte a month for that.

    As for Live! only being a success thanks to Halo 2, were you not paying attention last summer when they cracked the 1 million subscriber mark? Halo 2 didn't ship for months after that, and yet Live! was still doing quite well. I'm sure Halo 2 helped Live!, but it wasn't on its deathbed before Halo 2, and if there was no Halo 2 it'd still be alive and kicking. But then, perhaps I measure "total failure" differently than you do.

    Note about "Free"-ness: both PS2 and Xbox allow developers to charge for access to their game above and beyond the subscription price (example: Phantasy Star Online, or Final Fantasy XI). I'm only comparing the basic rates here. As well, Xbox Live! does open up interesting for-pay channels to developers for additional content. Would you rather pay $20 for an add-on disk or expansion (typical PC tactic) to get a few new maps/cars/weapons/wathever, or $5 to download a new set of maps/cars/weapons/whatever?

  10. Re:Bad news by tepples · · Score: 4, Informative

    And Playstation's features that Nintendo later copied? Optical disk format.

    Who copied it from 3DO, who copied it from Sega (Sega CD) and NEC (PC Engine CD).

  11. Re:Shhh!! Secrets. by Anonymous Coward · · Score: 5, Informative

    Uhhh, nice try at sarcasm, but Gamecube outsold Xbox in worldwide totals. Oh, and more importantly, Nintendo MADE MONEY on the Gamecube. Get a clue.