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For Love of The Game

A feature from Gamespot this week is an interesting look at gaming moments that moved you as a player. Emotional moments for several of the editors are explored. From the article: "This isn't an article about violence in video games. It's a chance for us to consider some of the moments in our lives as game players that made us feel strongly about something that, in the grand scheme of things, is probably pretty trivial. These are cases in which games drove us to relative emotional extremes. This is both how and why we play." What would be a gaming moment that drove you to an emotional extreme?

4 of 243 comments (clear)

  1. Final Fanasty VII by nathanmace · · Score: 4, Insightful

    The FMV cut scene that involved the death of Aeris. That sucked, mostly because I had invested a lot of time getting her character leveled up.

    --
    I'm very responsible, when ever something goes wrong they always say I'm responsible.
  2. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  3. Looking Glass was very good with emotional moments by derinax · · Score: 4, Insightful

    Of course, nearly every comment in this thread will be a spoiler, but:

    In Thief, when your client for whom you endured legions of undead morphs into the Trickster, and snatches your eye out of your socket and leaves you to die, bleeding. I was absolutely stunned that a game could have such an unpredictable turn of events.

    In System Shock 2-- the initial glimpse of a zombie chasing down a Von Braun crewmember behind the fogged, reinforced glass window. Later, cowering and sweating behind collapsed file cabinets, out of ammo with a broken gun and no other weapon-- all the while listening to them call to me "join us... join us... the Many sings to us..."

    Emotional games, those.

  4. I shall wait for you in death's halls, my love... by screwballicus · · Score: 4, Insightful


    I think that no game, nor any character, has managed to so deeply touch me as the character of Deionarra in Planescape: Torment.

    I was therefore pleased, recently, to read an article on the site Gamer's With Jobs expounding on the virtues of the same character and game.

    The episode "Longing," particularly, discussed in that article, and ultimately the character herself are kept just far enough from total exposition to be maintained as a tragic mystery whose explanation will be kept eternally just out of reach.

    There's nothing quite so tragic as the loss of memory. You need only ask someone who has had a very dear loved one succumb to Alzheimer's disease to know this is the truth. And though it may seem a strange connection to draw, Planescape: Torment evoked for me the very real tragic quality of memory loss better than anything else I have experienced. And so yes, I do believe that games can speak to profound realities in our every day life.