Aspect-Oriented Programming Considered Harmful
kupci writes "The 'x considered harmful' cry is a little overused, but there is a Forrester report that discusses some of the pro's and con's of Aspect-oriented Programming, and includes some interesting links. It is mainly based on papers from the University of Passau. It's worth it just for Clark's 'COME FROM' article." From the article: "Aspect-oriented programming (AOP) is intended to address common problems that object-oriented programming (OOP) doesn't address well, plus some problems that OOP itself created. However, AOP is a risky solution: It is a very generic mechanism for solving some very specific concerns and has been likened to a kind of "GOTO" statement for OOP. Like GOTO, it can cause more harm than good."
"Powerful language constructs can be dangerous when misused"
Thank you for the wonderful advice and welcome to 1971!!
As for the GOTO comparison, it is disingenuous. The problem with GOTO is not that it is a flow control change, the problem is that it is an [i]unstructured[/i] flow control change. AOP is nothing if not structured, in fact its potential flaw lies in that the structures it represents can be so complicated the programmer can lose track. It's the absolute opposite of GOTO.
Log.printLog("some message " + someObject.toString());
everywhere you want to log something. But with AOP you can used kleen operators (*, +, ?, etc) to add Log.printLog() to certain methods of certain objects. Aspects allow you to inject code into method call boundaries. But like all programming constructs it can be abused. This is because you might get an exception stack trace that indicates a specific method call has thrown an exception when the exception came from code inserted by an aspect. But other languages can be abused too (Perl anyone). So I think this type of critism of aspects says more about the critic than about the programming construct. I don't use C++ to implement logic evaluators (I would use Prolog or another logic or unification based language). Nor do I try to write OO code in LISP (despite the horrid OO extensions for LISP) because each language has it strengths and weaknesses. For each application choose the language that best suites the task.
On another note, I think these types of critisms are really from people who are afraid of learning new languages or skills. They have worked long and hard to get good at C (or Java or some other language) and don't want to have to learn another language. Well suck it up, there aren't many Fortran programmers anymore and if you want to keep working, you must keep learning new languages and skills. Not that you should jump on every bandwagon, but if I'm writing something that needs to be really, really fast I use C. If I'm writing something that needs to be maintainable forever and speed isn't that important I use Java. The best tool for the task.
"Those that start by burning books, will end by burning men."
Plain C:
....
void foo()
{
do some thing
if(error)
goto err1;
do something more;
if(error)
goto err2;
return;
err2:
free stuff
err1:
free more stuff
}
For anything else I shun goto.
And since Aspect-Oriented programming is a patented technique, basically nobody can legally use it unless you're a personal friend of the inventor.
So, who really cares if its theoretically any good, when legally it is worthless?
I've been following AOP (cautiously) for some years now. Here's a few salient points for those who don't have $250 to splash out.
The underlying principle of AOP is about "separation of concerns", a term introduced by Dijkstra back in 1974. Separation of concerns is a Good Thing[tm], but there's more than one way to do it. It's a conceptual thing more than it is any one particular implementation technique.
Both structured and OO programming offer techniques that allow the hacker to more clearly separate concerns: by organising their code into subroutines, modules, objects, methods and so on. The problem with OOP is that real world problems don't always break down into a set of clearly defined, independant object classes. In some cases you can end up with a problem fragmented into so many small pieces that you can no longer see the wood for the trees.
AOP tries to address this by allowing you to identify those concerns that don't fit neatly into an object model. These "cross-cutting" concerns are typically things like logging, debugging and security that affect many of the objects in your system. If you decide to change the way logging is handled, for example, you don't want to have to go and edit every single object that generates logging information. But that's often what happens in OO based systems - you design your class hierarchy with Products, Customers, Orders and other real-world entities in mind and implement them as "black-boxes" with internal functionality neatly hidden away. That's fine when the functionality really is local to the object, but not when it relates to a system-wide aspect like logging, etc. These are the kind of undesirable artifacts that can arise from the decomposition of a problem into objects.
However, that's not to say that there aren't ways of achieving the good parts of AOP in a non-AOP language. Many Design Patterns are examples of separating concerns. The Model/View/Controller and Model/Visitor patterns come immediately to mind. Going back to the early logging example, we could implement this in AOP fashion in an OO language, by creating a "Logger" object which implements all the logging functionality. Just make sure all your other objects delegate to the logger for logging rather than trying to do it themselves. Now you have all your logging code in one place, and you just have to worry about how you're going to pass the logger object around so that all your other objects can call on it... (and this is often the start of the rest of the problems...)
So AOP-a-like can be done in OO languages, but most OO languages aren't really cut out for it - you have to code the magic manually if you want it. Hence the rise of AOP languages (usually just bolt-on syntax additions to existing languages) that make this process that little bit easier.
AOP in Java does smell a little like GOTO, IMHO. In brief, it uses "join points" to connect different aspects together (e.g. call this logging method just before calling that other method). One can certainly argue that it's a more structured form of GOTO, but I believe the same fundamental problems remain: control flow jumping all over the place, with actions-at-a-distance waiting to catch out the unsuspecting programmer.
So my advice on AOP would be to treat it like OOP, XML, Java, and all the other "silver bullets" that over the years have claimed to be the next big thing that will save our collective software sanity. Recognise the problem that it's trying to solve, realise the benefits of the particular solution(s) presented, and ignore all the hype!