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Project Massive Results And Survey Iteration

Project Massive, a study being run out of Carnegie Mellon university into the tendencies of MMOG players, has released the findings of its second wave of testing and the third iteration of the survey. From the site: "Previously, Project Massive has investigated player communication and organization in PC based, Massively Multiplayer games. While this work continues, the inquiry has been expanded to address the impact of online play on the players' real life activities, perceptions, and experiences. No longer is the study limited to PC based MMOs. A number of online genres including first-person shooters and real-time strategy games have been added. Further, both console and PC player populations are included in the sample."

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  1. Cost - 1993 vs. 2005 by MiceHead · · Score: 4, Informative

    In 1993, players would routinely pay around $3-$6 per hour for text-based, commercial multiplayer online games versus today's ~$14.95/mo flatrate.

    I got my first job in the industry working for a company that produced such a game. If memory serves, players for that game could get a dedicated Tymnet pipe to play the game, flatrate, for a mere $1,000.00/mo.

    We politely referred to those players as being "dedicated." Or, on occasion, "committed."