MMOG Market Mutterings
In the past few days there have been several new developments in the Massive Gaming market. Jessica Mulligan's departure from Turbine now has an end destination, with the announcement that she'll be the executive producer for Nevrax's Saga of Ryzom. In a swashbuckling tie-in, Disney announced they'll be adding to their Massive Gaming portfolio, with a Pirates of the Carribean MMOG joining Toontown Online sometime next year. The always excellent CNN Money column Game Over has word that Sony Online is planning a new Action MMOG, a possible strategy title, and some new non-mmog titles. From the article: "Though the numbers for massively multiplayer games aren't bad, they remain a niche in the gaming industry. To expand SOE's potential audience, the company will soon announce smaller puzzle games for two and four players. While those games won't be massively multiplayer or have any sort of persistent world, it's not out of the question for the long term." Finally, there are many stories over on Gametab discussing the "I'm cancelling because of the WoW Honor System" thread on the official World of Warcraft boards. They were likely sparked by this Kotaku post about the thread. I just want to put in my two cents and state that this isn't news. Forums are not an accurate way to get a picture of a game's user base. Doom may be coming to Blizzard's game, but the subscriber charts are the only real way to know for sure.
I'm not a player and that link doesn't lead to any information I can use ... can someone explain the problem?
Not true on a PvP server. If you are under level 60, and you wish to level, you will be forced to PvP.
Yes, you can use the argument "That's what a PvP server is, dumbass." However, when there are gank squads of 5 people of level 60 patroling a zone of low 50's just in the name of honor points, something is wrong.
And yes, I could also re-roll on a non-PvP server. But with 16+ days of play time, I don't see that being an option. It would be nice of Blizzard to offer character transfers from PvP to PvE realms.
The reason the MMORPG is a nich genre is because nobody in their right mind is going to subscribe to more than possible two titles at a time, whereas most people wouldn't think twice about buying another FPS, even if they already own a few.
What we need is MMORPG's that don't require monthly subscription fees. There are plenty more out there if you go looking.
AC: Only difference now is that ganker might screw up and kill a civilian in the low towns. Doing this is detrimental.
Wrong. Killing a civilian gives a dishonor point, but those points aren't detrimental at all. They are used for exactly nothing. It's not as if WoW subtracts Dishonor from Honor or something like that.