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MMOG Market Mutterings

In the past few days there have been several new developments in the Massive Gaming market. Jessica Mulligan's departure from Turbine now has an end destination, with the announcement that she'll be the executive producer for Nevrax's Saga of Ryzom. In a swashbuckling tie-in, Disney announced they'll be adding to their Massive Gaming portfolio, with a Pirates of the Carribean MMOG joining Toontown Online sometime next year. The always excellent CNN Money column Game Over has word that Sony Online is planning a new Action MMOG, a possible strategy title, and some new non-mmog titles. From the article: "Though the numbers for massively multiplayer games aren't bad, they remain a niche in the gaming industry. To expand SOE's potential audience, the company will soon announce smaller puzzle games for two and four players. While those games won't be massively multiplayer or have any sort of persistent world, it's not out of the question for the long term." Finally, there are many stories over on Gametab discussing the "I'm cancelling because of the WoW Honor System" thread on the official World of Warcraft boards. They were likely sparked by this Kotaku post about the thread. I just want to put in my two cents and state that this isn't news. Forums are not an accurate way to get a picture of a game's user base. Doom may be coming to Blizzard's game, but the subscriber charts are the only real way to know for sure.

13 of 70 comments (clear)

  1. Initial Fallout Comes with Any Media Product by superultra · · Score: 2, Insightful

    If I were a statistician and cool I might have some kind of real data to suggest that every new product endures some kind of fallout after the initial enthusiasm. But since I am neither a statistician or cool, I'll just suggest it without the data in an uncool way:

    New TV shows always seem to have a drop-off in ratings, a cliff in the number of watchers. If the show is decent and watchable, then it'll climb from there at a steady rate. I have no doubt that Blizzard in their infinite wisdom foresaw this, and is probably bidding good riddance under their breath. If WoW is worth its weight in gold (get it, gold?), then it'll begin to slowly accumlate more users through word of mouth while at the same time perfecting the game for upper-level players.

  2. WoW is still for the casual player. by Anonymous Coward · · Score: 2, Insightful

    You DO NOT have to PVP.

    1. Re:WoW is still for the casual player. by danl125 · · Score: 2, Informative

      Not true on a PvP server. If you are under level 60, and you wish to level, you will be forced to PvP.

      Yes, you can use the argument "That's what a PvP server is, dumbass." However, when there are gank squads of 5 people of level 60 patroling a zone of low 50's just in the name of honor points, something is wrong.

      And yes, I could also re-roll on a non-PvP server. But with 16+ days of play time, I don't see that being an option. It would be nice of Blizzard to offer character transfers from PvP to PvE realms.

    2. Re:WoW is still for the casual player. by Minna+Kirai · · Score: 2, Informative

      AC: Only difference now is that ganker might screw up and kill a civilian in the low towns. Doing this is detrimental.

      Wrong. Killing a civilian gives a dishonor point, but those points aren't detrimental at all. They are used for exactly nothing. It's not as if WoW subtracts Dishonor from Honor or something like that.

  3. Nich by Meagermanx · · Score: 3, Insightful

    The reason the MMORPG is a nich genre is because nobody in their right mind is going to subscribe to more than possible two titles at a time, whereas most people wouldn't think twice about buying another FPS, even if they already own a few.

    1. Re:Nich by Attaturk · · Score: 3, Informative


      The reason the MMORPG is a nich genre is because nobody in their right mind is going to subscribe to more than possible two titles at a time, whereas most people wouldn't think twice about buying another FPS, even if they already own a few.

      What we need is MMORPG's that don't require monthly subscription fees. There are plenty more out there if you go looking.

  4. Re:Not enough options in most games today... by CDarklock · · Score: 2, Interesting

    > For any MMORPG to really succeed in keeping
    > it's fanbase happy it will have to have
    > constant expansion.

    I suggest that in order to force the playerbase to progress, the world must not only constantly expand, but constantly be destroyed. If you don't kill off the old areas, people get bored with them.

    If the world could be generated algorithmically, and areas could "expire", previously expired areas could be resuscitated at later times and reused. Consider your average text MUD: instead of having 400 areas, have thirty, and every day just remove the oldest and tack in a new one. It would take slightly more than a year for an expired area to reappear, at which time it would be new and interesting again. Couple this with a system where everyone can adventure in the same areas (instead of having level-based difficulties), and it could keep people engaged for a very long time.

    Just an idea.

    --
    Microsoft cheerleader, blue flag waving, you got a problem with that?
  5. Honor System by scribblej · · Score: 2, Informative

    I'm not a player and that link doesn't lead to any information I can use ... can someone explain the problem?

    1. Re:Honor System by Moby+Cock · · Score: 3, Informative

      The honour system awards points for honourable kills in player vs player comabt. This has lead to massive roving pack of players teaming up against wandering the world killing everything on site. All this in the name of honour. There is no penalty for dishonourable kills. Each week the points are tabulated and people are assigned a rank The higher ranks are able to buy super amour and weapons. Most complain the honour system has caused the PvP aspect of the game to be comepletely devoid of honour and it is inhibiting on quest players from finishing missions because the NPCs are all slaughtered.

    2. Re:Honor System by danl125 · · Score: 5, Informative

      Basically, the honor system, for the uneducated, is a system in which rewards people for partaking in PvP (or player vs player) combat. If you kill someone within a certain number of levels you get points, and you are statistically ranked against everyone else on the server once a week.

      The problem, mind you, is mainly on PvP (player vs player) servers, and not PvE (player vs environment) servers. On a PvP server, when you are in a higher end zone, you are flagged as PvP-able; in other words, anyone can kill you if they want. On PvE servers, you must specifically enable PvE to be killed.

      Now, the highest level in the game is level 60. When you are level 60, you can receive honor points for killing someone 12 levels below you. SO, you can get honor off of someone who is 48. At 48, simply put, you don't have a chance in hell of killing a level 60. It might have happened, but 99.999999% of the time it's not going to. THAT is the problem. If you are level 60, you are fine. If you are between that magic number of 48 where you can give honor to level 60s by dying to them, you are not fine. People have also resorted to roming groups of level 60's who kill lower levels till they can call out the higher levels.

      Also, there are mass zerg raids happening on all servers. Zerg raids refer to many many many people killing a whole city of NPC's and, on a PvP server, PC's. Things can't get done, people's progress is stopped, people cancel accounts.

      Now, I haven't canceled yet, and I'm 54. I personally enjoy it and know it will calm down eventually. Until then, I'm going to keep going with my account.

  6. "I'm cancelling over the honor system" by smcn · · Score: 2, Insightful

    Give me a break. These people who are "quitting" (yeah, sure) are all people who consciously CHOSE a PvP server and are now complaining that they can't quest because people are participating in PvP. Here's your sign.

    This will have zero impact on the big picture.

  7. Logic flaw? by djdanlib · · Score: 2, Interesting

    "Forums are not an accurate way to get a picture of a game's user base."

    I find the OP's logic flawed... Accurate or not, a discussion forum is the best way to hear the opinions, rants and ideas of a broad variety of players. Excuse me, I mean "user base." You can even (gasp!) participate, and interview the players there to find out what their experience in one area or another has been.

    If there's a large amount of complaint threads started by unique forum-goers, then that's an indication of a problem. Not every whiney kid who doesn't like how his shield looks slightly different in one corner after the recent patch (Oh Noes!! I quitzor!) is worth listening to and debating with, but when major gameplay mechanics change, forums usually light up with both pro and con threads. There is always a useful discussion to be found if you're willing to put up with all the whining.

    If subscriber numbers fluctuate because of a change, that's great, but the reality is that the majority of players keep their subscriptions if they are unsatisfied with one aspect of the game. Most people just avoid the one thing that they don't like and get on with the game. What causes rises in subscriptions other than good decisions? Promotions at stores. In-game promotions. (See Ragnarok Online's recent double-exp weekend and increase in free trial length, FFXI's come-back campaign, and EQ's /pizza command.) Releases in other countries. Weekends. College breaks. Successful advertising campaigns in specific markets. Holidays. So, subscriber numbers aren't the sole metric of a game's approval rating here.

    Go ahead and call me out on this post if you like, but back it up... I'd like to know if my head's on straight or not.

    1. Re:Logic flaw? by kafka47 · · Score: 2, Funny
      Well said.

      The true majority will speak with their wallets. If the Honour System is indeed as unpopular as the forum-whores would have us believe, then we'd witness a massive drop in the WoW subscribership.

      So far, the AH on my server is as busy as ever. :-)

      /Kafka