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Total Annihilation Remake Released

Pxtl writes "The long-awaited remake of Total Annihilation (considered "#1 RTS of All Time" by Gamepsy), "Spring" has hit its first official public beta release. The game reimplements the original Cavedog game in a full 3d environment, replacing TA's fixed-angle view. It also brings other new features to the table, such as revised physics and a 1st-person-shooter mode. Spring reuses the original TA content and is backwards compatible with the old unit packs. While the game is currently win32 only, its source has been released under the GPL, so fixing that is only a matter of time. Get to the download page now and help out with the torrents."

8 of 93 comments (clear)

  1. Sweet Crackers! by Maradine · · Score: 4, Funny

    Now I can once again . . . well, rush my Peewees. Never mind. You had to be there.

    --

    trustedworlds.net - gaming, security, and the gunk that lives in between

  2. Single Player by dsparil · · Score: 5, Informative

    4.14 - Will TA Spring support campaigns?
    No. TA Spring will only support multiplayer.

    4.18 - Will there be an AI or a "skirmish" mode?
    No. There is no AI or skirmish support planned.


    I lost all interest after reading that.

    1. Re:Single Player by wongn · · Score: 5, Interesting
      I lost all interest after reading that.
      It's quite possible that someone will be nice and make a mod for single player.
  3. Re: Is it multiplayer? by Richard+Steiner · · Score: 4, Informative

    Oh yes. :-) TA is, anyway, up to ten (10) people in a given level. With all the units running around in that game, things can get messy rather quickly.

    Now... I wanna see a Linux port!

    --
    Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
    The Theorem Theorem: If If, Then Then.
  4. Mirrored at Open Source Gaming by prezkennedy.org · · Score: 4, Informative

    If you don't feel like dealing with BitTorrent, you can download the full version or the source from Open Source Gaming.

    --
    It started back in Team Fortress Classic
  5. Spring by Anonymous Coward · · Score: 4, Informative

    I am a dev on the team, JouninKomiko. There IS a skirmish AI planned, in fact I am working on it now. There is no TA code in this, just a use of the original TA content until the community remakes the units and scripts to make this standalone. Our FAQ guy stopped updating long ago for some reason.

  6. ATTENTION!! by Anonymous Coward · · Score: 4, Informative

    The game sent along the Spring engine is NOT original TA. It's a mod called XTA, also created by the Swedish Yankspankers. The mod's purpose is to drastically change the balancing and gameplay. If you want to play with Original TA, you better fetch yourself the OTA patch. This is, btw, Storm.

  7. Re:TA Reminiscing by ljaguar · · Score: 4, Insightful

    Maybe I'll charm in here for all this Vulcan discussion.

    Hard core people don't use Vulcan cannons. Seriously. I don't remember the math off the top of my head, but I've seen it done.

    Vulcan cannons are expensive. very expensive. You can build couple of bertha/timmy (intimidator) with the same resources and you can fine tune those better. (you can turn a few of them off and what not) and real hard core players know how to take out one of those real quick so it's a big investment for nothing.

    There is no such thing as impenetrable defense. I know in TA, you can get pretty hardcore defense. And one of the main strategies of playing is Porc where you build an impenetrable base and start amassing your kickass army (some prefer air, some go for tanks, some go for artilleries). This strategy sounds really good and a lot of beginner players will try to perfect this strategy.

    But this strategy does not work against good players. They'll hit hard and early and prevent you from building your defenses. And it's the simple idea that the opponent had the same amount of time that you did. If you are focusing on your defenses and don't heckle your opponent, that's that much time that he had to concentrate on his armies too. And if he's better player than you, he can build his armies better than you can build your (so called impenetrable) defenses with the same amount of time/resources.

    You think your fusion/timmy/vulcan/nuke/whatever are impenetrably defended and it's the shit. But good players know how to focus and take that shit out. (bombers anyone? reconnaissance?) That's why you want to diversify.

    I mean if you are just getting into it or playing with non-hardcore friends, vulcans are the shits and is definitely part of the unreasonable displays of power. But if you are playing the game for real (you are considered good on online communities/rankings) you are either dead before you can finish a vulcan/ the conditions of the game will make vulcan an unworthy investment.

    If I start building timmies (one by one) and you start building a vulcan, I'll have a timmy done before you finish the vulcan. I'll start shooting faster than you can. And when we both finish our project, we'll have approximately the same firepower. And I'll have better ranges too.

    The point is, if you can build 150 berthas, one of several is true.

    Your opponent is an idiot for letting you get that far. (stop playing the stupid computer, and play real people. Even the most advanced cheating AI on TA have weaknesses depending on the particularity of the specific map.)

    You could have killed your opponent without building 150 berthas. I mean if you had that much resources and your opponent is that lax, you should have been able to kick his ass by your 10th bertha. So, as much as your opponent sucks, you don't know how to attack for shit. I mean get some ground troops and air strike force for crying out loud!

    noob

    This is informative.