Slashdot Mirror


World of Warcraft - Then and Now

MMORPG.com has an excellent feature up discussing the trajectory of World of Warcraft as it's progressed since its launch day. They touch on the recent honor system features, the added dungeons, and call Blizzard out on their inability to keep to a consistent update schedule. From the article: "So you may ask, 'How well has Blizzard delivered on their monthly content updates?' The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule."

6 of 83 comments (clear)

  1. Article by Anonymous Coward · · Score: 5, Informative

    World of WarCraft exploded into the gaming world among copious amounts of expectations and accolades. Whether by article or word-of-mouth it's hard to ignore the blockbuster hit that carries Blizzard's signature style of game play. Now, five months into live retail play, we took a look at some of the aspects and how they've progressed since this MMO giant hit the shelves back in November of last year.

    Updates! Updates?
    Many gamers have been floored by the myriad elements that make up WoW, whether it's the stunning graphics, visceral sounds or fast-paced combat. Another thing that excited many gamers at launch was the promise of monthly content updates. Those who have played other MMOs know well the anticipation that can slowly turn into annoyance as long awaited updates and patches drag on for months at a time. The ambiguity of "It's coming soon," seems to have worn a permanent numbness into the gamer psyche.

    So you may ask, "How well has Blizzard delivered on their monthly content updates?" The simple answer is: they haven't. In fact, a couple months post launch some players challenged Blizzard as to their promise on scheduled updates. Official Blizzard posters denied making such claims but were quickly pointed to their own website where, in plain text, monthly content updates were promised. After some backtracking Blizzard announced that they would not be able to keep to a definitive content update schedule.

    What the WoW community has seen in updates since launch has been intermittent at best. Snippets of patches are shown as teasers with only the promise of delivery as soon as they are thoroughly tested. Having seen only two major updates in the five months since launch, many in the community have found their hopes for timely updates fading.

    Nevertheless, Blizzard has recently gone on the record as stating that their timetable of patch rollouts up to this point has been unacceptable. Though they have committed to a more expeditious schedule for patch release Blizzard has stated that it will likely not reach the aforementioned monthly update pledge it made early on.

    Even with a somewhat lackluster turnout speed for WoW's patches Blizzard has delivered rather well on the content. Each patch has seen many positive changes to the game world, including numerous bug fixes, additional quests and dungeon instances, new trade skill recipes and much more. Perhaps the most hotly debated part of any game patch is those changes that affect character classes...

    A Game With Character...
    One of the most compelling aspects of WoW when held up to other MMOs is it's truly enjoyable selection of character classes. From the staple warriors, rogues and priests intrinsic to fantasy to the more unique shamans and hunters WoW offers a plethora of flexibility and enjoyment to its players. Many players identify with certain character classes, playing certain archetypes over the years, from one game to the next. WoW delivers both the classic feel of fantasy with a very personalized twist. Priests that can lay waste with the power of shadow walk beside warriors who are nearly as deadly as any rogue in combat. Mages master the powers of fire, cold and arcane energies...but which one a mage specializes in is a point of personal preference, and every path offers its advantages and disadvantages.

    There are as many different viewpoints on the strengths and weaknesses of a character class as there are players playing the game. The viewpoint that holds the greatest sway, however, is that of the developers at Blizzard. While players eagerly anticipate patches for improvements and variety to be added to their preferred classes there is also the sense of dread that many hold at the thought of nerfs to their class.

    Overall since the launch of the game most of the class balancing has empowered the character classes. Many classes have seen new abilities and spells, most of which add true use to the class as opposed to fluff offered to assuage the player community. Some examples include new

  2. Don't worry about the content... by Ransak · · Score: 4, Informative
    Content isn't even the biggest concern at the moment. Server/Network stability is. Since the last patch implemented PvP lag times are up across every server. Mysterious server and client crashes still happen consistantly, large scale battles are unplayable in PvP, and the raid lockout bug still isn't fixed.

    They need to get a stable, playable environment up before they put in more content.

    --
    "Powers. I have them."
  3. Typical Marketing Department Booshwah by the+eric+conspiracy · · Score: 4, Insightful

    Some guy in marketing thought it would be nice to promise monthly updates without realizing that the developers didn't have the resources to deliver anything like this.

    Happens in every company, and the marketing guys should be held accountable for making such stupid promises.

    1. Re:Typical Marketing Department Booshwah by Lord_Dweomer · · Score: 4, Insightful
      You know, as someone who's worked in marketing, I just want to say that most major businesses out there have at least one developer-type person who interacts with the marketing department to tell them "yes, we WILL be able to deliver on this promise".

      Marketers are NOT as stupid as /.ers think. We know damn well that to make promises you can't keep with a product is a BAD THING. It gives negative buzz, and in highly competitive industries where customer retention absolutely relies on such a major thing, you can be damn sure they don't want to screw that up.

      I'd say the blame lies on whichever tech person told them the monthly updates would be feasible.

      --
      Buy Steampunk Clothing Online!
  4. compared to other mmo's... by j-joshers · · Score: 5, Insightful

    World of Warcraft is doing alright. Ive played SWG, EverQuest, and Ultima Online in the past, and honestly the biggest response people would get from those games is a big TS. Blizzard has been pretty damn generous with giving people extra days when the servers are having problems, and server stability *has* improved. And the amount of content so far delivered is nothing to sneeze at, its a lot more than Ive seen in the other MMOs Ive played in a six month time (SWG has basically been in beta since the game launched ~2 years ago, so I dont really count it, WOW was in much better shape). I really think Battlegrounds are gonna change the dynamic of the game, and almost give it a Planetside-style capture/control gameplay element. I really cant wait for it to happen.

  5. Wow Churn... by BrookHarty · · Score: 4, Interesting

    I've been a WoW player since it came out, even an officer in the 4th largest guild on the Bloodhoof server. I play a Rogue with a warlock alt and a new druid.

    Being a horde player you have a smaller population, so less people to instance with. And the change of getting ninja looters, who will steal on bosses, hench the change to master loot on all bosses.

    PvP is lagtastic, and offsides. Alliance normally has a 2:1 ratio, but with guards, help kinda helps. And when a true zerg 5:1 sometimes, they just storm tarren mill and take the city and camp the graveyard. So, at times, it really is crap.

    Highend instances are not Rogue oriented, so after spending 5 months getting my guy to 60, I find out that I should of rolled a Priest or Warrior is rather depressing. But time will tell, but blizzard doesnt answer questions much, other than making people change names. They actually made a guy named "Hellcow" change his name, and disbanded a group called Euthanasia. Rather nazi like behavior of the GM's lately.

    There is no player growth other than reach level 60, farm your armor/weapon, reach 300 on your 2 selected professions. The include cooking, firstaid and fishing for everyone. Boring......

    No trophies, everyone looks the same, they are trying with new weapon graphics, which is helping some. But it would of been nice if at least some of the taruens the size of houses where not all the same size.

    So, it has major issues, balance between horde vs alliance is a big problem. Also not being able for you to see friends on other servers is a big problem. Since it seems everyone I know is on a different server. Really its 2005, the technology exists to have people across servers play together. And before someone says they cant, I work at a telco, ive use and seen technology that can do this. Its possible, some MMO's already do this.

    What I like, good graphics, good movement and fighting combat. Even if the lag sucks, its good. Not total FPS style, you dont aim as much.

    But, I'm gonna try guild wars, and got a free EQ2 account in the mail from fileplanet.

    BTW, other than patches breaking cosmo's a UI addon, they have added most of its functions, other than a CLOCK (With localtime), and a RAID addon, you almost dont need them anymore.

    They are trying I give them that, I just wish they would of explored more than the really boxed in RPG feeling you get. Great graphics wont keep people around when every new game has great graphics.

    Who know, time will tell how many people churn. (I like using a telco term for MMO's, YEA)