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PlayStations of the Cross

theodp writes "Is there a place amid the witches, warlocks and diabolical monsters for Christian video games? The NY Times reports companies like Brethren Entertainment ('Entertaining for Eternity'), Digital Praise ('Glorifying God Through Interactive Media'), and N'Lightning believe that there is a market in faith-based video games. If the idea of Christian first-person shooters seems unlikely, so too did the idea of Christian pop music, which accounted for 7% of the total pop-music market and sold 43+ million albums last year."

4 of 267 comments (clear)

  1. (Organized) Religion is always a cash-cow by Kosi · · Score: 4, Insightful

    I wonder that it took so long until someone saw the enormous potential to make money in sticking $RELIGION stickers on computer games.

    1. Re:(Organized) Religion is always a cash-cow by cyber0ne · · Score: 4, Insightful

      It's not really a question of just saying "this game is religious" that will make it sell. Generally, marketing based on that is best suited for parents buying games for their kids, usually young kids. Thus, such religious games tend to be geared towards a very young audience and, while they do sell, they're not really all that popular.

      I would be particularly interested in religion-based games that target a more mainstream audience, as most other popular games do. Let's face it, if you take Western religion as an example, the Bible is full of violent conflict that would be great for a game.

      The problem as I see it, however, is in the approach taken in designing such a game. It is often a project taken on by a religious group, not a gaming group. In their eyes, the story needs to be exact, otherwise it goes against their religion. After all, you can't risk letting a child see David actually get KILLED by his enemies on the screen, that would be heresy in their minds.

      Thus, the games tend to play out more like a movie than a game, which goes back to being geared more towards small children than mainstream gamers. They have to be able to risk that bit of what they call heresy if they want the game to be interesting. If you're going to play David and fight all your enemies, there needs to be an actual risk of losing if the game is to be at all enjoyable.

      --
      http://publicvoidlife.blogspot.com
  2. Lots of money to be made by moof1138 · · Score: 3, Insightful

    There is a fairly large subset of Christians in the U.S. who really want to hide from modern society. They are threatened by secular society, threatened by contemporary culture, threatened by modern science, etc. Marketing escapist stuff that helps to reinforce their little worldview would certainly be a cash cow.

    --

    Hyperbole is the worst thing ever.
  3. Not about conversion by bluGill · · Score: 3, Insightful

    These games are not about converting you to my religion, they are about giving me a passtime that doesn't violate all the principals of my religion.

    My religion tells everyone not to watch (or own) a TV. There is nothing evil about a electron gun in a vacuum tube exciting a few phosphors (substitute your technology of choice). What is evil is what it is used for. Nothing is wrong with using a TV so you can take college classes from someone on a different continent. There is something wrong when you use TV to show sex, violence, and so on. (I picked two extremes, you have to decide where the dividing line is between them - if you even agree sex and violence is evil).

    Video games are not evil of themselves. They can teach puzzle solving skills. A game of pac-man once a week has no value, but it isn't evil. (addiction to pac-man is evil, but that isn't the fault of the game itself) However most of the popular games go far beyond the line.

    I'm not sure I agree that christian games are the solution to the problem. However the problem being solved isn't a reach out to non-Christians, it is a lack of things Christians can do.