Slashdot Mirror


PlayStations of the Cross

theodp writes "Is there a place amid the witches, warlocks and diabolical monsters for Christian video games? The NY Times reports companies like Brethren Entertainment ('Entertaining for Eternity'), Digital Praise ('Glorifying God Through Interactive Media'), and N'Lightning believe that there is a market in faith-based video games. If the idea of Christian first-person shooters seems unlikely, so too did the idea of Christian pop music, which accounted for 7% of the total pop-music market and sold 43+ million albums last year."

2 of 267 comments (clear)

  1. (Organized) Religion is always a cash-cow by Kosi · · Score: 4, Insightful

    I wonder that it took so long until someone saw the enormous potential to make money in sticking $RELIGION stickers on computer games.

    1. Re:(Organized) Religion is always a cash-cow by cyber0ne · · Score: 4, Insightful

      It's not really a question of just saying "this game is religious" that will make it sell. Generally, marketing based on that is best suited for parents buying games for their kids, usually young kids. Thus, such religious games tend to be geared towards a very young audience and, while they do sell, they're not really all that popular.

      I would be particularly interested in religion-based games that target a more mainstream audience, as most other popular games do. Let's face it, if you take Western religion as an example, the Bible is full of violent conflict that would be great for a game.

      The problem as I see it, however, is in the approach taken in designing such a game. It is often a project taken on by a religious group, not a gaming group. In their eyes, the story needs to be exact, otherwise it goes against their religion. After all, you can't risk letting a child see David actually get KILLED by his enemies on the screen, that would be heresy in their minds.

      Thus, the games tend to play out more like a movie than a game, which goes back to being geared more towards small children than mainstream gamers. They have to be able to risk that bit of what they call heresy if they want the game to be interesting. If you're going to play David and fight all your enemies, there needs to be an actual risk of losing if the game is to be at all enjoyable.

      --
      http://publicvoidlife.blogspot.com