PlayStations of the Cross
theodp writes "Is there a place amid the witches, warlocks and diabolical monsters for Christian video games? The NY Times reports companies like Brethren Entertainment ('Entertaining for Eternity'), Digital Praise ('Glorifying God Through Interactive Media'), and N'Lightning believe that there is a market in faith-based video games. If the idea of Christian first-person shooters seems unlikely, so too did the idea of Christian pop music, which accounted for 7% of the total pop-music market and sold 43+ million albums last year."
I am totally non-religious, I could care less about worshiping anything. After signing up with a subscription based music service (Rhapsody), I found it shocking that christian pop/rock/hiphop sounded this good.
In fact, I have turned my view 180 degrees. I used to think religious folks never stop whinning about gangsta/satanic industrial music and video games etc. Now I seriously think they deserve a chance to be marketed.
Fusion of differing systems of belief, especially when success is partial or the result is heterogeneous.
As much as one might long to go ad fontes -- to the wellspring, Christianity as we know it in the West is irretrievably commingled with the violent, demon haunted world view of the northern tribes it filtered through. Certain elements of the ancient first and second century viewpoint can be recaptured, such as proximate parousia (the belief in the imminent Secnd Coming), but somehow they come out with more than a soupçon of Ragnarok in them.
So, we have the violent fantasy of divinely sanctioned holy war, in which, drawing the sword in the name of the Prince of Peace, indulging one's blood lust is not only sinless, but a positive good.
For most, Holy War is of course a metaphor. But where there is a metaphor, be certain that some will take it literally. Games are only games of course, except when they are indoctrination. That's difference between a Christian FPS and, say, GTA, which although it is disgusting in my opinion, is also harmless because it is meant to be, and is understood to be an absurd view of the world.
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I am a Christian and I look forward to seeing high-quality Christian-themed games (even those including forms of violence), but to really create a new market that doesn't simply compete for shelf-space with other FPS titles, wouldn't a new gaming paradigm be a better opportunity?
For that matter, there are other game types that could be well suited to spreading the Word of God that don't require killing someone or something such as puzzle, adventure, strategy, simulation, etc.
I am not arguing that a Christian game should be void of violence, but these Christian game developers should not lock themselves into the mode of thinking that the only way to develop a hugely popular title is to compete directly with other hugely popular titles such as other FPS titles with gratuitous violence.
So violence is OK, but looking at things from other perspectives is not? Again I don't think these guys should make this assumption across the board. Let someone play the role of Satan; however, if this is a faith-based/Christian game that is to teach a certain message, then I would assume playing that role would provide the opportunity to teach the lesson of why playing that role is not as desirable as it initially seems.But I know few Christians that ever consider that, since it would be inconvenient.
You know mostly lazy Christians.
Read the Old Testament for the more violent epics. Consider this for a video game:
You are recruited into the king's army. You fight battle after battle, each one more challenging than the last. Eventually, you have more political clout than the king himself because you're such a great war hero. The king then tries to kill you, but his own son betrays him and helps you flee. Actually, I forget what happened between the fleeing and the king's death (feel free to look it up, it should be in the books of Samuel), but eventually you return and are crowned king yourself. You fight more battles, further establish your kingdom. You raise your son to be a great leader after you. Etc. Etc.
If done well, such things could make for pretty good video games. And that's just one character in one religion (or one combined source of a couple religions).
http://publicvoidlife.blogspot.com
The big problem with the Christian subculture is that it is very ivory-toweristic. Meaning that when I was in youth group in high school, we were discouraged from listening to non-christian music, which means "not from a Christian label". Instead of training ourselves to discerns what's right and wrong in the world and actively engage it, we wall ourselves into our own world and make it sinful to engage with anything else.
That's just bad reasoning and you'll find it all over American Christianity, and it's a big reason I don't go to Christian bookstores anymore. I get this feeling that there are some people at the top making big bucks by building this subculture of isolationism and labeling all secular media as evil.
And honestly most Christian music sounds tripe and disingenuine to me. (not all, just most).
...So I've been listening to alot of U2 lately.
In fact, it was the Eastern half of the Church! It wasn't some splinter group, the Church had divided itself in half when Rome fell, and they both recognized each other. In fact, 9 years latter, Bishop of Constantinople was placed second to the Pope!
After the Pope learned of the first attack, when the man the Crusaders were paid to put on the throne was put there, the Pope forbid them from attacking again, which they did anyway when that man died.
Not only did they attack it again, but they then burned the city. After they had conquered it.
The Fourth Crusade has to go down in history as the most absurd of the Crusades. Watch the Church...attack itself! Let's convert those Catholics to Catholics!
If corporations are people, aren't stockholders guilty of slavery?