Engine for Collaborative Science Education MMOG?
plisdku asks: "My research advisor wants to create an online, collaborative science education game for middle- to high-school students; we need a 3D engine! A pioneer in internet-assisted laboratories (iLabs), he has developed real experiments that students can operate remotely over the internet. We envision a game where students wander a campus, solving Caltech-style 'stacks,' and learning collaboratively as they perform the great experiments of the history of science in simulated and real laboratories. What we need is a 3D engine and content creation system with which our team of artists and bright student developers can produce a prototype within a year. Requirements: customizable avatars, flexible integration with other technology (iLabs, CompEdu, etc.), and reasonable licensing fees (open source would be great). Our last project used SGI tools -- what are our modern-day options?"
if I'm not mistaken, id has released the quake 1 and 2 engines under the gpl
Crystal Space
It's highly configurable and easy to code for. There are multiple included implementations of apps using the engine that come with it so you can keep the wheel reinvention to a minimum.
Also it supports multiple formats to be imported such as 3DS and the like.
MTW
Chris Dede's group at Harvard is doing something like this:
http://muve.gse.harvard.edu/muvees2003/
I saw him present this at AERA this year.
You have to root around to find the science experiment stuff.
Open-source under the LGPL license, and developed at the Naval Postgradute School (former home of America's Army).
Please post on the forum if you have any questions, and I'll be glad to help you out.
What about OGRE? Not used it but it looks like a competitor to CrystalSpace.
You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC