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ATI Announces 512MB Graphics Card

Annoyed.Gamer writes "Today ATI announced their first 512MB graphics card, the X800 XL 512MB. I have some systems that don't have more than 512MB of system memory, much less on a graphics card. According to AnandTech, the 512MB card can't outperform its 256MB counterpart and costs 50% more. ATI's favorite Half Life 2 showed the only real performance increase in the entire article. Overall a disappointment, especially because ATI for some reason didn't outfit their highest end GPUs with 512MBs, only the mid-range X800 XL."

46 of 440 comments (clear)

  1. Some of your computers don't have 512 megs? by Anonymous Coward · · Score: 5, Funny

    And you have the nerve to submit articles to Slashdot?

    1. Re:Some of your computers don't have 512 megs? by acvh · · Score: 5, Funny

      Why?

      I have a Pentium PC with 64MB that functions as a print server so effectively that I never see it.

      Lots of RAM does not make up for a small penis.

      Nor, apparently, does it make up for mediocre video processing. But, there is a market for this, just as there is a market for spoilers that mount on Chevy Cavaliers or Honda Preludes.

    2. Re:Some of your computers don't have 512 megs? by meringuoid · · Score: 5, Funny
      You're new here, aren't you?

      This is Slashdot. This is where people dig up antediluvian machines and install Linux on them out of pure masochism. I'll bet you anything you like that at least three people will follow up this post to confirm that they're installing Gentoo on an old 486DX/33 and that they're expecting it to finish compiling and be able to start up X in just another week or two...

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:Some of your computers don't have 512 megs? by itchy92 · · Score: 5, Funny

      I don't think he's new; I've seen him posting on here for quite some time.

      And apparently he created his account before UIDs were implemented, so...

      --
      Slashdot: News for nerds. Stuff tha-- MICRO$OFT IS THE DEVIL!!1
    4. Re:Some of your computers don't have 512 megs? by dmanny · · Score: 4, Interesting
      So did I, once. Then I put a power meter on that little bastard, did the math and said "Twenty dollars a year?" WTF. I now use Netgear. Thirty dollars after rebate. One twelveth the power draw.

      On my todo list is to tap into the 5V of my old laser printer and put the print server on the printer's power supply. I also use X-10 equipment, the power stuff bought long before their annoying Internet campaigns for those damn cameras. In that fashion I can further reduce the standby power consumption. The printer's duty cycle is very, very low on an annual basis.

      So, unless you live in some sort of a situation that provides power as part of your rent or such and don't really care about overall societal power consumption, you might want to carefully consider your printer server configuration.

      --
      All my previous sigs now look like this one, I wish they were permanetly recorded when used. :-(
    5. Re:Some of your computers don't have 512 megs? by geekoid · · Score: 3, Funny

      "Lots of RAM does not make up for a small penis."

      no, but it is need to render my monster penis in all its manly details.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Some of your computers don't have 512 megs? by winkydink · · Score: 4, Funny

      Lots of RAM does not make up for a small penis.

      Isn't it hard to deliver lots of "RAM" with a small penis?

      --

      "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    7. Re:Some of your computers don't have 512 megs? by Locke2005 · · Score: 3, Funny

      Heck, I've got HARD DISKS with less than 512 megs!!!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
  2. How about a focus on quality? by ackthpt · · Score: 5, Insightful
    he 512MB card can't outperform its 256MB counterpart and costs 50% more.

    I'd be thrilled just to have my ALL-IN-WONDER® 9800 Pro not be so damn fragile. Often it comes up with bars and artifacts and I keep rebooting until it behaves. I've tried all the driver and firmware updates and fiddled with AGP volage settings to no avail. Graphics benchmarks all pass with flying colors (no pun intended) then the PC crashes when I start up some games. Meanwhile, a $37 graphics car (with a $10 rebate) from Circuit City is 100% reliable (except I can't watch TV on it.) Time for ATI/Nvidia race to focus on quality rather than quantity.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:How about a focus on quality? by bfischer · · Score: 5, Informative

      Your mobo does not have a VIA chipset does it? There is a known problem with 9700/9800 and some via chipsets (and both via and ati keep pointing fingers at each other)

    2. Re:How about a focus on quality? by Ford+Prefect · · Score: 3, Interesting

      If it's not a motherboard chipset conflict, try pointing an extra fan at it.

      I had a Geforce 4Ti which suffered from nasty screen corruption in some games, which was fixed with the aid of a CPU fan from a 486 blowing air in the general direction of the graphics card.

      Yeah, high tech, I know. Even better - said fan was held in place with a mounting bracket from a 386's hard disk. :-)

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:How about a focus on quality? by oldwolf13 · · Score: 3, Interesting

      I'd make sure that puppy is cooled VERY well. I had a lot of problems with mine (9800 pro w/128MB) due to heat issues. Even blew the crap out of my first one.

      I put two case fans in mine (intake at the front, outtake at the rear, and changed my power supply to an enermax (with yet another fan). This stopped all my problems (nForce2 board Asus - a78nx with an AMD 2800+ cpu). A friend has basically the same configuration and was having problems as well until he added more cooling.

      I've talked to techs who repair a lot of machines in retail (yes, I can do tech too, but don't nearly have the volume of these people), and they say they would never recommend putting in any video card of this caliber without these precautions as well.

      --
      If I can't smoke and swear I'm fucked.
    4. Re:How about a focus on quality? by fistfullast33l · · Score: 3, Interesting

      I personally think ATI is horrible when it comes to support and especially when it comes to writing reliable drivers.

      I decided about two years ago to purchase a Radeon 9800 with 256 MB when it first came out. I had to order it overseas it was so new. However, the graphics drivers suck. I see more artifacting than I ever have before. The same thing happens on my laptop which has a radeon 9600. It has to be ATI and not the games because the artifacting happens in every graphical application.

      It's the last time I ever make the mistake of buying an ATI card over NVIDIA. I had a GeForce3 before the 9800 and it ran absolutely perfectly. The only reason I didn't go with NVIDIA this time was because their card took up 2 slots in my PC. I'm not supporting that either. If your card can't take up only one slot, what good is it?

      And don't get me started on linux support from ATI. There was a period of about 1-2 months in the fall where the ati proprietary drivers caused X.org 6.8 to crash. 2 months to fix a major bug? Screw them.

  3. out of hand by Kaamoss · · Score: 5, Interesting

    Things are getting somewhat out of hand as far as graphics cards. It seems like every 4-6 months there is a new line of cards out with slightly better specs in the 500 or so price range. I have a GeForce Ti4800 128mb and it runs all of my games, including doom3 and halflife two just fine. I'm not sure how people even justify the cost to them selves.

    1. Re:out of hand by Kaamoss · · Score: 3, Insightful

      I might aggree with you except if I'm going to sink money into a new graphics card it might as well be pci express so I can use it when I build a new computer. But the computer I have right now just has AGP, and I'm sure by the time I'm ready to build a new computer anything I got today would be somwhat outdated anyway. I think what I'm trying to say is that unless you can afford to keep up with the gfx card market, what's the point? Just find something reliable and decent and stick with it. The market is just changing too rapidly...at least for my budget.

    2. Re:out of hand by TrippTDF · · Score: 5, Insightful

      Why can't more people think like the parent?? I really, really don't get it. While I like my games to look good, I am really fine with my system as it is. Are you ready for this, everyone? It's a 1.4 Ghz AMD, 512 MB DDR and a (gasp) GeForce 4 MMX 440! It ran Doom3 and HL2 quite well. Sure, I didn't get the full effects of the games, but I still played them quite nicely performance-wise.

      On a side note, my office computer is a Dual 2.8 Ghz P4 machine, and I don't see a difference in normal day-today office stuff. Hell, my olf 400 Mhz. G3 laptop is just as capable as my Office machine for 95% of the work that I do. All those guys out there dropping $500 every 6 months on new cards are not showing their muscle under the hood, but rather their lack of brains. Or their large quantity of spending cash, due to the fact that they still live at home. (I'm totally getting flamed for that last comment, but that's cool)

    3. Re:out of hand by DoubleD · · Score: 5, Insightful

      Shhhhh!

      We should thank these people that are willing to pay for the bleeding edge graphics performance. They enable us to pay bottom dollar for yesterdays technology that performs 90% as well.

      You do not have to understand a performance enthusiast to benefit from their pocketbook.

      --
      "He is no fool who gives what he cannot keep in order to gain what he cannot lose."
    4. Re:out of hand by danila · · Score: 4, Informative

      Well, both HL2 and Doom 3 had renderers for old versions of DirectX. Some people even managed to run Doom 3 on Voodoo 2. Yes, any graphics card can probably handle the levels and the characters moving around. You don't need an X800 for that. But if you don't mind low-res textures, low-poly models, no bump, no shadows, no dynamic lighting, then you will be essentially playing something only slightly better than Quake 2 and Half-Life. What's the point? I probably can also watch video on a 386 (an MPEG1 in a 160x120 window), but is it the same as watching High Definition DivX?

      Good videocards allow better image quality in games. If you don't need better image quality, that's fine, but most people disagree with you.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  4. I'm no Bill friggen Gates here... by Stevyn · · Score: 4, Insightful

    But it's only going to outperform in a situation that requires more memory. Having extra memory that goes unused doesn't make a difference.

    1. Re:I'm no Bill friggen Gates here... by Daniel_Staal · · Score: 4, Informative

      Actually, Mac OS X 10.4 might be one of the only places where this might make sense. From reading the ArsTechnica article recently linked here, one of the most important points of speedup on OS X is to move all the graphics work to the graphics card. It sounds like at this point there is several levels of graphics process work being stored at the graphics card, with more loaded on as more levels are available.

      Then again, unless you are tiling dozens of transparent movies, you probably won't notice this level of overkill.

      --
      'Sensible' is a curse word.
  5. it's funny.. laugh.. by Fry-kun · · Score: 5, Interesting

    sounds like the author could use this little gem: http://kerneltrap.org/node/143 :)

    --
    Did you know that "FTW" ("for the win") is a direct translation of "Sieg Heil"?
  6. Chicken and egg by ergo98 · · Score: 5, Insightful

    To be the master of the obvious, of course there will be no, or limited, benefit of that much memory on your video card.

    The reason is obvious: game designers target the prevalent market. Given that there are a limited number (zero) of users with 512MB of onboard memory, few video game makers are going to require 512MB of simultaneous textures (or even 256MB, and to a degree not even 128MB). Doom 3 may, as the article states, have 500MB of textures, but I highly doubt they are used simultaneously.

    This is just another card for people with the money to say "just in case...".

    1. Re:Chicken and egg by dzym · · Score: 4, Informative
      Au contraire. Doom 3 in the "Ultra" mode will most definitely require 512MB of graphics card memory to run well, because it is loading that much data ... not just for the art, but every layer of processing that goes over the textures like normal mapping, shaders, etc.

      Otherwise you get hitching in scenes when Doom 3 needs to swap out that amount of data quickly for another batch of data (opening doors, switching from rendering level to reading the PDA, etc) because it will be moving data from the AGP memory cache from the main system memory bank.

  7. About as useful... by Ahman_Ra · · Score: 4, Insightful

    I agree, it's about as useful as a humvee in the city.

  8. Doom3 and Ultra mode quality by Anonymous Coward · · Score: 4, Interesting

    Carmack said that you'd need a 512MB card to use the Ultra quality mode. If John Carmack is reading this, do you have any reason why Doom3 performed no better in Ultra mode with the 512MB card as opposed to the 256MB card?

    1. Re:Doom3 and Ultra mode quality by ceeam · · Score: 4, Funny

      Probably they forgot to wire the extra memory to the core?

      Hmm, maybe I should start my own business - buy some low-mem cards, glue some DRAM modules onto it, sell them, profit(!).

  9. Make it and they will come... by pieterh · · Score: 4, Interesting

    Every time some manufacturer adds globs of memory, be it huge disks, huge memories, fat network pipes... we all go "no-one will ever use that, 640k is enough for anything"... ... and 24 months later we're wondering how we ever lived without it.

    Somewhere, someone is thinking of a killer application that needs 512MB of video RAM to work.

    I just can't, for the life of it, imagine what it could be...

  10. It'll be faster when apps use it by SunFan · · Score: 4, Informative


    Just because some games don't use that other 256MB doesn't mean that no apps use it. The "pro" cards have been at 512MB to 640MB for a while, now. They wouldn't even bother selling them if no one knew what to do with them.

    --
    -- Microsoft is the most expensive commodity operating system and office suite vendor in the marketplace.
  11. Scientific Applications by Anonymous Coward · · Score: 5, Informative

    While this may not lead to huge increases in performance for gaming applications, scientific applications stand to gain tremendously from increased memory for visualzing large datasets.

    A lot of applications in biology (3D microscopy, macromolecule interactions, MRI etc..), weather modeling, oil field visualization, to name just a few, are hungry for more onboard video memory.

    1. Re:Scientific Applications by xRelisH · · Score: 3, Insightful

      There are already cards with a lot of onboard memory made for these sorts of applications. Both NVIDIA and ATI have been making workstation class cards for ages that come with loads of onboard memory.

      This card is supposed to be a gamers card as its optimized for such things. Workstation cards are the opposite, most of them perform poorly on games even though their specs may lead one to believe otherwise.

  12. Graphic Apps by alecks · · Score: 3, Interesting

    I've always wondered, would a program like Photoshop, benefite from 512 Video RAM??? Or does it work some other way where it doesn't use video ram like that. Ofcourse, let's assume that you are working with 600+ MB PSD files....

  13. Probably has something to do with the Tiger releas by ivan256 · · Score: 5, Informative

    Since Apple has just released software that takes advantage of huge amounts of video memory, and they have a big ATI logo on the page describing it, perhaps the release of Tiger has something to do with the announcement of this card... If that's the case, trying to figure out what this has to do with gaming performance misses the point.

    From the "Core Image" page:

    When a programmable GPU is present, Core Image utilizes the graphics card for image processing operations, freeing the CPU for other tasks. And if you have a high-performance card with increased video memory (VRAM), you'll find real-time responsiveness across a wide variety of operations.

  14. Shouldnt they fix their drivers first? by cliffski · · Score: 4, Interesting

    As someone whose worked at various big games companies, and writes his own stuff too, I really would rather someone at ATI attended a 'driver stability for dummies' course, rather than got all macho about 16 terrabyte RAM cards.
    if ATI cards were twice the speed of nvdia, I'd still avoid them, simply because nvdia drivers are rock solid and unfussy, whereas the ATI driver 'envrionment' is usually a bug ridden barrel of unstable bloatware, that avoids standards like the plague
    Your mileage may vary etc blah blah

    --
    DRM-free indie games for the PC and Mac: Positech Games
  15. Possibly it will be used on the Mac by Space+cowboy · · Score: 5, Interesting


    With Quartz 2D Extreme (marketing!) putting the entire rendering of the display onto the graphics card as an OpenGL surface, and lots of the display-rendering code itself being stored there as well, you can never have too much RAM - especially with the composition manager etc. all eating up gobs of it...

    Simon

    --
    Physicists get Hadrons!
  16. Compositing Window Managers by wowbagger · · Score: 5, Informative

    Many people have asked "What the @#$%$# would you USE 512M of Video RAM for?"

    Others have responded with various games as the killer app.

    And perhaps, today, they are the driver for this much VRAM.

    However, there is a use for a card with that much VRAM that isn't gaming - compositing window managers.

    Apple's MacOS, Microsoft's Longhorn, and *nix's various compositing WMs all operate by giving each active window its own chunk of memory sufficent to hold the whole window, and then treating that memory as a texture for a polygon and letting the 3D hardware do the final compositing onto the display. This allows for effects like translucent windows, smooth window movement, quick resizing of windows, simplified backing store (handling windows overlapping other windows), and many other useful items - these aren't just "eye candy", but things that make the system much more useful.

    Now, think about how many windows you have open right now. Think about how many windows a power user may have open. Think about how much memory that can burn to give all those windows their own space.

    512M of VRAM isn't overkill for such situations - it's barely enough, and video card vendors are starting to look to supporting virtualization for the card's memory needs (especially in PCI Express cards where the card can have a decent amount of bandwidth to system memory.)

  17. It's all about marketing by Minute+Work · · Score: 4, Funny

    They probaby had some extra RAM lying around and the marketing guys urged them to just put it in the card. That way they could claim...

    512 MEGABYTES OF MEMORY!!!
    TWICE THE MEMORY OF ANY OTHER GRAPHICS CARD OUT THERE!
    NO OTHER GRAPHICS CARD COMPARES!

    I expect ATI to come out with a sound card next month with a volume control that goes up to 11.

  18. Hardware vs Software by RealProgrammer · · Score: 4, Insightful

    Sometimes software comes out which is "too slow", or "bloated", and doesn't become popular.

    For instance, the Lotus Smartsuite products were way ahead of Microsoft's Office suite when they were released, but the entire package was took about 25 1.4MB floppies, I think, and then would hardly run on the typical system at the time. A couple of years ago I was looking for some clip-art and loaded it from CD. On modern hardware, the package was quite pleasant to use.

    There were some bugs in SmartSuite, and Microsoft did a number on compatibility at the API level, but I think overall it was the bloatware aspect that hurt it the most. A few years later the package seems rather spritely and compact.

    Hardware suffers from the opposite problem. The attitude "Why would I need that much?", which hardware vendors play into by offering products with overkill specs in the wrong areas. Since they can't double processor speed, doubling the amount of RAM is the next best thing, right?

    No, the next best thing would be to offer rock-solid reliability in the hardware and drivers. Make it cheaper. Ship the source for your drivers. I want it to work, and if it doesn't work I want there to be a way to fix it.

    I know that's not how the video card business works. If you're not at the cutting edge, you're an also-ran. I just wish it weren't that way.

    Sorry for rambling. To tie it all together, I think vendors get caught up in having features their marketing department can brag about, rather than delivering products their customers can use most effectively.

    --
    sigs, as if you care.
  19. GPUs are the future for OSX 10.4 (maybe Longhorn) by Shuh · · Score: 4, Informative

    The extra memory is to keep the CPU from having to busy itself writing graphics to backing-stores in the RAM.

    http://arstechnica.com/reviews/os/macosx-10.4.ars/ 14

  20. instance of "benchmarking makes people stupider" by justins · · Score: 4, Insightful
    But this article shows otherwise - there was almost no difference having 512MB of video card memory.

    No, it does not. It shows the limitations of a benchmark which is focused solely on frames-per-second performance.

    The effects of texture thrashing will be perceptible (and distracting) at times to the human player, but they won't do much at all to effect such a benchmark.

    If every 30 seconds you need to purge and cycle in through ultra-high speed AGPx8 or PCI Express, that really isn't that great of a hit.

    It's a noticeable flaw, every 30 seconds. Doesn't matter if all you care about is "frames per second."
    --
    Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
  21. No, I'm New Here by New+Here · · Score: 4, Funny

    No, I'm New Here

  22. It won't stop the kiddies by isecore · · Score: 3, Funny

    ... from bying it. There's always tons of spoiled teenagers out there in tweaktown who HAS TO HAVE TEH LATEST SH1T!

    This is the real reason why ATI even does such a werd-ass thing.

    -Mommy, my penis is shrinking!
    -Well son, let's get you a new videocard then!

    That's just my opinion and experience of dealing with teenage computer users these days.

    --
    I enjoy large posteriors and I cannot prevaricate.
  23. I've learned by Anonym1ty · · Score: 3, Insightful

    I for one have learned over the past many years not to ask the question: "What would you ever need all that for?" when it comes to computers.

  24. Re:Well duh by cbreaker · · Score: 4, Insightful

    Phew, at least someone said it.

    I see a lot of really sour posts on this one about how it's stupid, ridiculous, how a P3 500 is just fine, how last year's game runs great..

    They say it costs twice as much but only helps one game? Then I say it's a sign of things to come. They've said this same crap about 3D video board memory for years. "You don't need 64MB!!!" "You'll never use 128!!" "256? You're stupid!"

    If the video boards all have gobs of memory, then the games will all start to have gobs of high resolution, bump mapped, great looking textures. Why is this a bad thing? When the next generation of games hits the shelves in a year or so, they'll use that video memory.

    --
    - It's not the Macs I hate. It's Digg users. -
  25. Re: Gentoo by jrushton · · Score: 4, Funny

    They call it i386 for a reason you know!

  26. Graphics Research by EmersonPi · · Score: 3, Informative

    Actually, I know a lot of graduate students who will be really happy about this. It turns out that for a lot of research uses, 512 MB of ram would be really useful. Examples include 3D volume data-set visualization and general purpose GPU computations (GPGPU).

    I don't know where ATI expects to make the money on this (certainly not that much $$$ in the research market), but I'm personally glad that they released this card.

    The big question in my mind now is how good the cache performance is on this new card.

    --
    Impossible = A fun challenge
  27. Usefulness... by paithuk · · Score: 3, Insightful

    Although at first sight this card may have no use, think about Apple's Quartz technology that uses the graphics card video memory to hold all viewable window elements so that they can be rendered quickly and efficiently without requiring that data be paged in and out to real memory. With the new Longhorn graphics technology being announced this week, it's probably an emerging market that ATI want to take full advantage of. Plus the scientific applications stand to benefit (but I noticed somebody already mentioned this).