Slashdot Mirror


City of Heroes Issue Four Released

The fourth free expansions pack for City of Heroes has been released, and it's quite a doozy. Included in the latest release are a ton of new costume options, new content, and (most significantly) large coliseum where heroes can battle it out in PvP battles. Statement by Jack Emmert from the article: "I believe PVP will supplement the game while not detracting from City of Heroes' missions or story arcs...I see the PVP arenas as a way for players to hone their skills and as a change of pace from arresting villains."

39 comments

  1. Anyone played this? by Koiu+Lpoi · · Score: 1

    Is it any good? This is online only, correct? Is it anything like Freedom Force? It must be good with four expansions.

    1. Re:Anyone played this? by 2Flower · · Score: 3, Informative

      It's an MMORPG, like Everquest or World of Warcraft -- but with superheroes and more focus on casual gameplay (no loot, instanced missions instead of spawn camping, sidekick system so you can fight across levels, etc.)

      It's a lot of fun, been playing it for a year. To play devil's advocate, because it's casual oriented, it's not as deep as other MMO's; more like Final Fight than Street Fighter, swapping action and simplicity for pacing and depth.

    2. Re:Anyone played this? by faloi · · Score: 1

      I play it... It's fun as MMOGs game because it combines the ability to build and level characters from MMORPGs with the ability to just get in and play for fun for a bit that you get from FPS's. It's a decent attempt at getting the best from both worlds, in my opinion. Yup, it's online only.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    3. Re:Anyone played this? by Koiu+Lpoi · · Score: 1

      So... can you be evil? Can you mow down civilians?

    4. Re:Anyone played this? by 2Flower · · Score: 3, Informative

      So... can you be evil? Can you mow down civilians?

      Not yet. That's in City of Villains, which is due out later this year / early next year / dunno. It's practically ANOTHER MMORPG, rather than an expansion pack, since villains have their own areas, own missions, own power sets, etc.

      I kinda doubt they'll let you wander into Atlas Park and start ganking 1st level heroes and civilian NPCs, though. They've said all along PVP will always be consentual; and Arena PVP definitely is.

    5. Re:Anyone played this? by Anonymous Coward · · Score: 0

      Can you mow down civilians?

      If you are the Lawnmower Man, yes.

    6. Re:Anyone played this? by Winterblink · · Score: 1

      It's pretty good. There's not a HUGE variety of things to do, basically its focus is on combat. There's no crafting, just lots of questing and beating-up of criminals. Personally, I found that once I tired of beating things up there wasn't much else to hold my interest. But that's just me. :)

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    7. Re:Anyone played this? by pbaer · · Score: 1

      They aren't what most people would call expansions. You don't buy a new box and install some more content. These "expansions" are really massive patches that come out every ~2months. They introduce new zones, in this case pvp (arena) and occasionally new powers/powersets.

      --
      There are 11 types of people, those who know unary and those who don't.
  2. Other Issue #4 tidbits... by 2Flower · · Score: 4, Interesting

    There's a lot of contention over what Issue #4 has done to the game, good and bad. Lemme give a brief overview of the changes.

    1. A PVP arena. It's really an amazing piece of work, a huge addition to the game. The question is, will you really want to play in it? Certain classes ("archetypes") have innate advantages due to higher offense and defensive mixes, while others suffer because they don't have enough of either. Odds are more balancing will take place as the days go on; they've come far from when the beta of the arena went up, but still have farther yet to go.

    2. New costuming. The costuming system in COH is already top notch, and this adds more elements to it. Mostly it's asian-themed items but there are other generic items in too. Some have clipping issues which will need to be resolved, but it's not too shabby. It also introduces body physique / face sliders like in Star Wars Galaxies.

    3. Power changes. The alien archetype they introduced got serious boosts, other powers got little boosts... but as with ANY MMORPG IN THE HISTORY OF TIME, some changes are going to be downward rather than upward. (You can't "buff everybody, nerf nobody" without ending up in a nuclear arms race.) So, if you hit COH forums you'll see OMG sky is falling type posts from folks who now have to change their play style. But... again, to be fair, some of the changes are really phenominally heavy handed. The devs have admitted that they're looking at alternate ways to get the effect they want without harsh penalties, and they're starting to analyze the archetypes one at a time to bring them into balance. It'll take time.

    Like any MMO it's got plusses and minuses. Each issue releases new toys to play with and new changes to deal with. City of Heroes gets a big fat recommendation from me; even with the issues-with-its-issues, it's still a lot of fun and very good for casual gamers who want to try an MMO but don't want it to be a second job.

  3. Sexism in New Costume Options by ChrisLynx · · Score: 2, Interesting

    I play City of Heroes and it's a fun game, especially for people who don't have a lot of time to play every night and just want some villain-bashing action.

    The weird thing I've noticed is that a lot of the new costume options are restricted to one gender or the other for no real reason. Quick background here, most costume options are unisex, but there are some obvious ones, like metal bikini-thing, that are restriced.

    Some of the items restricted in the new patch include:
    Wooden sandals (simple, flat, wood and leather) are female-only
    "Student Cap" (looks like a police hat) is male-only
    Shoulder mascot (think of a pirate's parrot) is female-only
    Catlike ears (think Felicia or Inu-Yasha) are female-only
    I could probably come up with a few others but you get the idea.

    I know game designers can get some odd gender-roles in their heads sometimes, but these choices seem a bit random. Anyone have any inside info or personal insights as to what may have been going on there?

    1. Re:Sexism in New Costume Options by srmalloy · · Score: 1
      The weird thing I've noticed is that a lot of the new costume options are restricted to one gender or the other for no real reason. Quick background here, most costume options are unisex, but there are some obvious ones, like metal bikini-thing, that are restriced.

      The developers have stated several times in the CoH Forums that the new costume elements were added for the official release of CoH in Japan and Korea, and that the American and European players got the new costume elements because it was relatively trivial to add them once they were already coded. The gender-specificity was due to the gender-specificity of those costume elements in anime and manga; I expect that, over time, we'll see more variations on these, and at least some of the gender-specificity removed, but I'd rather get what had already been created now than wait until all the variations were created. And there are still some things, like samurai armor, that were originally requested back near the release of the game that we have yet to see. New costume elements take time to make.

    2. Re:Sexism in New Costume Options by Masami+Eiri · · Score: 1

      Just becuase I feel like being picky, Inu-Yasha had dog ears.

    3. Re:Sexism in New Costume Options by Anonymous Coward · · Score: 0

      ...which should be obvious to any real anime fan.

      "Inu" is Japanese for "dog."

      If you haven't caught that from watching the show, you are probably one of those people who only watches English dubs.

      Sorry for intruding on the conversation... I'll go back to painting my miniatures while listening to Mari Iijima albums now...

    4. Re:Sexism in New Costume Options by Anonymous Coward · · Score: 0

      You suck, cat girl.

    5. Re:Sexism in New Costume Options by ChrisLynx · · Score: 1

      >Just becuase I feel like being picky, Inu-Yasha had dog ears.

      I said "catlike" not "cat."

      Yes, Inu-Yasha is a dog half-demon, not a cat half-demon. And his ears are pointy and furry. I was trying not to confuse people because they are called "Cat Ears" in the game, but if you made them white and put them on a guy in a red robe, you would have a passable Inu-Yasha.

    6. Re:Sexism in New Costume Options by ChrisLynx · · Score: 1

      Wow, that's news to me. I thought I had been watching the official boards pretty well, but I guess I was slack. This is exactly the kind of information that I was looking for, thanks for posting!

    7. Re:Sexism in New Costume Options by srmalloy · · Score: 1
      Wow, that's news to me. I thought I had been watching the official boards pretty well, but I guess I was slack. This is exactly the kind of information that I was looking for, thanks for posting!

      Just for reference, one of the references was in this thread in the forums, citing an article in the March 2005 issue of PC Gamer:

      The "Issue #4" update will also introduce amazing "body scaling" technology to Paragon City's protectors, allowing them to tweak the size of waists, arms, and cheekbones... among other body parts. And direct from NCsoft's arists in Korea comes new costume-design elements inspired by anime and manga.
  4. the Arena by MattW · · Score: 2, Informative

    The Arena is fun, I'll give it that. The intuitive easy gameplay remains. There's a bit of a fly in the ointment, in the sense that right now, there's "loot" unbalancing the game. Specifically, "Hamidon Enhancements". Enhancements boost a power in CoH, and come in 3 varieties: the +8.3%, the +16.6%, and +33.3% variety, available as you get higher level. The raid reward enhancement (for killing the Hamidon) is +50% to *2* aspects. So the best enhancement available to most L22+ players is, say +33% accuracy or +33% damage. A "Hami-O", as they're called, could be +50%dmg&+50% acc.

    I have about 30 myself. Experimentation has shown that when I'm fighting in a lower weight class, the power of the hami-Os may scale down, but they're still obviously WAY too good and I absolutely terrorize people I shouldn't be able to.

    So for the casual player vs the hami-O laden veteran, there's a serious mismatch.

    Otherwise, it's a blast.

    There are definitely some great new options in the costume department - lots of jackets, several types of martial arts gear - pants, shirts, even kung fu shoes.

    There's a lot of crying over nerfs right now, as scrappers took a hit to their defenses in I4 for the most part, but game balance has improved if you ask me.

    Really, while the arena is great, it is obviously also laying ground and gathering data for City of Villains, which has Villain vs Hero pvp as a real theme. It's not mandatory, but it will obviously play an important part for those who are interested. This is a good first step to making sure that is not unbalanced.

    1. Re:the Arena by snuf23 · · Score: 2, Interesting

      Damn. If you ran 30 Hamidon raids you practically deserve to kick my ass in the arena.
      I agree they unbalance the high end PVP, but they are the ONLY thing you can do to enhance your characters after level 50. And they aren't exactly easy to get - well ok, not hard but time consuming. I did notice that PVP seems to work best with mixed teams as one on one duels are usually horribly unbalance. I'm also not sure about how the holds are working in the arena. My main character is a 50 Illusion/Kinetics controller and I have heavily stacked hold duration on my two holds. Blaster seem to stand no chance against me. Hold, drop pets, bam, bam they die. Defenders don't fair much better. It's definately a good idea to bring a bunch of break hold inspirations into combat with you. On the other hand versus tankers and scrappers I take a beating.
      It also seems to me that changing how you slot out your powers could be useful for PVP. Especially endurance drain powers, where they nerfed their effectiveness in PVP (for good reason). I'm interested in seeing how much drain I could get from a 6 slotted end drain on my Transfusion power. I'm already sucking about 1/3 total end with a hit and that's with no end drain enhancements on it.
      I agree that one of the main points of the arena is to pave the way for City of Villains. I would imagine we will see a LOT of adjustement to how powers work in PVP over the next six months.
      All an all, a fun new add on to the game and finally something for 50s to do beside spam "when's the next Hami raid?" or PL lowbies.
      The new costume options and body scaling is really great. Finally we have some fat heroes running around! I made an insufferably cute controller with a stuffed cat on her shoulder. The jackets look pretty cool too.

      --
      Sometimes my arms bend back.
    2. Re:the Arena by NBarnes · · Score: 1

      Damn. If you ran 30 Hamidon raids you practically deserve to kick my ass in the arena.

      If he runs hours and hours and hours of (debatably, but certainly to many people) tedious Hamidon raids, he deserves to kick ass in a totally unrelated game context? I can't get behind that game decision. PvP should be as much about the relative skill of the players in constructing and using their characters, not about who spends more of their free time stomping on Mitos.

    3. Re:the Arena by MattW · · Score: 1

      I agree compeltely. I did run 30 hami raids, but:

      (1) I did it to keep up with the Joneses. Given the choice between getting the HOs or sucking, I will get the HOs. But I'd prefer it not be an issue, and on the CoH forums, I publically advocate nerfing HOs even if it nerfs mine too. There are people with 100+ raids under their belt but I've done enough that I obviously have a stake.

      (2) For me at least, it's a bit of a joke. My Hami raider is a fire/dev (Plasma on Virtue, in case there are any virtue players hangin' out ;)), and a lot of these raids consist of my (muted) laptop running on my desk with me auto-following a targeter with my fire blast on autofire. Look. I. Am. So. Leet. I don't really think the fact that I can autofollow a raid leader and autofire a blast qualifies me for much of anything; it's just convenient that I have the computing power and work environment (aka, my home office) that allows me to have a game running while I work.

      I want PvP to be *inclusive*, and inclusive does not work if people need a huge cache of hami-Os to be competitive. And the different with/without them is just astounding.

    4. Re:the Arena by snuf23 · · Score: 1

      Yeah I agree as well. The line about deserving to kick my ass was a joke. I've only done one Hamidon raid and - stupid me - I did that one before I hit level 50. Nothing like getting to see the maximum debt the game will throw at you.
      At least you get to shoot during the Hami-raid, my controller spent most of the time crumpled on the ground waiting for a res. Nice that single shot from the mitos did more than my total health. More than my total health at lvl 50 for that matter.
      I wouldn't be surprised to see some nerfing of the Hami-Os for PVP - BUT consider that they are the ONLY incentive to keep playing once you hit level 50. Which was a big part of my decision to take a vacation from CoH and check out World of Warcraft. I hit 50 and I thought, well I could get my alts up to 50.... or I could run Hamidon all the time or.... I could help other people to lvl 50 or... I could start all over again with a Kheldian.
      I did make a Peacebringer and play with it for awhile, but do to my time zone I find I have to solo fairly often and they really don't solo well.
      I'd love to see them work on reasons to keep me playing after I've dinged 50 that don't have anything to do with starting it all over again.

      --
      Sometimes my arms bend back.
  5. Outsider's view by tprime · · Score: 2, Insightful

    I don't play MMORPGS. Not because they don't look like fun, but because I don't have the time to commit. However, watching the genre is always interesting.

    To me, it seems like COH has been much quieter about its game than EQ2, WoW or SWG. While not drawing much attention to itself, it has done a good job of giving most of the people who play it what they are looking for. EQ2 has the criticism that it is still just a huge grindfest. If it wasn't for WoWs stability issues, it would have probably built up enough steam to send EverQuest2 into the night. As far as SWG goes, just do a search on here for articles. It seems like LucasArts and SOE can't go a month without finding a way to piss off a userbase that will do anything to play StarWars.

    COH sounds like they are just trying to make the game fun without being overly complex. It will be interesting to see what the reaction is to City of Villains is when it comes out. It would create a totally different model where actual characters create work for the Heroes.

    Regardless of whether or not I ever play it, they are still fun to follow.

    --
    http://www.tomandemily.com
    1. Re:Outsider's view by snuf23 · · Score: 3, Informative

      City of Heroes was the first MMO I ever played. I don't have a huge amount of time to invest in gaming, so a more casual MMO was a good start. It took me a total of 10 months to hit level cap, which probably sounds ridiculous to some people. I just took my time, played a few different characters and generally enjoyed myself.
      I really have to commend CoH for making a relatively bug free MMO. Sure there have been bugs, but nothing game killing and for the most part not highly irritating. In contrast World of Warcraft which I am now playing is still extremely buggy more than 6 months after launch. I've had my character in WoW stuck logged in to the game after a crash for an entire day.
      The one thing about CoH is that it really is a fairly simple game. The game revolves around combat, and most of the depth comes from combat tactics. With so many power sets to choose from, there's a lot of flexibility in developing your characters. Outside of combat, there really isn't anything to do except maybe play with changing up your costume.
      This is both good and bad. On the one hand CoH is free from a lot of the standard MMO bullshit (crafting, seeking out mad loot, running out of money), on the other hand it doesn't offer any additional gameplay options outside of combat. I can't really say that having to spend time working your day job as your secret identity would help the game much.
      I'd really love to see super bases or something that would give incentive for super groups to be more than just a convenient chat channel. More large scale raids like the end game Hamidon run would be cool too.
      Oh yeah and we have alternate dimensions - but where is the secret Moon base? :D

      --
      Sometimes my arms bend back.
    2. Re:Outsider's view by will_die · · Score: 1

      The only people who say that EQ2 is a major grindfest are thoses that have never played the game, those that require PvP and since EQ2 will not have it for a few more month do everything to bad mouth it or thoses that require that they be at max level in 2-3 months.

  6. Less sexist than odd and pointless by AtariAmarok · · Score: 1
    "Wooden sandals.....pirate's parrot...female-only"

    Someone better give Hercules and Long John Silver the news.

    --
    Don't blame Durga. I voted for Centauri.
  7. Not flamebait... by CaseM · · Score: 1

    But you can thank World of Warcraft for the PvP coliseum.

    I think it's absolutely great that the MMORPG market appears to be thriving - each attempting to out-do the other. It can only benefit the consumer.

    1. Re:Not flamebait... by Anonymous Coward · · Score: 1, Interesting

      I don' tthink you can thank WoW. It's something that's been on the drawing board for a while, hell CoV was on the drawing board form the start. I know the arena isn't CoV, but the concept was there. If anything we can perhaps thank WoW for helping them to move up their schedule a bit.

    2. Re:Not flamebait... by Hydrogenoid · · Score: 1

      There have been a pvp arena in Anarchy Online for quite a few years, and it probably wasn't the first.

    3. Re:Not flamebait... by CaseM · · Score: 1

      "WoW for helping them to move up their schedule a bit"

      Erm, that's kinda what I meant. Do you think Cryptic would have bothered with a coliseum before CoV if WoW hadn't captured such a large portion of the market and given PvP out of the box? Sincerely doubt it.

    4. Re:Not flamebait... by CaseM · · Score: 1

      AO isn't relevant in the marketplace anymore.

      If WoW hadn't pushed Cryptic (and Sony, for that matter, with EQ2) to do more, faster, you would never have seen a coliseum before CoV. That's my contention.

      Regardless, point is that I'm glad to see several MMORPG's thriving and giving each other healthy competition. The EQ/Sony dominance was particularly unhealthy for its own playerbase, as most had nowhere to turn (DAOC notwithstanding).

    5. Re:Not flamebait... by Anonymous Coward · · Score: 0

      Yes, I think it would have come anyhow. It gives them a chance to release a lot more polished CoV even in beta because they have PvP data. Also, Statesman always said, "Arenas are coming before CoV" several times as far back as pre-I3.

  8. Looks like a fun game but.... by MrRoarkeLovesTattoo · · Score: 1

    I really don't care for MMORPG's. I wish they would have come out with this extremely cool concept of a game in a self-contained version. I have had the experience of sports games played online with other gamers and it just sucks. Constantly running into people who cheat gets old. I prefer the old fashioned Me vs CPU games with the option of online game play, not the requirement of it.

  9. Playing at 50 by MattW · · Score: 1

    There's a lot of content you can access at 50. You can exemp down to play with anyone doing anything (although doing TFs on exemp can be frustrating if anyone has a bad link). And now there's the Arena - I've had it keep me up until 4am twice this week so far. And then there's alts. I have all 8 slots on Virtue filled and I want more. *Especially* with PvP, which motivates me even more to want to play with different builds. There's also badge collecting, souvenir collecting, and I5 will add skills - the "non combat system". I don't know what they'll do, but undoubtedly it's another thing you can play with.

    And there's content - I4 is actually the *least* content filled expansion which I'm willing to forgive, because PvP is such a big thing. But there has been a new area every other issue - or several - and more.

    1. Re:Playing at 50 by snuf23 · · Score: 1

      I'm not arguing that there is not a lot of content - but what you describe (aside from the PVP which is new) is the same basic gameplay I've been doing for the last 50 levels (actually over a 100 levels if you add up my alts).
      I don't find it terribly interesting to run old TFs or something with my 50. I mean there is no real progress point, short of small benefits in accolades. I don't mind helping people with Arch Villian missions as they are a little more interesting.
      Badges and souvenirs? Doing the kill X number of mob to get a badge stuff is extremely repetitive.
      Sure they have added new zones - I have played through them. And honestly how many people do you see in the crash site or Eden?
      I love CoH - I think I've spent more hours with the game than ANY other game in my life. And my gaming history goes back to the Atari 2600. All told I've probably spent close to 1000 hours - which is pretty nuts. All I am saying is that I hope the game expands a bit in the future. Expands as in gives us new things to do, not just new places or new story arches, but new styles of play. The PVP arenas are a good start.

      --
      Sometimes my arms bend back.
    2. Re:Playing at 50 by MattW · · Score: 1

      I'm hanging out with one character in the shadow shard, the much-maligned place that it is. I have group fly and am hoping to even run the TFs there. Tons of people flood the new zones - the hollows is the most popular place for its level, and Striga is also quite popular, especially the TF.

    3. Re:Playing at 50 by snuf23 · · Score: 1

      New players pretty much get herded into the Hollows since many of the missions and contacts occur there. I think that's a good thing, as I much prefer the zone to Perez Park's maze of trees. The Hollows is a challenging zone to get through without a travel power - it's huge and those gaping pits are instant death to lowbies who accidentally take the plunge. Striga Isle is a really nice zone as well. Kudos to the devs for that one.
      I actually like the crash site, although it's somewhat repetitive as you pretty much just have Riktis. Can't say I liked the Shadow Shard too much - flight helps a lot but I can never get a team to go there.

      --
      Sometimes my arms bend back.
    4. Re:Playing at 50 by MattW · · Score: 1

      Well, I mostly like the Shard simply because it's so graphically stunning - especially when you get out to the storm palace and see the battlestation thing under seige, it looks amazing. First time I made it, I did it using superleap and superspeed only - well, and the little gravity launchers, but a few times I had to hop across tiny rocks using superleap because I couldn't find a path via the launchers. But it's pretty cool. If I6 ends up being a high-level update with new 40+ content, I hope there's more wild settings like it.

      I think the shard is less popular not only because of the travel issues, but because people don't like Rularuu. I've never had a problem with them but apparently some people do.

  10. Catlike ears you say? by Anonymous Coward · · Score: 0

    At least my darkest fantasies can be enacted. Fear me for I am SUPER CRACKY-CHAN!