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City of Heroes Issue Four Released

The fourth free expansions pack for City of Heroes has been released, and it's quite a doozy. Included in the latest release are a ton of new costume options, new content, and (most significantly) large coliseum where heroes can battle it out in PvP battles. Statement by Jack Emmert from the article: "I believe PVP will supplement the game while not detracting from City of Heroes' missions or story arcs...I see the PVP arenas as a way for players to hone their skills and as a change of pace from arresting villains."

8 of 39 comments (clear)

  1. Re:Anyone played this? by 2Flower · · Score: 3, Informative

    It's an MMORPG, like Everquest or World of Warcraft -- but with superheroes and more focus on casual gameplay (no loot, instanced missions instead of spawn camping, sidekick system so you can fight across levels, etc.)

    It's a lot of fun, been playing it for a year. To play devil's advocate, because it's casual oriented, it's not as deep as other MMO's; more like Final Fight than Street Fighter, swapping action and simplicity for pacing and depth.

  2. Other Issue #4 tidbits... by 2Flower · · Score: 4, Interesting

    There's a lot of contention over what Issue #4 has done to the game, good and bad. Lemme give a brief overview of the changes.

    1. A PVP arena. It's really an amazing piece of work, a huge addition to the game. The question is, will you really want to play in it? Certain classes ("archetypes") have innate advantages due to higher offense and defensive mixes, while others suffer because they don't have enough of either. Odds are more balancing will take place as the days go on; they've come far from when the beta of the arena went up, but still have farther yet to go.

    2. New costuming. The costuming system in COH is already top notch, and this adds more elements to it. Mostly it's asian-themed items but there are other generic items in too. Some have clipping issues which will need to be resolved, but it's not too shabby. It also introduces body physique / face sliders like in Star Wars Galaxies.

    3. Power changes. The alien archetype they introduced got serious boosts, other powers got little boosts... but as with ANY MMORPG IN THE HISTORY OF TIME, some changes are going to be downward rather than upward. (You can't "buff everybody, nerf nobody" without ending up in a nuclear arms race.) So, if you hit COH forums you'll see OMG sky is falling type posts from folks who now have to change their play style. But... again, to be fair, some of the changes are really phenominally heavy handed. The devs have admitted that they're looking at alternate ways to get the effect they want without harsh penalties, and they're starting to analyze the archetypes one at a time to bring them into balance. It'll take time.

    Like any MMO it's got plusses and minuses. Each issue releases new toys to play with and new changes to deal with. City of Heroes gets a big fat recommendation from me; even with the issues-with-its-issues, it's still a lot of fun and very good for casual gamers who want to try an MMO but don't want it to be a second job.

  3. Re:Anyone played this? by 2Flower · · Score: 3, Informative

    So... can you be evil? Can you mow down civilians?

    Not yet. That's in City of Villains, which is due out later this year / early next year / dunno. It's practically ANOTHER MMORPG, rather than an expansion pack, since villains have their own areas, own missions, own power sets, etc.

    I kinda doubt they'll let you wander into Atlas Park and start ganking 1st level heroes and civilian NPCs, though. They've said all along PVP will always be consentual; and Arena PVP definitely is.

  4. Sexism in New Costume Options by ChrisLynx · · Score: 2, Interesting

    I play City of Heroes and it's a fun game, especially for people who don't have a lot of time to play every night and just want some villain-bashing action.

    The weird thing I've noticed is that a lot of the new costume options are restricted to one gender or the other for no real reason. Quick background here, most costume options are unisex, but there are some obvious ones, like metal bikini-thing, that are restriced.

    Some of the items restricted in the new patch include:
    Wooden sandals (simple, flat, wood and leather) are female-only
    "Student Cap" (looks like a police hat) is male-only
    Shoulder mascot (think of a pirate's parrot) is female-only
    Catlike ears (think Felicia or Inu-Yasha) are female-only
    I could probably come up with a few others but you get the idea.

    I know game designers can get some odd gender-roles in their heads sometimes, but these choices seem a bit random. Anyone have any inside info or personal insights as to what may have been going on there?

  5. the Arena by MattW · · Score: 2, Informative

    The Arena is fun, I'll give it that. The intuitive easy gameplay remains. There's a bit of a fly in the ointment, in the sense that right now, there's "loot" unbalancing the game. Specifically, "Hamidon Enhancements". Enhancements boost a power in CoH, and come in 3 varieties: the +8.3%, the +16.6%, and +33.3% variety, available as you get higher level. The raid reward enhancement (for killing the Hamidon) is +50% to *2* aspects. So the best enhancement available to most L22+ players is, say +33% accuracy or +33% damage. A "Hami-O", as they're called, could be +50%dmg&+50% acc.

    I have about 30 myself. Experimentation has shown that when I'm fighting in a lower weight class, the power of the hami-Os may scale down, but they're still obviously WAY too good and I absolutely terrorize people I shouldn't be able to.

    So for the casual player vs the hami-O laden veteran, there's a serious mismatch.

    Otherwise, it's a blast.

    There are definitely some great new options in the costume department - lots of jackets, several types of martial arts gear - pants, shirts, even kung fu shoes.

    There's a lot of crying over nerfs right now, as scrappers took a hit to their defenses in I4 for the most part, but game balance has improved if you ask me.

    Really, while the arena is great, it is obviously also laying ground and gathering data for City of Villains, which has Villain vs Hero pvp as a real theme. It's not mandatory, but it will obviously play an important part for those who are interested. This is a good first step to making sure that is not unbalanced.

    1. Re:the Arena by snuf23 · · Score: 2, Interesting

      Damn. If you ran 30 Hamidon raids you practically deserve to kick my ass in the arena.
      I agree they unbalance the high end PVP, but they are the ONLY thing you can do to enhance your characters after level 50. And they aren't exactly easy to get - well ok, not hard but time consuming. I did notice that PVP seems to work best with mixed teams as one on one duels are usually horribly unbalance. I'm also not sure about how the holds are working in the arena. My main character is a 50 Illusion/Kinetics controller and I have heavily stacked hold duration on my two holds. Blaster seem to stand no chance against me. Hold, drop pets, bam, bam they die. Defenders don't fair much better. It's definately a good idea to bring a bunch of break hold inspirations into combat with you. On the other hand versus tankers and scrappers I take a beating.
      It also seems to me that changing how you slot out your powers could be useful for PVP. Especially endurance drain powers, where they nerfed their effectiveness in PVP (for good reason). I'm interested in seeing how much drain I could get from a 6 slotted end drain on my Transfusion power. I'm already sucking about 1/3 total end with a hit and that's with no end drain enhancements on it.
      I agree that one of the main points of the arena is to pave the way for City of Villains. I would imagine we will see a LOT of adjustement to how powers work in PVP over the next six months.
      All an all, a fun new add on to the game and finally something for 50s to do beside spam "when's the next Hami raid?" or PL lowbies.
      The new costume options and body scaling is really great. Finally we have some fat heroes running around! I made an insufferably cute controller with a stuffed cat on her shoulder. The jackets look pretty cool too.

      --
      Sometimes my arms bend back.
  6. Outsider's view by tprime · · Score: 2, Insightful

    I don't play MMORPGS. Not because they don't look like fun, but because I don't have the time to commit. However, watching the genre is always interesting.

    To me, it seems like COH has been much quieter about its game than EQ2, WoW or SWG. While not drawing much attention to itself, it has done a good job of giving most of the people who play it what they are looking for. EQ2 has the criticism that it is still just a huge grindfest. If it wasn't for WoWs stability issues, it would have probably built up enough steam to send EverQuest2 into the night. As far as SWG goes, just do a search on here for articles. It seems like LucasArts and SOE can't go a month without finding a way to piss off a userbase that will do anything to play StarWars.

    COH sounds like they are just trying to make the game fun without being overly complex. It will be interesting to see what the reaction is to City of Villains is when it comes out. It would create a totally different model where actual characters create work for the Heroes.

    Regardless of whether or not I ever play it, they are still fun to follow.

    --
    http://www.tomandemily.com
    1. Re:Outsider's view by snuf23 · · Score: 3, Informative

      City of Heroes was the first MMO I ever played. I don't have a huge amount of time to invest in gaming, so a more casual MMO was a good start. It took me a total of 10 months to hit level cap, which probably sounds ridiculous to some people. I just took my time, played a few different characters and generally enjoyed myself.
      I really have to commend CoH for making a relatively bug free MMO. Sure there have been bugs, but nothing game killing and for the most part not highly irritating. In contrast World of Warcraft which I am now playing is still extremely buggy more than 6 months after launch. I've had my character in WoW stuck logged in to the game after a crash for an entire day.
      The one thing about CoH is that it really is a fairly simple game. The game revolves around combat, and most of the depth comes from combat tactics. With so many power sets to choose from, there's a lot of flexibility in developing your characters. Outside of combat, there really isn't anything to do except maybe play with changing up your costume.
      This is both good and bad. On the one hand CoH is free from a lot of the standard MMO bullshit (crafting, seeking out mad loot, running out of money), on the other hand it doesn't offer any additional gameplay options outside of combat. I can't really say that having to spend time working your day job as your secret identity would help the game much.
      I'd really love to see super bases or something that would give incentive for super groups to be more than just a convenient chat channel. More large scale raids like the end game Hamidon run would be cool too.
      Oh yeah and we have alternate dimensions - but where is the secret Moon base? :D

      --
      Sometimes my arms bend back.