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The Hookup on High-Def Gaming

Penny Arcade's semi-frequent column The Hook Up has published a new article, and this time around Stormy talks about the coming high-def revolution in gaming and the acceptance of gaming by the masses. From the article: "I'm definitely troubled about the 'dumbing-down' effect that bringing the casual gamers into our fold may have on the quality of games in the future. Sure, tight pants and big tits appeal to the hardcore elite just the same as the casual gamer, but I'm betting that Half-Life 2 on the Xbox will play a lot different than on its PC predecessor. For example, I really took it as a compliment when Valve simply threw me into the fray when I began the game. The beauty of it was that the storytellers assumed that we've all played a shooter before."

66 comments

  1. Graphics are just the baseline... by Sefert · · Score: 4, Interesting

    The gameplay still has to be there. It goes without saying that it doesn't matter how sexy a game looks, if it's boring to play it won't be a hit. The comments the article made about high-def giving people an advantage is interesting though - you really could get more accurate shots off with a higher res larger display. I don't think it takes into account the natural 'tunnel' that people's vision has though. On a really big screen, it's easy to miss stuff off to one side (try sitting at the front of a movie theatre and see how much of the action you're missing, to get my drift). Basically, unless someone's playing a sniper on an FPS, I don't see a huge advantage - it'll just be tradeoff of clarity in the small area you're staring at vs the guy without the clarity who can see the whole situation better. Interesting observations, anyway.

    1. Re:Graphics are just the baseline... by Naerbnic · · Score: 1

      "The gameplay still has to be there. It goes without saying that it doesn't matter how sexy a game looks, if it's boring to play it won't be a hit."

      Yes and no. I'd argue that there have been games in the past which have been hits only for their graphical prowness. I do agree that games without good gameplay will begin to fail in the near future. The problem won't be that graphics cards (and equivalently consoles) will increase in power; they will. The problem is that people will stop noticing the differences between successive generations. You knew back in the day that the NES's graphics could certianly improve. Same for the SNES era, Playstation era, etc. Now, with the X-Box et al, it's hard to imagine how much further they can go. While graphics cards will always be able to push more polygons and pixels than the previous generation, the human eye won't change at all.

      The industry saw the same problem back in the good old 320x200 days of the PC. Graphics weren't going anywhere special, so companies started concentrating on games which had better stories and gameplay, such as the large library of (good and bad) adventure games. Be it adventure games, or something that we can't predict, I think the creativity of graphics and gameplay (as opposed to pure processing power) will eventually overtake the game market in a similar fashion.

      --


      So there I was, juggling apples and small animals, when I accidentally bit into the wrong one...
    2. Re:Graphics are just the baseline... by GamblerZG · · Score: 2, Interesting

      It goes without saying that it doesn't matter how sexy a game looks, if it's boring to play it won't be a hit.
      98% of gamers do not realize that, but "gameplay" is just a buzzword. It does not mean anything in particular. You may be speaking about shooting, while other people will think about dialogs, or mathematical system behind the game, or even about graphics.

    3. Re:Graphics are just the baseline... by __aailob1448 · · Score: 4, Insightful


      I keep hearing how graphics can't be improved all that much and it just makes want to punch people.

      Graphics have a LONG, LONG, LONG way to go before we get to photorealistic quality. It's not going to happen in 5 years, or in 10 or in 20. Heck, I'll be surprised if it happens within the next 50 years. So please shut up about it.

    4. Re:Graphics are just the baseline... by Hamled · · Score: 1

      Gameplay isn't a buzzword. The fact that what the gameplay is differs from game to game, doesn't make it a non-existant concept.

      That's like saying, because the manner in which you drive a car is different from the manner in which you drive a boat or drive an airplane, the action of driving a vehicle doesn't actually exist, or the word driving is a buzzword.

      When thinking of gameplay in general, people will think of different things. However, if you bring up the subject of gameplay in an FPS, no one is going to think about dialog boxes or the different weaknesses of unit types in an RTS, nor are they going to think about graphics.

    5. Re:Graphics are just the baseline... by cluke · · Score: 1

      Yes, but it's diminishing returns now, isn't it? The leap to 3D with the PS1 was a huge advance in console gaming. Now it's just inching towards photo-realism. The PS3 will not be a quantum leap, just same games, better gfx.

    6. Re:Graphics are just the baseline... by ZephyrXero · · Score: 1

      We'll never reach complete photo realism... not until we're using atom sized voxels or something, b/c polygons will never cut it. It isn't that graphics are about to be as good as they ever will, it's that they're going to be as good as they'll ever need to be.

      Look back in history at painting. Around the time of the renissance they reached near photorealism, but once they hit that where did they go? There was a backlash against photorealism in the art world and numerous new styles came about like impressionism and cubism. Game graphics are about to be as good as they'll ever need to be, and artists are going to get bored with it real fast. For those of you who hated Zelda: the Windwaker's art style, sorry but that's just the tip of the iceberg of what's coming... Photorealism is boring. I just hope I never have to play a "modern art" game...heh

      Forget about the graphics...they're great. I'm a freakin' graphic artist myself, but it's the gameplay and story telling that really matter.

      --
      "A truly wise man realizes he knows nothing."
    7. Re:Graphics are just the baseline... by ZephyrXero · · Score: 1

      A good example of what gameplay really means would be to let someone play through they're favorite game with no sound, no story and primative box and sphere shaped levels and enemies. What's left is the "play mechanics"...which is basically what people are meaning to say when they talk about "gameplay." Now of course, no one wants to play a game like that, so you have all these nice rich layers on top of it...but it's that basic core that really matters the most. And that is what we mean when we say that "gameplay matters most!"

      --
      "A truly wise man realizes he knows nothing."
    8. Re:Graphics are just the baseline... by Hamled · · Score: 1

      While this would logically make sense, it takes away the possibility of gameplay that uses sound and graphics for central parts of the gameplay.


      Also, with adventure games, while you could create puzzles that have nothing to do with the story to show gameplay, that's generally not the best way to go.The puzzles will either be unlike the ones you'd find in the actual game, and without any context, or the developers would spend an exorbitant amount of time creating puzzles they won't use.

      Basically, not all gameplay needs story, graphics, and sound to be understood and consumed. But keep in mind that you can have gameplay that needs certain elements to work, and some of those designs are pushing the bounds of interactive entertainment to be more than what we could do with traditional games and other media.

  2. Frist Psot! by triso · · Score: 1, Insightful

    Sorry, I couldn't resist.

    I despise this writer's elitist slant. Calling people casual gamers, mentioning the "'dumbing-down' effect" and associating himself with the "hardcore elite" reeks of shit. L33t sh1t, too. Just because your inside doesn't mean you're onside, boyo.

    1. Re:Frist Psot! by Anonymous Coward · · Score: 0
      Sorry, I couldn't resist.

      You couldn't get it, either!
  3. The rest of the story by UWC · · Score: 2, Insightful

    The other point made in Stormy's column was that many people have become disenchanted with real-time PC multiplayer gaming because you can gain a huge advantage simply by spending money on nice hardware. Current online console games present a refreshingly level playing field (except for Internet connection-based latency) in terms of inherent hardware-based performance. In the next generation, developers will be encouraged to take full advantage of HD to impress gamers. There will, of course, still be people with standard-definition TVs, as well. Simply owning an HD setup (and maybe surround sound) will give a gamer a tremendous advantage over people still using standard definition TVs, both in terms of field of view (16:9 TVs will offer better than 4:3; to gain the same field of view, a 4:3 viewer has to sacrifice around 1/3 of their vertical resolution, which already sucked) and resolution.

    1. Re:The rest of the story by avalys · · Score: 1

      "you can gain a huge advantage simply by spending money on nice hardware."

      How so? Maybe you'll be able to run with better graphics at the same framerate on your Falcon Mach V, but the plebians with the lesser systems can still turn down their graphics enough to counteract any advantage that might give you.

      --
      This space intentionally left blank.
    2. Re:The rest of the story by Anonymous Coward · · Score: 0

      Not so. Doom 3 at minimum settings for multiplayer is below 10fps... I had a go online and only got a couple of kills by spamming handgrenades everywhere. A new card would easily quadruple my kills-deaths ratio in that game. It would let my turn the resolution up from 640x480 in UT2004 as well, which is extremely useful for sniping and identifying targets when you're zooming high overhead in a raptor.

      Maybe by a plebian system you mean something better than mine, but my card is the low end of the last generation so by my lights it qualifies as an average-joe card.

      If by "turn down the graphics" you mean "play something else" I'd agree with you - my system can play a wicked game of Quake 3...

    3. Re:The rest of the story by arose · · Score: 1

      Turning the graphics down will more often then not hide important details. Is that a team member or an enemy, if you shoot you might teamkill if you don't you might get killed, you have 0.5 seconds.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    4. Re:The rest of the story by Anonymous Coward · · Score: 0

      Solution: Play games that are designed for a computer like yours. You can't play PS2 games on a PS1 either.

    5. Re:The rest of the story by KDR_11k · · Score: 1

      Doom 3 has a lot of lag even on my A64 3000, GF6800, 1GB RAM. The multiplayer somehow always kills your performance.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:The rest of the story by ZephyrXero · · Score: 1

      You must have an older machine than you let on. My friend had an older computer that just barely met the games minimum requirements and he could play it with all the effects on at around 20-30fps, which is fine for single player. We're talking a 1.6GHz p3, 384mb of ram and a PCI Radeon 8500....not exactly a beastly machine ...ya know? You must have a Voodoo 3 or something to be going that slow ;)

      --
      "A truly wise man realizes he knows nothing."
  4. Upgrade Upper Limit by calikahuna · · Score: 3, Insightful

    While the author is worried about console games losing the "level playing field" in terms of hardware, it certainly won't be as bad as in computer games. In computers you have a constant supply of new available upgrades, as long as you have the cash. As for the next generation of consoles, the only upgradable component will be your TV. Once everyone has HD-TVs, that's it, thats the upper limit of upgradability.

    Sure, it will be a factor when the consoles are new and only a handful of people have HD-TVs, but these new TVs are the wave of the future, right? Isn't EVERYONE supposed to go out and buy a new one? Within a couple of years, a LOT more people will have HD-TV. You can't expect the hardware vendors to not include HD ability when it is right on the horizon of becoming mainstream. Heck, this could very well push more people to get that HD-TV set, so they can take advantage of new console features.

    1. Re:Upgrade Upper Limit by Doomstalk · · Score: 1

      You could buy a hell of a gaming rig (pre-made, not even bargain hunting for components) for the cot of an HDTV at today's prices.

    2. Re:Upgrade Upper Limit by Unknown+Relic · · Score: 1

      I'm not sure why people continue to perpetuate this myth, but picture tube HDTV's can be had for $500-$600 now. If you want something bigger CRT projection TVs can can be found for under $1500. Buying a HDTV doesn't mean having to buy the the most expensive option available (Plasma/LCD/DLP). I bought a 30" widescreen Toshiba HDTV nearly two years ago and only paid around $850 for it.

  5. Huh? by Zeromous · · Score: 1

    From Article: I get the sinking feeling that the Standard Definition mode of new games will simply be a boiled down, interpolated, and narrowed port of the High Definition original version. I just don't see how they are going to be able to negotiate the differences between these two customer types--the technology differences are simply too vast.

    Simple. Their plan is to kill SD as a serious impediment to a pc or three in every home. It just might work as Microsoft has plenty of collaborators wanting to push as many HDTVs as possible.

    If enough people upgrade to HD, it gets cheaper and eventually becomes a trivial purchase for the casual gamer. Especially when its likely the casual gamer has other reasons to upgrade such as digital cable or satellite. It's certainly a bold move on Microsofts part, but also an obvous one. I just don't see how this muddies the waters as the author implies.

    Did I miss something?

    --
    ---Up Up Down Down Left Right Left Right B A START
  6. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  7. half life start by truffle · · Score: 2, Insightful


    The start to half life 2 is actually very novice gamer friendly.

    You start out just wandering around. The only thing that's missing to make it very friendly is an in game explanation that W-A-S-D are your movement keys, but presumedly the manual does that (I didn't read the manual). In fact your early game game experience is entirely running around in a 3d space, which is pretty easy even if you have no shooter experience.

    (great storyline happens)

    You eventually get to a couple jumping puzzles. Here we're got one new gameplay concept - jumping, and it's introduced in a tense setting but where you have all the time you need.

    By the time you get into combat you've been playing for half an hour, and I believe it tells you how to "fire" (swing your crobar).

    It's a little while before you get a gun.

    In short half life 2 is very gamer friendly, starting off with extremely simple gameplay and introducing one new gameplay element at a time. You just don't notice it because the game rocks so much, you don't really think about how the game isn't a frag fest from frame 1.

    --

    ---
    I support spreading santorum
    1. Re:half life start by PylonHead · · Score: 2, Interesting

      This is very true. It's actually quite ironic that the original poster used this as an example, since I thought of this as the perfect game to introduce my boyfriend to a FPS.

      If you set the game to "easy" then enemy attacks do almost no damage to your character. Even so, my boyfriend died several times as he stumbed around in 3d space.

      It's funny how much we take for granted after playing so many games. Areas that I could scan in a fraction of a second and identify all the exits, he would have to carefully study for minutes to find the way forward. Every once and a while he would give up, but in general there is enough infomation there that even a beginner can get by.

      He's gotten to the part where they start throwing a lot of manhacks at him, and I think he's getting frustrated. I think, wow 8 manhacks at a time... this is crazy ****ed up fun! He thinks, 8 manhacks at a time... it's time to rent a video.

      --
      # (/.);;
      - : float -> float -> float =
    2. Re:half life start by Ford+Prefect · · Score: 1

      In short half life 2 is very gamer friendly, starting off with extremely simple gameplay and introducing one new gameplay element at a time. You just don't notice it because the game rocks so much, you don't really think about how the game isn't a frag fest from frame 1.

      I've been decompiling some of the HL2 maps (in order to learn how various things are done), and I've noticed there's often a lot of very subtle scripting which quietly helps the player along.

      As a rough example - relatively early in the game, there's a section where you've had to leave the airboat to open a large lock-gate. You fight your way through, past a Civil Protection outpost containing some armoured cars, and eventually get outside again to where the lock control is, only to discover that it's broken, but instead you notice a pile of explosive barrels next to a large hunk of metal bars suspended from a crane - a battering ram against the lock-gate!

      As you go outside, birds fly up from near the barrels making a clattering noise, and you turn to look at them, only to see the barrels. That's scripted, as I found from my decompiling-escapades.

      The game's full of small, near-subconscious hints like that. You don't realise quite how much the player is a puppet of the mappers at Valve until you've had a look at the maps in an editor. I find it all terribly impressive, anyway...

      --
      Tedious Bloggy Stuff - hooray?
  8. What happened to rankings? by smgmatt · · Score: 1

    I understand the point of HD possibly giving an edge to SD, but isn't that why there are player rankings?

    Younger players also have an edge in that they can log more hours playing, learning every specific detail about levels, items, etc. If the HD vs. SD difference is large enough, then won't the rankings clear that up automatically?

    The only real problem I see with that if you wanted to play with a specific friend, and one of you was HD while the other was SD . . . but then isn't that the same as playing with an inexperienced friend in the current setup?

  9. Re:Dumbing Down...Prince of Persia by smgmatt · · Score: 2, Insightful

    When the topic of "dumbing-down for the masses" came up, was I the only one who immediately thought of Prince of Persia: The Warrior Within?

  10. Get over yourself by Anonymous Coward · · Score: 0

    Nobody's dumbing down anything. It's evolving.

    1. Re:Get over yourself by Anonymous Coward · · Score: 0

      Nobody's dumbing down anything. It's evolving.

      Umm.. the problem is that's it's evolving into something that is pretty dumb.

    2. Re:Get over yourself by Anonymous Coward · · Score: 0

      Umm... your hovercraft is full of eels. I repeat: get over yourself.

  11. Retard by Anonymous Coward · · Score: 0

    Wow, what a fucking retard.

    That article can't possibly be serious.

  12. Re:Dumbing Down... by Gulthek · · Score: 2, Insightful

    But much as I loathe the XBox and much as I prefer a more cerebral, more demanding gaming experience....

    A little excessive there aren't you? Or have you only looked at highlight clips of games available for the XBox?

    You are implying that the XBox doesn't currently deliver a more cerebral, more demanding game experience than Halo. That isn't the sum of the system, there are a ton of great games out there.

    Halo is to FPS games what Final Fantasy 7 was to RPGs. A accessable, big success that provides the first taste of a gaming genre to the masses. Just because FF7 was on the Playstation didn't mean that all of its RPGs (or all of its games) were poorly written and shallow. The same holds true for the XBox.

    If I can learn to love the XBox (raised on Infocom, Atari, Origin, Nintendo, Apogee, iD, and Lucasarts), anyone can. I didn't play it at all until late last year and have been quite impressive with what I've found. More and more my GC gathers dust (except for Resident Evil 4). My desktop hasn't been a game platform since Myst IV.

    Plug for an awesome game: Play Psychonauts. Tim Schafer is the best creative genius in gaming today. If you haven't, play Grim Fandango on the PC (or ScummVM...someday?).

  13. A truly stupid article by TripMaster+Monkey · · Score: 2, Informative


    From TFA:

    For example, I really took it as a compliment when Valve simply threw me into the fray when I began the game.


    Just exactly how did Valve 'throw you into the fray'??? You walked around for about 20 minutes (longer if you stopped to view the scenery), during which you were a.) UNARMED, and b.) IN-FUCKING-VULNERABLE. How exactly is this 'throwing you into the fray'???

    *sigh*
    --
    ____

    ~ |rip/\/\aster /\/\onkey

    1. Re:A truly stupid article by Anonymous Coward · · Score: 0


      You know, if you don't agree with the parent, you ought to reply to it, rather than being a candy-ass coward and modding it down.

      The parent said nothing that wsn't true (or mabye you haven't played HL2.)

    2. Re:A truly stupid article by NSash · · Score: 1

      You aren't actually invulnerable during the intro. Use a console command to turn on the HUD, and you can see that you take damage.

  14. Talk about singing a worn-out tune by blincoln · · Score: 3, Informative

    "Blah blah, back when I got into [scene] it was so much better and more exclusive. Everyone was hardcore and there was none of this watered-down-for-the-mainstream crap."

    It works for any subculture or hobby. Usually it comes from people who are too young to realize that there were always superficial aspects to whatever it is they're so concerned with, and that in 5-10 years they're going to wonder why they cared so much.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    1. Re:Talk about singing a worn-out tune by HD+Webdev · · Score: 1

      "Blah blah, back when I got into [scene] it was so much better and more exclusive. Everyone was hardcore and there was none of this watered-down-for-the-mainstream crap." It works for any subculture or hobby. Usually it comes from people who are too young to realize that there were always superficial aspects to whatever it is they're so concerned with, and that in 5-10 years they're going to wonder why they cared so much.

      Actually, you can't dismiss everything like that automatically. There are many instances where this is a true fact and not just perspective. I do agree that what you said is often the case, but it's not always by any means.

      Many subcultures that have to do with the internet have been ruined by an influx of people who are there just there to cause trouble, for personal gain only, cry about how the culture (game in this instance) should change to fit them, or compromises that are made to appeal to a wider audience.

      USENET is a good example of where your description fails. But, that's completely off-topic...

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    2. Re:Talk about singing a worn-out tune by mink · · Score: 1

      What do you expect from someone who works for Monster Cable?
      Read his first hook up article to see how he started with AV gear to see how he got to the point of posting this article.

      Some of his articles do make some decent points, but he is a slave to his job and cant seem to actually be objective on anything touching on that. I almost think his PA articles are just adverts for Monster gear sometimes.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  15. Dumbing Down by screwballicus · · Score: 3, Insightful

    I think it's more helpful to think of video games seriously in terms of genres, and take it from there, when speaking about the dumbing down of video games.

    It's also helpful to consider that this argument has all been done before, in other media, again and again. Particularly in cinema. To resurrect a very old debate, there are those who said, and those who still argue that Star Wars constituted a dumbing down of sci-fi. Others, and I included, will contend that Star Wars does not "dumb down" serious futurist sci-fi or any genre of hard science-fiction at all, because it was never any of those things to begin with and doesn't aim at their market. Rather, Star Wars takes heroic tropes and conventions of children's literature and elements of every film genre out there, and makes of them a high quality film in a number of those genres. But to say it dumbs down sci-fi is to say it dumbs down something it isn't. To look at a fantasy hero saga in space and say it dumbs down science fiction makes about as much sense as saying that graphic novels 'dumb down' rennaissance principles of portraiture, or that modern electronica 'dumbs down' Baroque notions of musical composition or that 20th century urban architects 'dumb down' the aesthetics of greco-roman sculpture.

    And the same thing is true of games and their aesthetics, in general. There have always been largely mindless video game genres, and there will always be largely mindless video game genres. Space Invaders, Pong and Demon Attack really didn't particularly inform my view of the world around me, I have to say. And there have furthermore always been games with simpler gameplay, instead favouring story, or simpler story, instead favouring action, and anywhere in between. What you'll find varies from genre to genre like night and day. What's wrong, therefore, is pointing to (just picking one of an infinite set of examples) Action Adventure genre games of the present and while pointing to them stating that they are dumbing down the D&D Dungeon Crawls of the past. There's no sense in it. Let the genres be. And finally, there will always be bad games, mediocre games, and games which simply say and do nothing of particular consequence for gaming in general. If anything, there are far, far fewer bad games today than once there were simply because budgets are too high to allow as many small titles.

    I'm as orthodox a PC gamer as can be, so much so that I find myself immediately frustrated by the mere fact of not being able to easily hack and mod a console game, but I refuse to believe that console games are dumbing down gaming in general simply because when I see a simpler action game, based on an original PC RPG or RTS license, reinterpreted for console with simpler mechanics, I don't critique it as a PC RTS or PC RPG. I critique it as an action game, which has long been moreso the domain of the console than the PC. It doesn't say to me "games are getting dumber." It says to me "nothing new under the sun."

    1. Re:Dumbing Down by Pluvius · · Score: 1

      I'm as orthodox a PC gamer as can be, so much so that I find myself immediately frustrated by the mere fact of not being able to easily hack and mod a console game, but I refuse to believe that console games are dumbing down gaming in general simply because when I see a simpler action game, based on an original PC RPG or RTS license, reinterpreted for console with simpler mechanics, I don't critique it as a PC RTS or PC RPG. I critique it as an action game, which has long been moreso the domain of the console than the PC.

      The problem isn't with those games (I assume you're talking about Baldur's Gate: Dark Alliance and such), but with games that were originally designed for the PC but "consolified" so they would meet with the bigger console demographic. Deus Ex 2 and Thief 3, for example.

      That said, this article is still stunningly elitist. Casual gamers don't dumb down games; the developers who want to cater to casual gamers by removing interesting gameplay (instead of simply making the gameplay easier to learn, as seen in Half Life 2) do. Casual gamers have been around for a very long time; for the past ten years, EA has made most of its money off of them. Yet there are still plenty of games that don't cater to them at all.

      Rob

  16. Screen Size by p7 · · Score: 1

    I don't believe the playing field is as level as Storm Shadow seems to believe. The TV already is of varying quality. TV size isn't the change HD will be, but someone playing on a 50" big screen is going to have a distinct advantage over someone playing on his old mono 15" tv. My guess is the imminent change of broadcast TV to HD, will do more to level the field than widen it. There is going to be a big wave of TV upgrades coming in the near future and the price for a tube small HDTVs isn't substantially different from projection TVs.

  17. the technology advantage by evilmousse · · Score: 1


    happens all the time.

    the one i remember enjoying the most was that openGL quake1 let you see through some walls when underwater looking out, whereas looking from above down was shaded. software renderers had it opaque both ways. except for having to come up for air, a gl'er in the waters was frikkin dangerous.

  18. Re:Dumbing Down...Prince of Persia by Anonymous Coward · · Score: 0

    No.

    That game was near the top of a very long list of recent XXXTREME games that flashed before my eyes when reading that bit.

    I blame Western society's love of the Xbox for giving publishers the stupid idea that this was the right way to do things. And Viacom, can't forget to blame Viacom for MTV making kids dumber. And the American beef lobbyists, for making it so cheap and easy to purchase hormonally-modified red meat in unhealthy portions. And......

  19. Damn young wippersnappers by Chris_Jefferson · · Score: 2, Insightful

    Of course, I remember when people used to be hardcore, before all games had "save anywhere, any time you like", and these fancy 3d graphics. It's always the same, people always think that the time they started doing something with the pinicle, and it's been downhill since then.

    --
    Combination - fun iPhone puzzling
  20. Games are not dumbed down for the casual gamer. by SetupWeasel · · Score: 1

    I'm a video game enthusiest, but my taste in games is more "casual." I have very little patience for games that require a high level of mastery. Some games are good enough that I eventually get a high level of mastery, but it has to be fun to get there.

    There are many gamers like me that like simpler games, but we aren't the problem. Neither are the people just getting into gaming, or the people that do not have a lot of time to devote to games. Games can be simple and fun, yet challenging. Look at games like Lumines or WarioWare. These games are not the problem.

    The problem is the "trendy" games. Games likehe Enter the Matrix and LOTR: The Third Age. Games that only survive on hype and product placement. Excessive sequels qualify as well. These are games that care more about money than they do about gameplay, and sold to people who care more about their image than having fun. Now that it is "cool" to play games, more games are like this.

    One more point: If online gaming is going to flourish on consoles, special care needs to taken that less skilled gamers aren't left out. Some of us don't have the time to become great at Halo. Some of us don't have the talent to become great at Halo, but to say these people need to take a hike isn't fair or profitable. I'm not saying Halo 2 doesn't try to do this, but the hardcore gamers need to understand that this is necessary for the companies and beneficial to all.

    1. Re:Games are not dumbed down for the casual gamer. by Anonymous Coward · · Score: 0

      One more point: If online gaming is going to flourish on consoles, special care needs to taken that less skilled gamers aren't left out. Some of us don't have the time to become great at Halo. Some of us don't have the talent to become great at Halo, but to say these people need to take a hike isn't fair or profitable. I'm not saying Halo 2 doesn't try to do this, but the hardcore gamers need to understand that this is necessary for the companies and beneficial to all.

      Dude, you pretty much just defined the dumbing down of games for consoles. That may be fine for you and others who are only casually into gaming, but for others of us who have been gaming since we could walk, we'd like something that has a bit more depth and takes a bit more time to become good at. There's nothing wrong with that either. Not every game needs to be designed for people who only like simple games.

  21. Re:Dumbing Down... by Rallion · · Score: 1

    I have played through Psychonauts. On my PC.

  22. XBOX 360 will know what it's rendering by NeMon'ess · · Score: 2, Interesting

    This is so simple. The console knows what it's rendering and can report that to Live. People outputting HD play against HD. SD plays against SD. Problem solved!

    What I want to know is will xbox 360 support keyboards, mice and monitors? That will kill PC gaming. I know MS is saying 720p, but what if it can output 1920x1080 progressive on a monitor or very high-end TV? The PC gaming market will crash and burn because plenty of people tired of paying for a new video card every two years, a new CPU/mobo/RAM/HD every three, and a new power supply every four. That's $700-1400 every 5 year console cycle. Yes PC games have better graphics in the last couple years, but to too many people it won't be worth it.

    Microsoft wants to own the computing world, but PC gaming is a large part of what sells CPU's. They may not want to harm the market like that. However, Sony and Nintendo have lots of reasons to step in and do this.

    1. Re:XBOX 360 will know what it's rendering by patio11 · · Score: 1
      I don't know, that point about scarcity would have made a lot of sense to me a couple years ago back in high school, but now I'm a gainfully employed adult with a salary. Getting a new computer every four years doesn't scare me in the least -- in fact, its practically mandatory anyhow, and not just for gaming, and the expense per hour of use is so low as to be laughable (figuring on one $1600 new midline Dell every four years, that works out to be somewhere on the order of a quarter an hour -- I can't do ANYTHING for a quarter an hour).


      Then again, this is from the guy who thinks that a $200 TV is a waste of $150.

    2. Re:XBOX 360 will know what it's rendering by __aailob1448 · · Score: 1

      Aha, you seem to agree with me. I suggest you check out this thread: http://boards.straightdope.com/sdmb/showthread.php ?t=310547 I think you'll enjoy it.

    3. Re:XBOX 360 will know what it's rendering by NeMon'ess · · Score: 1

      Yeah we agree. And the top third of the comments are from people utterly failing to think. Next time you need to spell things out better. Obviously computers will continue to sell, but people can save $500 by getting a mid-range PC and a console. Or if the xbox360 has a version of Office, these nay-sayers are really gonna freak. It's also pathetic how many of them believe PC gaming will continue when half of the market defects. I'm being generous too suggesting half of PC Gamers buy $500 video cards instead of the $200 version. If half the players defect, there won't be a large enough base to make publishing worth it, except maybe xbox360 to PC ports.

    4. Re:XBOX 360 will know what it's rendering by brkello · · Score: 1

      Yeah, so them people will just stick a Linux box inbetween their net connection and their xbox and toggle the bit that says what resolution...but who really cares. If you are that serious about gaming, you will play in tournaments where you know it is all fair.

      Whenever someone says that x will kill y, I immediately think that person is a moron. Did video really kill the radio star? So keyboards and mice (which you can already get for the current consoles) are going to kill PC gaming? I'm sorry, but a lot of console gamers would hate that, now they need to set up a table to play on a console. But fine, some will want that...I certainly can aim a lot better with the mouse/keyboard combination. But the same thing that keeps PC gaming alive now will keep it alive in the future. 1) PCs are multi-purpose machines that everyone has. Some people don't want to buy a console to play games when they alrady have a machine capable of playing games. Will they be playing the latest Doom? No, but they can still play a lot of games on the market. 2) New consoles come out and they are hot stuff. They can play really good looking games. But as the hardware gets older, PCs always catch up and surpass them. So there will always be a time when games have more "cool factor" on PCs.

      If consoles were going to kill PC gaming, they would have done it long before now. A keyboard and a mouse is just going to make PC gamers feel more comfotable playing FPSs on a console. Eh, there are so many millions of reasons more that PC gaming will exist (smaller game companies, online distribution, etc etc) that I could write for hours. I'll stop it here...you are just obviously wrong.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:XBOX 360 will know what it's rendering by NeMon'ess · · Score: 1

      It's not just FPS's, it's also strategy and RTS's, and Diablo-like games, and sim city type games, all of which are easier to play with a mouse, though they exist to a lesser extent already on consoles. You don't think market forces can create a simplified keyboard/mouse all-in-one solution to sit on our laps?

      Do you know that a hit console game sells several millions of copies, while only the biggest hit PC games sell more than one million? It's currently hard to make a profit with a PC game. What if the market of potential buyers fell by half? I know there would still be some games released for the PC, but a lot of production would shift to consoles.

      Of course PC's are multi-purpose, but PC's are plenty fast enough to run windows and office. Didn't used to be like that. You're ignoring my economic argument that many people would stop paying extra for a high-end PC and save money by getting a mid-range PC + console. So what if someone has a high-end PC today, it won't be high end in three years. Should they spend $250 for a new video card, plus $300 for CPU, mobo, and RAM? Or just pay $250 for a console?

      Consoles didn't kill PC gaming before now because they had lousy resolution. This coming generation is different.

      Only thing I was wrong about was using the word "kill" instead of bludgeon and decimate.

  23. Re:Dumbing Down...Prince of Persia by HAKdragon · · Score: 1

    Slightly O/T, but am I the only one who gets annoyed when people refer to Sands of Time and Warrior Within as PoP1 and PoP2 (respectively)?

    --
    "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
  24. Re:Dumbing Down... by Anonymous Coward · · Score: 0

    If I can learn to love the XBox (raised on Infocom, Atari, Origin, Nintendo, Apogee, iD, and Lucasarts), anyone can. I didn't play it at all until late last year and have been quite impressive with what I've found. More and more my GC gathers dust (except for Resident Evil 4). My desktop hasn't been a game platform since Myst IV.

    Perhaps you're experienced, but I don't think you're what would be considered a hardcore gamer. The main drawbacks of consoles are their severely limited input capabilities and their similarly limited storage capabilities. A third would be their proprietary nature, which practically prohibits the kinds of mods and add-ons that PC gamers enjoy. These things limit the design options for developers and cause the "dumbing down" effect that PC gamers pick up on immediately in games that are developed for both platforms. We see the cumbersome interfaces, the annoying save features, the small levels, and the relatively simple gameplay of console titles. Not that simple gameplay is necessarily a bad thing. There are many great games that have simple gameplay, on both console and PC, but sometimes we'd like something that isn't simple, and consoles just don't give many options in that area.

  25. Well, here's the real idiocy by Moraelin · · Score: 1

    So he wants games only for the l33t, games which assume you're already l33t at FPS and just kick you in the pants as soon as you've hit "Start new game".

    Anyone else see the stupidity there? What about those who _didn't_? You know, those who (potentially l33t or not) just moved into the age bracket for violent games.

    If anyone started making games which are outright hostile to newbies, that genre would dwindle and die. Any market needs a steady supply of new customers, and doubly so for the games market which needs exponential growth just to keep up with the costs of those high res graphics.

    So he proposes... what? That everyone should concentrate only on those who are already l33t at fps? Yes, and those gradually get married, get a kid, run into a job where overtime is required, or whatever, and get out of that market. Then what?

    Geesh.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, here's the real idiocy by ZephyrXero · · Score: 1

      Harcore gamers != 1337 bastards...

      Up until recent years the term "hardcore gamer" actually meant something. It meant that you lived to play games, it meant that you loved them and would play any and ever kind. The current "leet" kiddies don't know the first thing about being a real gamer. What the original author was getting at is that the majority of 'gamers' these days don't appreciate where we came from as a industry/community. A true gamer would play games based on their actual merit and not their pretty graphics or popular film star voice actors. A true hardcore gamer enjoys the "kiddie looking" Zelda: The Windwaker just as much as Halo 2, because of it actually being a good game rather than the cool, popular game of the moment. That's the problem with most gamers these days...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Well, here's the real idiocy by yesacs · · Score: 1

      hey, i enjoyed wind waker a lot more than halo 2 :)

    3. Re:Well, here's the real idiocy by Anonymous Coward · · Score: 0

      Jesus bloody...did you even read the column? The whole thing is about him worrying that the new consoles' support of HDTV will create a technology class war among players on XBox Live and similar services. He complains that it doesn't matter how "l33t" you are, if there's a large disparity in the type of technology you use, a lot of people are going to consistently lose who would otherwise be perfectly good players. In other words, he understands that games need to be accessible, he's trying to figure out how XBox Live et al will balance games between people using different technology, allowing the casual gamers to compete with the leet. I grant that he doesn't get to his point very succinctly or directly, but it is there.

      So in other words, he's worried about exactly the same damn thing you just wrote your post about, and you thought you were correcting him!

      As for the thing about the beginning of HL2, I didn't hear any talk about what a travesty it will be that the n00bs on xbox won't get pwn3d in the opening sequence of the game, just that it won't have as much punch as the original. And I don't hear him "proposing" anything. These are thoughts, people; they aren't meant as a personal attack on you.

      Posted AC to avoid lamers.

    4. Re:Well, here's the real idiocy by leland242 · · Score: 1

      "If anyone started making games which are outright hostile to newbies, that genre would dwindle and die." See: fighting games. Sure, most games can easily be button mashers - and going against someone on the same level can be fun, but you will always lose to someone who mastered the controls.

  26. I disagree... by __aailob1448 · · Score: 1

    Here I am, using a 24" widescreen monitor at 1900x1200 resolution, powered by a 6800GT and 1 gig of ram, using a logitech mx1000 laser mouse and I still get the shit kicked out of me at counterstrike by people playing on 486s with 14" monitors. The exact same amount of shit kicked out of me when I was playing with a geforce 2 mx and a crappy 15" monitor.

    Ok, I'm exagerating about the 486s but you get my point: Skill is everything, the edge you get from the best hardware is negligible, period.

    1. Re:I disagree... by (PA)Storm+Shadow · · Score: 1

      I think you'll fare better when VAC2 becomes active. Hang in there, buddy. Stormy

      --
      Storm Shadow "The Hook Up" http://www.pe
  27. Games are already dumbed down... by ZephyrXero · · Score: 1

    The article is worried about the dumbing down of future games, but it's been like this for a few years now. Most new games use their first level as a tutorial, and you can't skip it, some even do it throughout the entire game. For example, do you know how annoying it is to try and play through the first level of Gunvalkyrie (2002) and have the game stop every 10 seconds to tell you how the controls work even though you've already played it 100 times before? I'm tired of games thinking they need to hold my hand for everything. When I play a game searching for a key to unlock a certain door then the game feels the need to remind me to take that key back to that door, I feel like it's telling me I'm too stupid to remember what I was just doing for the past 5 minutes. It's insulting. If they would just give you the option to turn these kinds of things off in the options it would help greatly. I understand the need for this the first time through with some players, but it should be optional, and most of the time it's not, and it's annoying. I've died in places where the game paused and told me what I needed to do next while I was already trying to do it, and that does not equal a fun game for any one.

    --
    "A truly wise man realizes he knows nothing."
  28. Re:Dumbing Down...Prince of Persia by Blurredplacebo · · Score: 1

    not in the least

    the same thing regarding vice city and san andreas as well its not gta 4 and 5 people