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The Hookup on High-Def Gaming

Penny Arcade's semi-frequent column The Hook Up has published a new article, and this time around Stormy talks about the coming high-def revolution in gaming and the acceptance of gaming by the masses. From the article: "I'm definitely troubled about the 'dumbing-down' effect that bringing the casual gamers into our fold may have on the quality of games in the future. Sure, tight pants and big tits appeal to the hardcore elite just the same as the casual gamer, but I'm betting that Half-Life 2 on the Xbox will play a lot different than on its PC predecessor. For example, I really took it as a compliment when Valve simply threw me into the fray when I began the game. The beauty of it was that the storytellers assumed that we've all played a shooter before."

15 of 66 comments (clear)

  1. Graphics are just the baseline... by Sefert · · Score: 4, Interesting

    The gameplay still has to be there. It goes without saying that it doesn't matter how sexy a game looks, if it's boring to play it won't be a hit. The comments the article made about high-def giving people an advantage is interesting though - you really could get more accurate shots off with a higher res larger display. I don't think it takes into account the natural 'tunnel' that people's vision has though. On a really big screen, it's easy to miss stuff off to one side (try sitting at the front of a movie theatre and see how much of the action you're missing, to get my drift). Basically, unless someone's playing a sniper on an FPS, I don't see a huge advantage - it'll just be tradeoff of clarity in the small area you're staring at vs the guy without the clarity who can see the whole situation better. Interesting observations, anyway.

    1. Re:Graphics are just the baseline... by GamblerZG · · Score: 2, Interesting

      It goes without saying that it doesn't matter how sexy a game looks, if it's boring to play it won't be a hit.
      98% of gamers do not realize that, but "gameplay" is just a buzzword. It does not mean anything in particular. You may be speaking about shooting, while other people will think about dialogs, or mathematical system behind the game, or even about graphics.

    2. Re:Graphics are just the baseline... by __aailob1448 · · Score: 4, Insightful


      I keep hearing how graphics can't be improved all that much and it just makes want to punch people.

      Graphics have a LONG, LONG, LONG way to go before we get to photorealistic quality. It's not going to happen in 5 years, or in 10 or in 20. Heck, I'll be surprised if it happens within the next 50 years. So please shut up about it.

  2. The rest of the story by UWC · · Score: 2, Insightful

    The other point made in Stormy's column was that many people have become disenchanted with real-time PC multiplayer gaming because you can gain a huge advantage simply by spending money on nice hardware. Current online console games present a refreshingly level playing field (except for Internet connection-based latency) in terms of inherent hardware-based performance. In the next generation, developers will be encouraged to take full advantage of HD to impress gamers. There will, of course, still be people with standard-definition TVs, as well. Simply owning an HD setup (and maybe surround sound) will give a gamer a tremendous advantage over people still using standard definition TVs, both in terms of field of view (16:9 TVs will offer better than 4:3; to gain the same field of view, a 4:3 viewer has to sacrifice around 1/3 of their vertical resolution, which already sucked) and resolution.

  3. Upgrade Upper Limit by calikahuna · · Score: 3, Insightful

    While the author is worried about console games losing the "level playing field" in terms of hardware, it certainly won't be as bad as in computer games. In computers you have a constant supply of new available upgrades, as long as you have the cash. As for the next generation of consoles, the only upgradable component will be your TV. Once everyone has HD-TVs, that's it, thats the upper limit of upgradability.

    Sure, it will be a factor when the consoles are new and only a handful of people have HD-TVs, but these new TVs are the wave of the future, right? Isn't EVERYONE supposed to go out and buy a new one? Within a couple of years, a LOT more people will have HD-TV. You can't expect the hardware vendors to not include HD ability when it is right on the horizon of becoming mainstream. Heck, this could very well push more people to get that HD-TV set, so they can take advantage of new console features.

  4. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  5. half life start by truffle · · Score: 2, Insightful


    The start to half life 2 is actually very novice gamer friendly.

    You start out just wandering around. The only thing that's missing to make it very friendly is an in game explanation that W-A-S-D are your movement keys, but presumedly the manual does that (I didn't read the manual). In fact your early game game experience is entirely running around in a 3d space, which is pretty easy even if you have no shooter experience.

    (great storyline happens)

    You eventually get to a couple jumping puzzles. Here we're got one new gameplay concept - jumping, and it's introduced in a tense setting but where you have all the time you need.

    By the time you get into combat you've been playing for half an hour, and I believe it tells you how to "fire" (swing your crobar).

    It's a little while before you get a gun.

    In short half life 2 is very gamer friendly, starting off with extremely simple gameplay and introducing one new gameplay element at a time. You just don't notice it because the game rocks so much, you don't really think about how the game isn't a frag fest from frame 1.

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    1. Re:half life start by PylonHead · · Score: 2, Interesting

      This is very true. It's actually quite ironic that the original poster used this as an example, since I thought of this as the perfect game to introduce my boyfriend to a FPS.

      If you set the game to "easy" then enemy attacks do almost no damage to your character. Even so, my boyfriend died several times as he stumbed around in 3d space.

      It's funny how much we take for granted after playing so many games. Areas that I could scan in a fraction of a second and identify all the exits, he would have to carefully study for minutes to find the way forward. Every once and a while he would give up, but in general there is enough infomation there that even a beginner can get by.

      He's gotten to the part where they start throwing a lot of manhacks at him, and I think he's getting frustrated. I think, wow 8 manhacks at a time... this is crazy ****ed up fun! He thinks, 8 manhacks at a time... it's time to rent a video.

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  6. Re:Dumbing Down...Prince of Persia by smgmatt · · Score: 2, Insightful

    When the topic of "dumbing-down for the masses" came up, was I the only one who immediately thought of Prince of Persia: The Warrior Within?

  7. Re:Dumbing Down... by Gulthek · · Score: 2, Insightful

    But much as I loathe the XBox and much as I prefer a more cerebral, more demanding gaming experience....

    A little excessive there aren't you? Or have you only looked at highlight clips of games available for the XBox?

    You are implying that the XBox doesn't currently deliver a more cerebral, more demanding game experience than Halo. That isn't the sum of the system, there are a ton of great games out there.

    Halo is to FPS games what Final Fantasy 7 was to RPGs. A accessable, big success that provides the first taste of a gaming genre to the masses. Just because FF7 was on the Playstation didn't mean that all of its RPGs (or all of its games) were poorly written and shallow. The same holds true for the XBox.

    If I can learn to love the XBox (raised on Infocom, Atari, Origin, Nintendo, Apogee, iD, and Lucasarts), anyone can. I didn't play it at all until late last year and have been quite impressive with what I've found. More and more my GC gathers dust (except for Resident Evil 4). My desktop hasn't been a game platform since Myst IV.

    Plug for an awesome game: Play Psychonauts. Tim Schafer is the best creative genius in gaming today. If you haven't, play Grim Fandango on the PC (or ScummVM...someday?).

  8. A truly stupid article by TripMaster+Monkey · · Score: 2, Informative


    From TFA:

    For example, I really took it as a compliment when Valve simply threw me into the fray when I began the game.


    Just exactly how did Valve 'throw you into the fray'??? You walked around for about 20 minutes (longer if you stopped to view the scenery), during which you were a.) UNARMED, and b.) IN-FUCKING-VULNERABLE. How exactly is this 'throwing you into the fray'???

    *sigh*
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  9. Talk about singing a worn-out tune by blincoln · · Score: 3, Informative

    "Blah blah, back when I got into [scene] it was so much better and more exclusive. Everyone was hardcore and there was none of this watered-down-for-the-mainstream crap."

    It works for any subculture or hobby. Usually it comes from people who are too young to realize that there were always superficial aspects to whatever it is they're so concerned with, and that in 5-10 years they're going to wonder why they cared so much.

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  10. Dumbing Down by screwballicus · · Score: 3, Insightful

    I think it's more helpful to think of video games seriously in terms of genres, and take it from there, when speaking about the dumbing down of video games.

    It's also helpful to consider that this argument has all been done before, in other media, again and again. Particularly in cinema. To resurrect a very old debate, there are those who said, and those who still argue that Star Wars constituted a dumbing down of sci-fi. Others, and I included, will contend that Star Wars does not "dumb down" serious futurist sci-fi or any genre of hard science-fiction at all, because it was never any of those things to begin with and doesn't aim at their market. Rather, Star Wars takes heroic tropes and conventions of children's literature and elements of every film genre out there, and makes of them a high quality film in a number of those genres. But to say it dumbs down sci-fi is to say it dumbs down something it isn't. To look at a fantasy hero saga in space and say it dumbs down science fiction makes about as much sense as saying that graphic novels 'dumb down' rennaissance principles of portraiture, or that modern electronica 'dumbs down' Baroque notions of musical composition or that 20th century urban architects 'dumb down' the aesthetics of greco-roman sculpture.

    And the same thing is true of games and their aesthetics, in general. There have always been largely mindless video game genres, and there will always be largely mindless video game genres. Space Invaders, Pong and Demon Attack really didn't particularly inform my view of the world around me, I have to say. And there have furthermore always been games with simpler gameplay, instead favouring story, or simpler story, instead favouring action, and anywhere in between. What you'll find varies from genre to genre like night and day. What's wrong, therefore, is pointing to (just picking one of an infinite set of examples) Action Adventure genre games of the present and while pointing to them stating that they are dumbing down the D&D Dungeon Crawls of the past. There's no sense in it. Let the genres be. And finally, there will always be bad games, mediocre games, and games which simply say and do nothing of particular consequence for gaming in general. If anything, there are far, far fewer bad games today than once there were simply because budgets are too high to allow as many small titles.

    I'm as orthodox a PC gamer as can be, so much so that I find myself immediately frustrated by the mere fact of not being able to easily hack and mod a console game, but I refuse to believe that console games are dumbing down gaming in general simply because when I see a simpler action game, based on an original PC RPG or RTS license, reinterpreted for console with simpler mechanics, I don't critique it as a PC RTS or PC RPG. I critique it as an action game, which has long been moreso the domain of the console than the PC. It doesn't say to me "games are getting dumber." It says to me "nothing new under the sun."

  11. Damn young wippersnappers by Chris_Jefferson · · Score: 2, Insightful

    Of course, I remember when people used to be hardcore, before all games had "save anywhere, any time you like", and these fancy 3d graphics. It's always the same, people always think that the time they started doing something with the pinicle, and it's been downhill since then.

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  12. XBOX 360 will know what it's rendering by NeMon'ess · · Score: 2, Interesting

    This is so simple. The console knows what it's rendering and can report that to Live. People outputting HD play against HD. SD plays against SD. Problem solved!

    What I want to know is will xbox 360 support keyboards, mice and monitors? That will kill PC gaming. I know MS is saying 720p, but what if it can output 1920x1080 progressive on a monitor or very high-end TV? The PC gaming market will crash and burn because plenty of people tired of paying for a new video card every two years, a new CPU/mobo/RAM/HD every three, and a new power supply every four. That's $700-1400 every 5 year console cycle. Yes PC games have better graphics in the last couple years, but to too many people it won't be worth it.

    Microsoft wants to own the computing world, but PC gaming is a large part of what sells CPU's. They may not want to harm the market like that. However, Sony and Nintendo have lots of reasons to step in and do this.