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The Art and Design of Quake 4

Gamespy has a feature discussing the upcoming first person shooter Quake 4. More details about the title are revealed in an interview and screenshots provided by some of the folks at Raven. From the article: "I think we have a lot of diversity throughout the entire game. We have some dark areas, and we have outdoor areas that are brighter. I think how diverse everything is will really go a long way. We didn't really set out saying, 'This game is going to be dark, this game is going to be light' -- we set out to make a cohesive environment where you go through different extremes and you'll see a bunch of different stuff."

4 of 335 comments (clear)

  1. I always thought by TheKidWho · · Score: 4, Insightful

    Quake 2 was the best one single player wise.

    Maybe this one will be as good?(although that's not saying much heh, better then doom 3 I hope though)

  2. Cooperative mode needed! by cmburns69 · · Score: 5, Insightful

    Cooperative mode makes "single-player" games better!

    I'm not a solitary gamer, and as such, never make time to play single player games. However, if I could have my wife (and/or our friends) play with me, it would make the game much more appealing!

    I understand the difficulties in providing content that is achievable by both single and multiple players, but that's why I pay for games-- for innovation!

    Am I the only one who thinks like this, or are there other people out there who have been disappointed by the lack of a coop mode in most games?

    --
    Online Starcraft RPG? At
    Dietary fiber is like asynchronous IO-- Non-blocking!
  3. Continuation of Quake2 by KrugalSausage · · Score: 4, Insightful
    The best thing about quake2 in my years of playing it definitely has to be the movement:

    Strafe jumping

    double jumping

    sliding around on ice and up ramps

    and just the sheer speed of it all --if you can master it.

    I don't expect Q4 to have these fun aspects though because I just can't imagine models like this : http://pcmedia.gamespy.com/pc/image/article/611/61 1006/440Building_B_Marines06_1115438005.jpg moving around so unrealistically like in q2.

  4. Bah by oGMo · · Score: 4, Insightful
    One thing to note about Raven is that they're very art-focused. They concept out everything -- maps, levels, weapons, monsters, and so on.

    I wish someone would hire some architects to design the levels, not your run-of-the-mill artists. I don't think I'm the only one who thinks level design has been subpar for years now. Bring back levels that are well-designed by people who know how to make them and think broad architecture, not what this scene or that scene will look like.

    We play these games, you know---interact with them, explore them---we don't just watch them.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage