Driver's-Seat Driving Game Controller
RichardX writes "The folks at Real Virtual Car have taken an old car, hooked up a projector to the windscreen, USB on the steering and pedals, connected it all up to a PC and ended up with what may be the single greatest homemade games controller ever." Even a force-feedback steering wheel!
http://www.force-dynamics.com/video/force-dynamics _301-rbr-rallyschool.wmv
Long signatures suck.
Let me guess, you're American?
Being a non-average Amercian, I'll narrow your suspicion and say he's an American who barely got his license and just is nieve, or he's an American who is... just kinda clueless.
I'll append his statement to what it should be -
There's nothing like driving on a cool, dry day, double apexing a large, sweeping turn listening to the engine approach redline in 4th gear as you approach a set of compounds, blip the throttle with a perfect downshift to 3rd while straight line breaking, turning in and going over the birm on the inside, throttle steer into the tight right, and flooring it as you fly out to the left.
I get to do that about 3 times a year at high performance driving schools and racing schools. But it's very expensive and hard on my car. Enter the newest breed of racing games that are becoming more and more "driving simulators". I applaud the folks at real virtual car for trying to make the video gaming experience as immersive as possible for those of us who can't afford to make racing their career.
"This is Zombo Com, and welcome to you who have come to Zombo Com" - www.zombo.com
Let's see...did that year have a "carburettor"? I know it had sparking plugs. Always remember to toot the hooter when you run your tyres over the kerb. The tools were in the boot, I'm thinking. Only thing funnier than "English" English in car and motorcycle manuals is "Japanese" English...Japanese motorcycle manuals from the 60s were a scream...
There is no God, and Dirac is his prophet.