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The Making of Super Mario Bros. 3

Via Press the Buttons, a Nintendo Power feature on Super Mario Bros. 3, and the making of the game. From the post: "It's an interesting little article that has largely been forgotten over the years, as I've never seen any of the little tidbits and factoids in the piece resurface in other places (such as the existence of a centaur power-up instead of the raccoon leaf)."

5 of 72 comments (clear)

  1. Mario as a centaur? by game+kid · · Score: 4, Interesting

    I couldn't imagine him galloping on Goombas either. I'd reject it too.

    I speak for every Slashdotter when I say the Tanookie Suit kicks ass, and huge portions thereof.

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    You can hold down the "B" button for continuous firing.
  2. Random Question for Game Designers by Prien715 · · Score: 4, Interesting

    So I'm a programmer on PC. As such, I don't like changing dozens of lines of code before testing.

    So my here's my silly/ignorant question: how do traditional console programmers test/debug code? Did the SMB3 crew do it the same way it's done today, and if not, how did they do it differently?

    I see lots of pens and paper and a couple computers in the photos and a bit about how the graphics are explained but a lot of "how it's done" isn't really explained.

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    -- Political fascism requires a Fuhrer.
    1. Re:Random Question for Game Designers by MyDixieWrecked · · Score: 3, Interesting

      Programming for the NES actually seems quite fun compared to traditional programming. I've been toying with the idea of actually sitting down and learning it.

      I've got a pretty intricate knowledge of the NES cartridge format, since I wrote a tool (based on openly available information) for modifying the graphics. (http://nesromtool.sf.net/)

      Also of interest is http://grandtheftendo.com/ since the guy wrote tons of custom software to program that and has some pretty interesting things to say.

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  3. audience by orcateers · · Score: 2, Interesting

    Its interesting that the article is written for such a young audience compared to Video Game articles today.

    1. Re:audience by StocDred · · Score: 2, Interesting
      You haven't ever seen Nintendo Power before, have you?

      It is interesting to note that their journalistic style has remaining almost totally stagnant from that SMB3 article to today. Every article is still along the lines of "OMG this is teh AMAZING GAME" and ends with something like "We are really looking forward to playing this game! Wow!"

      Although lately they have been trying to hip it up by using the word "ass" here and there. That always catches me off guard, coming a page after the fan art of some six year old who drew Kirby in a Link hat.