The Making of Super Mario Bros. 3
Via Press the Buttons, a Nintendo Power feature on Super Mario Bros. 3, and the making of the game. From the post: "It's an interesting little article that has largely been forgotten over the years, as I've never seen any of the little tidbits and factoids in the piece resurface in other places (such as the existence of a centaur power-up instead of the raccoon leaf)."
I couldn't imagine him galloping on Goombas either. I'd reject it too.
I speak for every Slashdotter when I say the Tanookie Suit kicks ass, and huge portions thereof.
You can hold down the "B" button for continuous firing.
So I'm a programmer on PC. As such, I don't like changing dozens of lines of code before testing.
So my here's my silly/ignorant question: how do traditional console programmers test/debug code? Did the SMB3 crew do it the same way it's done today, and if not, how did they do it differently?
I see lots of pens and paper and a couple computers in the photos and a bit about how the graphics are explained but a lot of "how it's done" isn't really explained.
-- Political fascism requires a Fuhrer.
Its interesting that the article is written for such a young audience compared to Video Game articles today.