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The Xbox 360 Unveiled

You may or may not have caught the Xbox 360 unveiling on MTV Thursday night, but the internet will provide. A plethora of sites have photos, videos, commentary, specifications, and interviews about the new system. Your fellow readers have pulled together to provide links to: 1up.com, Joystiq, Gamespot, The BBC, CNN, NYT, Gamespy, Team Xbox, Voodoo Extreme, Anandtech, and eToyChest. The official Xbox 360 site opened last night as well for word straight from the source. For more official images Ourcolony.net has been 'solved', and now features an OurColony specific video preview. Finally, for commentary on the event, the Video Game Ombudsman provides an alternative to the press releases. From the post: "Kyle Orland (9:28:42 PM): The future of gaming is a girl in a blue dress? Dan Dormer (9:28:47 PM): The future of gaming is a girl with a bag? Kyle Orland (9:28:57 PM): She's the Xbox! OMG!"

12 of 675 comments (clear)

  1. But. by Bananatree3 · · Score: 3, Interesting
    Will it run Linux?

    Seriously, I would really love to see Tux scream on this thing!

  2. Backward compat by bunburyist · · Score: 5, Interesting

    No where is it written that the next XBox will play current XBox games.

    According to the title the Xbox 360 will play current XBox games. No where does the article provide any supporting evidence to this claim, and in fact largely runs counter to it. Nvidia says all but no, an unknown independent analyst agrees, ATI says that it is statistically possible, and some other unknown agrees with them. Microsoft says... Nothing. According to other sources Microsoft is "not guaranteeing" backwards compatibility, and if they decide not to include a hard drive such compatibility may not be possible at all.

    nVidia may very well be playing to the press, but that doesn't mean such a thing wouldn't be difficult or expensive. Most systems achieve backwards compatibility by finding uses for the extra hardware. Software emulation for compatibility has never been attempted professionally in the console arena, but amature software emulation tends to lag two systems behind. You can push an XBox to do a meaningful SNES, but Dreamcast emulation is right out. With the right software the SNES could emulate the 2600, but not the NES.

    Personally, I don't see why they don't just include a detachable Xbox chipset as a free add-on with an overpriced "premium" system with two controllers, and sell a regular setup with one controller for 100 dollars less.

    But, as I mentioned before, no such thing has been announced yet.

    1. Re:Backward compat by swv3752 · · Score: 4, Interesting

      Well, look at the specs- 3 cores each running at triple the speed of the orignal Xbox. It has 8 times the ram. The GPU is more than twice as fast. There is a reason MS bought Virtual PC.

      --
      Just a Tuna in the Sea of Life
  3. xbox 360 design...uninspired by distantbody · · Score: 4, Interesting
    The designers were very motivated, but they lacked the tallent and high standards to make something truly visually exceptional. The design concept: "inhaling", this sounds like a high school design project. I cant knock them on the hardware front, but its just very visually uninspired (perhaps to motivate clip-on-cover sales?). The consoles exterior belies its future sigificance, which is a bit disappointing. Have a squiz at Inhabitat for a look at the future of design.

    On a different note, congratulations to the xbox 360 marketing team, who pulled out all the stops: constant "leaks" heading up to the launch, the first next-gen console shown off, launched on TV, by a pop show, and by celeberities! Not to mention the whole colony buisness. Full marks Microsoft marketing team.

  4. Good start by Dark+Paladin · · Score: 5, Interesting

    So far, the specs look pretty good. MS is probably allowing it to be a DVD player out of the box without the annoying "remote control must be there". Surprisingly, it still looks pretty modible - you know that people will be dying to make it into a Linux box first chance they get (and with a removable hard drive, even easier to switch between systems and use those USB peripherals), so we'll have to see what anti-mod abilities it includes.

    The #1 question still is: backwards compatibility. At these specs, there's no reason why a hardware emulator couldn't emulate an older Xbox. And with the Xbox 1 only 4 years old, I believe that backwards compatibility will be a big deal - if not a bigger deal than the other systems. It's the price between $300 - $400 with some games on launch day (of which, if history is a judge from the PS2, Xbox 1, and Gamecube launch, one of those games is worth having, and 6 months afterwards the other "killer apps" show up), or having a good library including the all important Halo 1 and 2.

    Enough to make me buy on launch day? No (but then again, with the current 3 consoles I own plus the GBA and PSP, I have too many games anyway), but we'll have to see how it does the next time out. They've fixed a lot of my previous annoyances with the Xbox 1 (the USB system should let me plug in a keyboard to enter in my own music track information - a pain and a half with the Xbox 1 using a controller, and the free basic Live will bring in people who, like myself, are too damn cheap to pay the $60 or so a year to get onto Live, especially considering how little I play online these days. Three kids, wife, blah, blah, blah.)

    But it's a good showing. I'll be curious to see how the PS3 and Nintendo Revolution respond. (Psst: Nintendo, DVD movies play out of the box. It's reason #1 why you're tied in second place worldwide with the Xbox.)

  5. boy did it suck! by utexaspunk · · Score: 4, Interesting

    Was I the only one who was completely underwhelmed by the 30 minute commercial with commercials? Every new generation of consoles prior to this has been a big leap forward from the previous one. There was hardly any in-game footage shown, but what I saw looked more evolutionary than revolutionary. What did Perfect Dark Zero have that you can't get on Halo 2 with the HD cables for the Xbox? "Fully destructable objects"? (did anyone else catch that? wtf?)

    I have a feeling that Microsoft has screwed up pretty bad with this not being backward compatible- unless they're going to have dual-sytem games, it's going to split their userbase and the developers will not know which unit to design for. People were still releasing games for the PS1 long after the PS2 came out, but they could get away with it because the PS2 was backward compatible.

    Here's hoping it's an abysmal flop.

  6. Every game in the Xbox 360 is Live aware... by xtracto · · Score: 5, Interesting

    Well, it seems it the Xbox 360 is the Family All In One multimedia station MS promised it will be...

    Unfrotunately, if every game is Live aware, I am affraid developers will tend to concentrate in the Live gameplay while leaving us the poor unfortunate guys that do not have high speed internet or WiFi (does it comes with an ethernet adaptor?) with 1/3 of the "experience"...

    I certainly will wait until Nintendo and Playstation release their consoles to make a choice... (as I do not have the money to buy the 3 of them... or even 2)

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  7. And, btw, wanna know what happened to Unity?.. by hyphz · · Score: 4, Interesting

    The music visualiser in the Xbox 360 is being done by Jeff Minter, as a massively enhanced version of the engine that was going to drive Unity. ;)

  8. Re:PowerPC CPU? by stilltron · · Score: 3, Interesting

    How can MS put this much PowerPC processing power in such a small formfactor? Is MS banking on IBM being able to produce these chips at a smaller nanometer process by the release date (is the xBox360 vaporware?). Is seems like Apple is having problems putting out a machine three times the size with 2/3 the processing power without using a liquid cooling solution. There has to be more to the story.

  9. Re:PowerPC CPU? by Astatine · · Score: 5, Interesting

    I would go out on a limb and suggest these PowerPC cores are very different from -- and very stripped-down compared to -- the PowerPC 970 series used in the Mac G5s. They probably closely resemble the general purpose core within the Cell, and are probably in-order execution only. Otherwise the CPU would be too big to make it economical to manufacture: for instance, the dual core AMD64 chips recently announced have >200 million transistors and the cheapest ones are likely to cost about as much each as the launch price of the Xbox360 console, imagine the cost of a chip with three of those cores on it.

    The Xbox360 CPU will probably be very fast performing well-defined number cruching tasks with little branching and logic (e.g. physics processing), but bad at game logic (e.g. AI), compared to current general purpose PPC or AMD64 hardware.

    I expect the Xbox360 will look very nice as a gaming platform to begin with, but will be quickly outstripped by next generation gaming PCs with dual/multi core CPUs (the same game engines that take advantage of the multi core Xbox360 chip will take advantage of these) and dedicated physics processing units. Which, given the extra cost of the PC platform, is exactly as it should be. :)

  10. It's a nice thought by goldcd · · Score: 4, Interesting

    The problem with the PC platform is that software is designed to run on 'most' PCs out there. If you've got some bleeding edge number cruncher, then you can probably stick up the resolution, have nicer textures and all manner of extra little bits of gilding - but the basic game running underneath it is still constrained by the weakest PC in their target market.
    The 'nice' thing about consoles (and there are many nice things) is that code can be optimized for the hardware (compare a game running on an Xbox with the PC version running on a machine of the same spec) and that everybody has the same base. For example the Xbox360 appears to be able to support a massive chunk of simple raw processing - you can have a game that has complex physics as an integral part - you know it'll run on all machines. If you tried it on low spec PC it just wouldn't run (and I suspect a high-spec PC isn't going to be showing up the 360 any time soon).

  11. Re:Windows on the Power Architecture??? by CalTrumpet · · Score: 4, Interesting

    Windows NT originally had a kernel that ran on PPC, so this really isn't a huge jump for them.

    PPC can switch big/little endian, and since the low-level bootstrapping and HAL code already existed, it probably wasn't a huge deal to build XNA (this is their new XBox/Win gaming dev platform) compilers for x86, PPC, x64, and maybe even .Net CLR.